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http://img684.imageshack.us/img684/6766/seafloor.jpg |
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Considering the depth under keel function came with the patch , which was hardly a rush job was it? Yeah, pretty poor IMO.:nope: |
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So it would have been bugged since day one, and all they did was add the button by the looks of it. Bit of a shame really as it's a pretty important function (as you illustrate beautifully a couple of posts above) and one that needs to work. |
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I am pretty sure this is a game code bug ... probably related to terrain data.
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So the question is, can you beach your submarine on the shore or will it hover?
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Hitting the bottom like a bag of bricks is the only sure way to know your on the bottom.
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Any help from more experienced modders is welcome... |
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There's an attachment Node for Room_EXT that is roughly 1 or 2 meters below the main hull.
I'm wondering if this contributes to the problem? As I'd think a bounding box would include this Node. One way to test if it has any effect would be to remove it. |
I'm not sure but I think I found a possible bugger who is responsible for described problem.There is a node in Waypoints_Room_QR1 approximately 20m below main sub hull.If you open it with Goblin editor,you'll see an entry which name is Cam01_wake_up_box.And I think that one is responsible for we can't dive to the bottom of the sea...
Now I don't know how to edit that file or delete that node.Any suggestion is welcome...:salute: |
That's a 3D object that is near 20m below the Hull.
It is possible to edit the placement of that object in the GR2 file. It has to be done in a Hex editor, then tested to assure no weird side effects are caused. Like a whacked room placement or such. |
Uf...Can you explain what should I do in HEXa editor to change the placement of a single node in .GR2 file?:06:
I'm sorry if I'm clumsy...Thanks... |
You can try this file.
http://www.mediafire.com/?a1aoqwxmao5j4ud All I did was move the vertices of the 3D object "Cam01_wake_up_box". I did not re-calculate the Normals as it's a hidden object. The 'Bone' or positional Node, was left in place. If it works great. If there are problems we need to move to the Mod thread and work on them. |
I try your file,but unfortunately it doesn't work...Screenshot shows minimum distance from sea bottom I achieved.It won't go deeper...
http://img228.imageshack.us/img228/2961/screeny23.jpg As I did some further tests,it might be that there is not problem with sub model... |
Breaktrough! I finally managed to run aground with my sub...trully amazing...
http://img822.imageshack.us/img822/2930/screeny24.jpg...it seems that this is related to sphere zones.What I do was that I removed sphere controller from zone file...Now I must figure out how to mix all together... Ajoj.That algaes are so unreal...like trees under ocean...Don't they suppose to be smaller?... |
excellent find! Sometimes the most obvious items are overlooked :yep:
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If you would be so kind, when you have it all working right, to publish this mod for all to enjoy. Thanks! :salute: |
Yes please! release this in a much wanted mod!
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