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I figured I would do a little sleuthing and see if I could find something in a .gr2 file. I extracted all the textures from the NSS_Uboat7a.gr2 using 3DRipperDX and the Goblin editor. Now I opened up one of the small size .dds files that was extracted in the hex editor, selected the appropriate hex that is the image and tried to search for that 'string' in the .gr2 file. It wasn't found. Now I know that the .gr2 file contains these textures as they were extracted from it. So there must be some kind of compression or something done to them when they are 'packed' into the .gr2 file.
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3D ripper is takeing the textures through the Direct X render to screen.
The textures are not stored in the SH5 GR2 files. Granny Viewer will show you the path listed in the GR2 files. To get Granny Viewer to render the SH5 textures create an E: drive, create folders to match what you see in the Granny Viewer, then copy the needed textures to them. Then fire up Granny Viewer and you get the textures! :yep: |
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... unlike 3DVIA Printscreen (for example)! Look #7 and look #9 - the first paragraph... |
@Anvart,
Would extraction to 3ds file format be better then 3DVIA Printscreen? |
Granny © ® importer/exporter for 3ds Max (for example)... :haha:
... and then file assemblage in Goblin Editor... |
Goblin is to bulky for my tastes.
I get to many errors with Goblin on my system. :damn: I don't need the ability to see all the eye candy while working with the base models. A faster, more streamlined program would speed development up for Modders. And those who can not afford to buy a new system or upgrade? :dead: |
The same prob's.
It is necessary for me to update machine... :hmmm: P.S. 3Dxml - zipped text (xml) format... open file by notepad (xml editor) and read... Dassault Systemes brand... And SH5 (may be) will be interesting to me after the third patch... |
Could some one tell me where to find the Goblin Editor.
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...or have I missed the point entirely? Using Max + Granny SDK seems the obvious choice from what you have described so far. |
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And 3D PrintScreen is free program (and 3D XML Player is free too) from Dassault Systemes (known brand using 3Dxml format)... and 3D PrintScreen is better then 3DRipperDX and GLXtractor, i think. And guru KoichiSenada has written max script 3dsMaxConvertXML for import of *.3Dxml files into 3ds Max 9 and above... And at last because this stuff can be used for Solidworks very simply. ************************************************** 3dsMaxConvertXML link: http://www.4shared.com/dir/5807782/1...chiSenada.html ... Personally i would like to have plug-ins for direct import of *.GR2 files into 3ds Max and corresponding export. :salute: ... The intermediate file-format is necessary for simple compatibility with others 3D prog's... P.S. Is this stuff not interesting for you, Privateer? :D |
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:yep: I'm multi-tasking on several projects right now so I may be a bit slow to post here. :03: |
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Besides the 'not to be done' issue of moving one games IP to another, I also saw no evidence of deep paralllax mapping in SH5 which just frankly rocks :rock: That is pretty clear cut case of don't do that, but Privateer was meaning something else I suspect and I raise it as a legitimate question not an arguement or opposing view in any way. |
RAD Games OWNES the Granny stuff.
Thier tools are VERY high dollar items. Near $12000 a pop. I'd not like to be on the bad side of a law suit for useing tools I have no license to. And to use Neal's forum to distribute anything made with unlicensed tools could lead to problems for him and all of us. That's what I'm saying. Time will tell as to what happens and how. |
What do you think about intermediate file-format Collada (*.dae)? :hmmm:
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But how to convert 3D graph files from one format to other... without Granny's stuffs it's impossible. :03: If Dev's would give the importer of 3D stuffs into Goblin editor... :haha: |
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