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-   -   [REQ] Nets and minefields (https://www.subsim.com/radioroom/showthread.php?t=166638)

ddrgn 04-19-10 01:32 PM

Quote:

Originally Posted by The General (Post 1365477)
Thanks for the effort wamphyriWamphyri :up: Unfortunately, it's lookin' like only It's looking like only The Devs can fix this :shifty: Would it be too cheeky to PM Elanaiba and ask him fir help? What about Pintea?

Too late, I just sent this....

I pray we can get these back to multiple gods every night before bed....

bigboywooly 04-19-10 02:17 PM

Quote:

Originally Posted by ddrgn (Post 1365505)
I pray we can get these back to multiple gods every night before bed....

You and me both
Harbour raiding has never been so simple
Esp as no land units either

wamphyri 04-20-10 01:32 AM

Quote:

Originally Posted by bigboywooly (Post 1365542)
You and me both
Harbour raiding has never been so simple
Esp as no land units either

Yeh .. them coastal guns need a fixin' too.
Is easy to just cruise up on the surface and only submerge when a dd is spotted

The General 04-24-10 05:24 AM

Why does all this exist for an iceberg but not for a Subnet or Mine?

http://img687.imageshack.us/img687/6936/icebergc.jpg
Where is the 3D model for the Mine or Subnet in SH5?

bigboywooly 04-24-10 07:35 AM

3d model is in the dat in the Library folder IIRC
Mines and subnets have just a cfg and eqp in the Ordnance folder as in SH3\4


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