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-   -   Crew fatigue (https://www.subsim.com/radioroom/showthread.php?t=169006)

Hook 06-04-10 01:37 PM

3DRender is the max time compression the game will go while rendering a 3D view. Fatigue is linked to this value. You should always be able to go faster in the map view, but the crew screen will limit time compression to the 3DRender number.

If you change the file directly, all the usual warnings apply: back up the file first. The numbers should be a factor of 2: 1 2 4 8 16 etc.

Hook

pickinthebanjo 06-04-10 02:27 PM

k thanks

Pawnzor 01-20-11 03:09 AM

Quote:

Originally Posted by Hook (Post 1410997)
I've used SH3Commander to assign icons to each of the sailors so I know where they're supposed to be. This has no effect whatsoever in the game.

How did you go about assigning icons to different crew members? The only ways I can figure this out is to add something to the end of their name that lets me know what compartment they should report to or give them badges, qualifications or medals.

frau kaleun 01-20-11 08:40 AM

In SH3 Commander you can assign an icon to any crewmember by giving him a qualification in a particular area of specialized training - machinist, radio/sonar, watchman, etc. This is done in Crew Management, the same place where you award medals and promotions. The yellow qualification icons are at the bottom of the crew management screen.

For crewman who are not officers or NCOs, assigning them a qualification has no effect on gameplay since the game doesn't recognize it - however the icons will still appear in the crew management screen in the game, which helps keep track of who's supposed to be doing which job.

Pawnzor 01-20-11 09:10 PM

Ah thanks. Didn't know that the qualifications don't count for anything if they're just seaman.


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