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Ok, I checked what privateer said and probably I'm on the good way... I have changed the names for the animations in a door file that I copied in the AI sub directory and I'm changing the reference to these animations in the sim file of the AI sub. I will try it later in the morning and will let you know the results as soon as I finish. Let's cross the fingers... :)
Thank you, privateer for your tips!!! Bye, Mith |
Hello everybody,
I tried for some time but with no success. The best I have done is to eliminate the problem by removing the torp doors from the AI subs. The good thing is that this is not so visible (it is worst that your sub does not open them, in my opinion). I will try to do something better in the next week. Let's cross the fingers! :) Bye, Mith |
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Here's a thought for you.
Copy the Torp gr2 file to the submarine parts in the 7B ai folder. Then edit the prt file to point to it. Now those are different files and the pointers are different. |
Thank you Privateer,
I must say that this was the first thing I tried but I had no success. Probably the reason for the failure was that I tried it without the step number 3? :hmmm: I mean: 1) copy the door GR2 in the AI folder; 2) modify the AI prt to point at it; --- This two steps were tried 3) eliminate the animation reference in the AI sim file (this was tried alone). I will try in the next days... Thank you! :up: Bye, Mith |
just some FYI the torp doors do work correctly in patch 1.2 (i.e. if you command it to open it opens, if you command it to close it closes)
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Is this behaviour that I'm trying to fix... Bye, Mith |
The next step may need to be placeing the needed animations in a dat file.
Rename them in that file and make all needed changes. Unless we can get a Dev to make the needed adjustments to the GR2 files, and then send them to us for the final work in Goblin. A Dev with access to the Granny kit could mearly change the names of all the animations and then send the GR2 to us for final work. 5 minutes work for them if they work slow. |
Hello Privateer,
I had no time to try it in the last days... Quite busy for work! :( I will try in the next two days. I did not knew that it is possible to extract the GR2 file contents and import in dat files... Have you some tutorial/how-to that I can read to do this? and after the dat file can be merged in the prt file exactly like the gr2 file or we have to do something different? Bye, Mith |
I've set up an area at MarbleCakes to go over the how-to stuff for dats.
:salute: |
this problem with tube doors animations persists even in TWOS 2.2.24...
and, as I see from the previous posts, the reason is that you sub encounter another German (AI) sub on patrol... Any way to fix it?? |
Copy the animation file from any given Sub.
Rename all the parts in the GR2 file. Place it in the AI Sub folders area and re-do the AI Subs Sim file to match the names. Then correct any ID's that might be screwy. Sounds easy but it is a bit of work to pull off. :hmmm: |
Hi Jeff,
Thanks!! not so easy for unexperienced modder, but definitely worth attempting :up: |
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