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-   -   Sub on the bottom? (https://www.subsim.com/radioroom/showthread.php?t=169382)

kylania 06-05-10 10:54 AM

Quote:

Originally Posted by oscar19681 (Post 1392759)
In sh5? you can "bottom" the u-boat but the computer thinks that the bottom is 10 meters above the visible bottom.

Sometimes it's worse!

http://img684.imageshack.us/img684/6766/seafloor.jpg

robbo180265 06-05-10 12:31 PM

Quote:

Originally Posted by kylania (Post 1412430)
Sometimes it's worse!

That really is pretty poor isn't it?

Considering the depth under keel function came with the patch , which was hardly a rush job was it?

Yeah, pretty poor IMO.:nope:

kylania 06-05-10 12:53 PM

Quote:

Originally Posted by robbo180265 (Post 1412502)
Considering the depth under keel function came with the patch , which was hardly a rush job was it?

Depth Under Keel has been in the game since launch. It's just a button that was added to the UI with the patch. It's been useable and mapable to a key or UI element since the game came out though.

robbo180265 06-05-10 01:40 PM

Quote:

Originally Posted by kylania (Post 1412512)
Depth Under Keel has been in the game since launch. It's just a button that was added to the UI with the patch. It's been useable and mapable to a key or UI element since the game came out though.

Actually yeah - I forgot that.

So it would have been bugged since day one, and all they did was add the button by the looks of it.

Bit of a shame really as it's a pretty important function (as you illustrate beautifully a couple of posts above) and one that needs to work.

Oby 09-29-10 11:23 PM

Quote:

Originally Posted by kylania (Post 1412430)

Last two days I'm trying to figure out how to solve that bug,but can't figure out anything useful...Can anybody help?...What defines relation betwen sub and sea floor in the game?...

Pintea 10-01-10 06:25 AM

I am pretty sure this is a game code bug ... probably related to terrain data.

Schwieger 10-01-10 07:00 AM

So the question is, can you beach your submarine on the shore or will it hover?

mobucks 10-01-10 08:17 AM

Hitting the bottom like a bag of bricks is the only sure way to know your on the bottom.

Oby 10-01-10 01:05 PM

Quote:

Originally Posted by mobucks (Post 1506897)
Hitting the bottom like a bag of bricks is the only sure way to know your on the bottom.

That is exactly what I would like to experience in game...Unfortunately we can't cause of that damn bug...Need to solve that or I will go crazy...:damn:

Any help from more experienced modders is welcome...

tonschk 10-02-10 01:32 AM

Quote:

Originally Posted by Oby (Post 1507010)

...Need to solve that or I will go crazy...:damn:

Me too

Madox58 10-02-10 06:57 PM

There's an attachment Node for Room_EXT that is roughly 1 or 2 meters below the main hull.
I'm wondering if this contributes to the problem?
As I'd think a bounding box would include this Node.
One way to test if it has any effect would be to remove it.

Oby 10-03-10 12:02 AM

I'm not sure but I think I found a possible bugger who is responsible for described problem.There is a node in Waypoints_Room_QR1 approximately 20m below main sub hull.If you open it with Goblin editor,you'll see an entry which name is Cam01_wake_up_box.And I think that one is responsible for we can't dive to the bottom of the sea...

Now I don't know how to edit that file or delete that node.Any suggestion is welcome...:salute:

Madox58 10-03-10 12:30 PM

That's a 3D object that is near 20m below the Hull.
It is possible to edit the placement of that object in the GR2 file.
It has to be done in a Hex editor,
then tested to assure no weird side effects are caused.
Like a whacked room placement or such.

Oby 10-03-10 02:38 PM

Uf...Can you explain what should I do in HEXa editor to change the placement of a single node in .GR2 file?:06:

I'm sorry if I'm clumsy...Thanks...

Madox58 10-05-10 09:25 AM

You can try this file.
http://www.mediafire.com/?a1aoqwxmao5j4ud

All I did was move the vertices of the 3D object "Cam01_wake_up_box".
I did not re-calculate the Normals as it's a hidden object.
The 'Bone' or positional Node, was left in place.

If it works great.
If there are problems we need to move to the Mod thread and work on them.

Oby 10-05-10 10:38 AM

I try your file,but unfortunately it doesn't work...Screenshot shows minimum distance from sea bottom I achieved.It won't go deeper...

http://img228.imageshack.us/img228/2961/screeny23.jpg


As I did some further tests,it might be that there is not problem with sub model...

Oby 10-05-10 03:32 PM

Breaktrough! I finally managed to run aground with my sub...trully amazing...

http://img822.imageshack.us/img822/2930/screeny24.jpg...it seems that this is related to sphere zones.What I do was that I removed sphere controller from zone file...Now I must figure out how to mix all together...

Ajoj.That algaes are so unreal...like trees under ocean...Don't they suppose to be smaller?...

TheDarkWraith 10-05-10 03:51 PM

excellent find! Sometimes the most obvious items are overlooked :yep:

voss 10-05-10 03:58 PM

Quote:

Originally Posted by Oby (Post 1509639)
Breaktrough! I finally managed to run aground with my sub...trully amazing...

http://img822.imageshack.us/img822/2930/screeny24.jpg...it seems that this is related to sphere zones.What I do was that I removed sphere controller from zone file...Now I must figure out how to mix all together...

Ajoj.That algaes are so unreal...like trees under ocean...Don't they suppose to be smaller?...

Woohoo!

If you would be so kind, when you have it all working right, to publish this mod for all to enjoy. Thanks! :salute:

oscar19681 10-05-10 04:12 PM

Yes please! release this in a much wanted mod!


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