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Hi everybody! :-? After installing this MOD, new Sub Emblems appear tiny and all of them on the starboard (right) side of the turret (old Emblems appear as usual, though). Any ideas? Regards, JC |
Hi mate,
Please check that the Emblem/Sub Emblems folder had installed correctly. Are you using any other emblem mods?. Best Regards Aces Edit: Also please post your mods list, it might help. |
Great work combining all these awesome mods, Ace :up:
thank you mate! |
Thanks mate, glad you're enjoyhing it.
Of course all i've done to date is merge them together but I'm really excited about version 4 when it comes out as it'll have some new stuff in it as well thanks to all the help and advice from some of the most talented individuals to grace this forum. Best Regards Aces |
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Hi Aces: Thanks foor your answer. These are the MODS I have currently installed: http://i873.photobucket.com/albums/a...onso/JGSME.jpg I have tried your MOD with no MOD's installed (only GWX) with the same results. And the Emblems folder appears to have all the files in it (your MOD's and the original ones). Best regards, JC |
Hi mate,
Just a thought, what model of boat and turm are you using?, the Turm Your Way emblems works with type 7b1, 7b2 and 7c1 turms only. Best Regards Aces |
Hi Aces,
Currently I am using a 7c2 turret. Regards, JC |
Hi mate,
Then that's the issue, the "turms your way mod"/emblems were designed to work with 7b1, 7b 2 and 7c1 turms only (actually there's three mods there). I have incorporated these mods into these turms with Privateer's kind permission. Try one of these turms (especially the 7c1 as it is lightmapped as well) :03:. Best wishes Aces |
Your mod looks really nice, i like the new texture and the flags but i have a question, forgive my ignorance but what`s a lightmap when its at home?? What does it do??
Also do i need an nVidia card to run it or will it run on ati cards aswell?? Thankyou. |
Hi mate,
See this thread for more info on lightmaps http://www.subsim.com/radioroom/show...ight=lightmaps These are the lightmaps (for the type 7c) that i am using in my mod plus a few new one I have produced. I should think that you'll be okay with your graphics card. Best Regards Aces |
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Ahh, thanks, now i get it:up: |
@Aces.
Hi mate, at last got my puter back up so I've a question for you. I'm already half way through a campaign using various mods, so I would rather use your excellent looking work on a vanilla+1.4b+GWX 3 install. Now heres the thing. Is it safe do you think to use the MUlti Install gizmo (sorry name escapes me), without having to start the whole shebang afresh, i.e fresh installs of 2 versions SH3? I really would rather keep my current campaign alive if possible. Thanks for any help mate. Nearly forgot, what version of nhancer are you running? Your screens appear markedly different to mine :yep: Best regards. Fubar2Niner |
Hi mate,
I'm not really sure, I guess if you backup your career for safety sake and make sure you are in port but I'd rather an expert on such things comment. Cheers Aces |
OK skipper thanks for the input, which version Nhancer you use mate?
Re: MultiSH3 Question is thrown open to any experts, thanks for any input in advance kaleuns. Best regards. Fubar2Niner |
@Aces
Is it possible to use BBW's 'New Wilhelmshaven plus locks for GWX3' with your mod ? If so what order should I enable in JSGME ? Also I have downloade your Multimod compat v1.2 and the associated mods listed in that post, do these also have to be enabled as in said post before Type 7 Superturms v2 ? Thanks for your patience mate. Best regards. Fubar2Niner |
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