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-   -   [TEC]GR2 files and Granny Viewer (https://www.subsim.com/radioroom/showthread.php?t=166641)

TheDarkWraith 04-01-10 09:49 PM

I figured I would do a little sleuthing and see if I could find something in a .gr2 file. I extracted all the textures from the NSS_Uboat7a.gr2 using 3DRipperDX and the Goblin editor. Now I opened up one of the small size .dds files that was extracted in the hex editor, selected the appropriate hex that is the image and tried to search for that 'string' in the .gr2 file. It wasn't found. Now I know that the .gr2 file contains these textures as they were extracted from it. So there must be some kind of compression or something done to them when they are 'packed' into the .gr2 file.

Madox58 04-01-10 09:54 PM

3D ripper is takeing the textures through the Direct X render to screen.
The textures are not stored in the SH5 GR2 files.
Granny Viewer will show you the path listed in the GR2 files.
To get Granny Viewer to render the SH5 textures
create an E: drive,
create folders to match what you see in the Granny Viewer,
then copy the needed textures to them.
Then fire up Granny Viewer and you get the textures!
:yep:

TheDarkWraith 04-01-10 09:57 PM

Quote:

Originally Posted by privateer (Post 1344477)
3D ripper is takeing the textures through the Direct X render to screen.
The textures are not stored in the SH5 GR2 files.
Granny Viewer will show you the path listed in the GR2 files.
To get Granny Viewer to render the SH5 textures
create an E: drive,
create folders to match what you see in the Granny Viewer,
then copy the needed textures to them.
Then fire up Granny Viewer and you get the textures!
:yep:

very nice :up:

Anvart 04-02-10 05:18 AM

Quote:

Originally Posted by TheDarkWraith (Post 1344367)
Finally got an extraction to work using 3D ripper DX and Goblin Editor on Windows 7 64 bit :DL

Did you see old illness of 3DRipperDX - mesh deformation? :haha:
... unlike 3DVIA Printscreen (for example)! Look #7 and look #9 - the first paragraph...

Madox58 04-02-10 09:18 AM

@Anvart,

Would extraction to 3ds file format be better then 3DVIA Printscreen?

Anvart 04-02-10 10:04 AM

Granny © ® importer/exporter for 3ds Max (for example)... :haha:
... and then file assemblage in Goblin Editor...

Madox58 04-02-10 02:38 PM

Goblin is to bulky for my tastes.
I get to many errors with Goblin on my system.
:damn:
I don't need the ability to see all the eye candy
while working with the base models.

A faster, more streamlined program would speed development
up for Modders.
And those who can not afford to buy a new system or upgrade?
:dead:

Anvart 04-02-10 06:04 PM

The same prob's.
It is necessary for me to update machine... :hmmm:

P.S. 3Dxml - zipped text (xml) format... open file by notepad (xml editor) and read...
Dassault Systemes brand...
And SH5 (may be) will be interesting to me after the third patch...

Karle94 04-02-10 06:41 PM

Could some one tell me where to find the Goblin Editor.

LukeFF 04-02-10 06:49 PM

Quote:

Originally Posted by Karle94 (Post 1345576)
Could some one tell me where to find the Goblin Editor.

It's in the game's root directory.

BigBANGtheory 04-03-10 02:03 AM

Quote:

Originally Posted by privateer (Post 1341484)
There are Granny exporters for several 3D programs out there.
Useing them to import for SH5 could lead to Legal troubles!
I suggest takeing the High Road and not doing it!

Could please explain the reasons behind this? I dont see how making modifications via an external program would be so bad its not like your ripping off the content or IP for another game (which obviously would be illegal).

...or have I missed the point entirely?

Using Max + Granny SDK seems the obvious choice from what you have described so far.

kylania 04-03-10 02:20 AM

Quote:

Originally Posted by BigBANGtheory (Post 1345797)
Could please explain the reasons behind this? I dont see how making modifications via an external program would be so bad its not like your ripping off the content or IP for another game (which obviously would be illegal).

...or have I missed the point entirely?

