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-   -   [WIP] specific searchlight removal mod (https://www.subsim.com/radioroom/showthread.php?t=169424)

LGN1 05-13-10 05:19 PM

Hi Sailor Steve,

but after you have attacked them they know that you can see them. So, switching on the lights helps them to see you, but does not help you (because you see them anyway). The only thing might be to avoid attracting more subs :hmmm:

Cheers, LGN1

h.sie 05-13-10 06:09 PM

Hi LGN1,

when I attacked one of them, does not mean, that I can see all of them if they stay dark.

h.sie

Sailor Steve 05-13-10 07:30 PM

Exactly. I fire torpedoes at a battleship. One hits, the others miss. While the destroyers are looking for me the battleship is going to be trying to escape. Whether he can see me or not is irrelevant. He's going to hope I stop looking at him and dive away, since my periscopes are not very good in the dark.

Same with an armed merchant. He's not going to advertise his presence if I just torpedoed some other merchant. He'll leave that up to the escorts.

schlechter pfennig 05-13-10 07:45 PM

Quote:

Originally Posted by Sailor Steve (Post 1391645)
Exactly. I fire torpedoes at a battleship. One hits, the others miss. While the destroyers are looking for me the battleship is going to be trying to escape. Whether he can see me or not is irrelevant. He's going to hope I stop looking at him and dive away, since my periscopes are not very good in the dark.

Same with an armed merchant. He's not going to advertise his presence if I just torpedoed some other merchant. He'll leave that up to the escorts.

At the risk of sounding as if I'm waffling like an Eggo :D:O: that makes a great deal of sense and was very much what I'd been originally thinking/picturing. So I'm going back to "Plan A" and starting the removal as we speak.

Sailor Steve 05-13-10 10:07 PM

You won't be the first waffler around here.
:rotfl2:

Do what you think is best. Ignore any whiners (including me). If we don't like your decisions we can make our own mod.:D

schlechter pfennig 05-13-10 10:13 PM

Quote:

Originally Posted by Sailor Steve (Post 1391792)
You won't be the first waffler around here.
:rotfl2:

Do what you think is best. Ignore any whiners (including me). If we don't like your decisions we can make our own mod.:D

:D

I'm uploading the mod to FileFront at the moment. Soon as it's finished I'll repost as a [REL]

LGN1 05-14-10 01:50 AM

Hi,

I guess, the present situation is a typical SH3 problem: both ways are not perfect. Depending on the situation, searchlights should be used or shouldn't. I guess a lone, slow merchant should use the searchlight in order to be able to fight back (at least force the sub under water and try to escape with max. speed).

Anyway, nice work schlechter pfennig! It gives people a choice so everyone can decide for himself what he thinks is more realistic.

Cheers, LGN1


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