SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   The scoop on scopes: emtguf & Arclight (https://www.subsim.com/radioroom/showthread.php?t=166457)

TheDarkWraith 03-29-10 01:06 PM

Quote:

Originally Posted by Ark (Post 1339380)
I would actually like to know which one works better with Dark Wraiths UI changes on a 2560x1600 (16:10) monitor.

Both scope mods look great!

the only one who asked me to support theirs is emtguf.

Zedi 03-29-10 01:17 PM

I would like to see mods to add things, not change it. So far, almost all mods rush to change the visual part and UI. Not sure why as the only thing is really broken and badly need to be fixed, is the AI and script :( I would love to have a new attack periscope with bigger magnification rate, but no change at all on visuals and how it looks overall. Hope you guys will make such a mod someday.

emtguf 03-29-10 01:29 PM

Quote:

Originally Posted by Magnum (Post 1339442)
I would like to see mods to add things, not change it. So far, almost all mods rush to change the visual part and UI. Not sure why as the only thing is really broken and badly need to be fixed, is the AI and script :( I would love to have a new attack periscope with bigger magnification rate, but no change at all on visuals and how it looks overall. Hope you guys will make such a mod someday.

The stock magnification rate has been altered in both mods to reflect historically accurate zoom rates. Both are higher than stock.

The stock recticules in the scopes are not accurate when attempting to determine distance, both mods have calibrated the optics to work correctly, and quite historically.

The Stadimeter right now is the most broken aspect of the game, and so far no one has figured out a way to make it work, so adding the new scopes allow you to accurately determine range without the need of a stadimeter.

emtguf 03-29-10 01:30 PM

Quote:

Originally Posted by Ark (Post 1339380)
I would actually like to know which one works better with Dark Wraiths UI changes on a 2560x1600 (16:10) monitor.

Both scope mods look great!

I have patches for different aspect ratios (4:3 5:4). However if memory serves me correctly (at work can't actually check right now) my base mod I believe works with 8:5 and 16:10 out of the box. will have to check later to be sure.

Ark 03-29-10 02:00 PM

Quote:

Originally Posted by emtguf (Post 1339467)
I have patches for different aspect ratios (4:3 5:4). However if memory serves me correctly (at work can't actually check right now) my base mod I believe works with 8:5 and 16:10 out of the box. will have to check later to be sure.


Great! Please post back here when you confirm if it isn't too much trouble.

I appreciate it!

emtguf 03-29-10 02:31 PM

Quote:

Originally Posted by Ark (Post 1339512)
Great! Please post back here when you confirm if it isn't too much trouble.

I appreciate it!

No trouble at all. Will test to see in a couple of hours. Man is it Friday yet this work week is already going too slowly...

mobucks 03-29-10 04:00 PM

i like both but had probs on one of them with OldStyleUI so i had to uninstall.

TheDarkWraith 03-29-10 04:09 PM

Quote:

Originally Posted by mobucks (Post 1339688)
i like both but had probs on one of them with OldStyleUI so i had to uninstall.

Have you tried the 'buggy' one with the new version of the UIs? I added support for emtguf's so there should be no issue.

emtguf 03-29-10 05:43 PM

Quote:

Originally Posted by Ark (Post 1339512)
Great! Please post back here when you confirm if it isn't too much trouble.

I appreciate it!

Ok it didnt support 16:9 but I made a patch for it and can be found here
16:9 aspect ratio Patch for my optic rework.

Arclight 03-29-10 10:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1339425)
the only one who asked me to support theirs is emtguf.

Got a compatible version as well. I kinda send you a PM about it, remember? :roll:

All aspect ratios supported (that I could test for) with the patch pack.
16:9
25:16
5:3
5:4
85:48
8:5

4:3 by default

TheDarkWraith 03-29-10 11:25 PM

Quote:

Originally Posted by Arclight (Post 1340127)
Got a compatible version as well. I kinda send you a PM about it, remember? :roll:

All aspect ratios supported (that I could test for) with the patch pack.
16:9
25:16
5:3
5:4
85:48
8:5

4:3 by default

sorry, I guess I forgot. Could you resend what you sent me so I can incorporate?

Arclight 03-29-10 11:31 PM

I think your overworked, time for a break. :lol: ;)

From what I send you:
Quote:

"But nevermind; didn't realize your mod already splits att. from obs. scope. I'll rename my file for the obs. scope to what Emtguf is using and it should be fixed."
In short, I removed the "page obs periscope.ini" from the package and renamed my obs.scope file to "Periscope_Mask_1024_SH5_OBS.dds", same as what Emtguf is using. Should be compatible.

TheDarkWraith 03-29-10 11:53 PM

Quote:

Originally Posted by Arclight (Post 1340165)
I think your overworked, time for a break. :lol: ;)

From what I send you:


In short, I removed the "page obs periscope.ini" from the package and renamed my obs.scope file to "Periscope_Mask_1024_SH5_OBS.dds", same as what Emtguf is using. Should be compatible.

yeppers, should be no problem then.

Overworked? nah, I'm chasing down a nasty bug that someone reported....it's a good one :o It's definitely my error but I can't find it :damn:

Arclight 03-30-10 12:11 AM

Oh yeah, those are the best. :lol: :shifty:

One minute AI works fine, then you make a change and all units have their AI broken. You revert the change, still broken. Comment out half your code, still broken... :damn:

Ark 03-30-10 12:48 AM

Quote:

Originally Posted by emtguf (Post 1339555)
No trouble at all. Will test to see in a couple of hours. Man is it Friday yet this work week is already going too slowly...


Tell me about it. I got yelled at work today for something I forgot to do a month ago regarding something I was not supposed to do. Figure that one out! :yeah:

Thanks for the update after your post and the patch!


All times are GMT -5. The time now is 09:38 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.