Using Max + Granny SDK seems the obvious choice from what you have described so far.

I think that's exactly what he's worried about. We've already had issues with textures from other games being used in mods. I agree with you though that the potential for people to do that should in no way stop the ability for it to be done. That's just doing what the DRM is doing, punishing everyone because of the possibilities of others to do something. :)

Anvart 04-03-10 02:28 AM

Quote:

Originally Posted by privateer (Post 1344903)
@Anvart,

Would extraction to 3ds file format be better then 3DVIA Printscreen?

I wrote about the 3D PrintScreen (and about *.3Dxml - readable xml format) in this thread because here there was a speech about grabbers...
And 3D PrintScreen is free program (and 3D XML Player is free too) from Dassault Systemes (known brand using 3Dxml format)... and 3D PrintScreen is better then 3DRipperDX and GLXtractor, i think.
And guru KoichiSenada has written max script 3dsMaxConvertXML for import of *.3Dxml files into 3ds Max 9 and above...
And at last because this stuff can be used for Solidworks very simply.
**************************************************
3dsMaxConvertXML link:
http://www.4shared.com/dir/5807782/1...chiSenada.html
...
Personally i would like to have plug-ins for direct import of *.GR2 files into 3ds Max and corresponding export.
:salute:
...
The intermediate file-format is necessary for simple compatibility with others 3D prog's...

P.S. Is this stuff not interesting for you, Privateer? :D

Anvart 04-03-10 02:58 AM

Quote:

Originally Posted by Karle94 (Post 1345576)
Could some one tell me where to find the Goblin Editor.

Quote:

Originally Posted by LukeFF
It's in the game's root directory.

Exec. file is GoblinEditorApp.exe.

Karle94 04-03-10 05:25 AM

Quote:

Originally Posted by Anvart (Post 1345817)
Exec. file is GoblinEditorApp.exe.

Thanks.

Madox58 04-03-10 10:14 AM

Quote:

Originally Posted by Anvart (Post 1345806)
Is this stuff not interesting for you, Privateer? :D

Very interesting to me My Friend.
:yep:

I'm multi-tasking on several projects right now
so I may be a bit slow to post here.
:03:

BigBANGtheory 04-03-10 02:43 PM

Quote:

Originally Posted by kylania (Post 1345802)
I think that's exactly what he's worried about. We've already had issues with textures from other games being used in mods. I agree with you though that the potential for people to do that should in no way stop the ability for it to be done. That's just doing what the DRM is doing, punishing everyone because of the possibilities of others to do something. :)

I follow your reasoning, I must admit the first thing I thought when I saw the sub interior was how good some of the Stalker (GSC Games) textures would be...

Besides the 'not to be done' issue of moving one games IP to another, I also saw no evidence of deep paralllax mapping in SH5 which just frankly rocks :rock:

That is pretty clear cut case of don't do that, but Privateer was meaning something else I suspect and I raise it as a legitimate question not an arguement or opposing view in any way.

Madox58 04-03-10 03:19 PM

RAD Games OWNES the Granny stuff.
Thier tools are VERY high dollar items.
Near $12000 a pop.

I'd not like to be on the bad side of a law suit for useing tools I have no license to.

And to use Neal's forum to distribute anything made with unlicensed tools
could lead to problems for him and all of us.

That's what I'm saying.

Time will tell as to what happens and how.

Anvart 04-03-10 03:52 PM

What do you think about intermediate file-format Collada (*.dae)? :hmmm:

Anvart 04-03-10 04:05 PM

Quote:

Originally Posted by privateer (Post 1346449)
RAD Games OWNES the Granny stuff.
...
I'd not like to be on the bad side of a law suit for useing tools I have no license to.

And to use Neal's forum to distribute anything made with unlicensed tools
could lead to problems for him and all of us.

That's what I'm saying.

Time will tell as to what happens and how.

You are right on 200% ...
But how to convert 3D graph files from one format to other... without Granny's stuffs it's impossible. :03:
If Dev's would give the importer of 3D stuffs into Goblin editor... :haha:


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