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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Enhanced Funnel Smoke SH5 (https://www.subsim.com/radioroom/showthread.php?t=166121)

HanSolo78 03-26-10 03:23 AM

Quote:

Originally Posted by The General (Post 1334596)
Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?

Welcome, stock funnel smoke is almost as bad as in SH4... about the particle reset.
Yeah, I noticed this, but I get this problem only sometimes when dropping time compression. For me it rarely appears.. so no thing for me.
Maybe this issue is caused from slow harddive performance or fragmented drives!?

coronas 03-26-10 09:11 AM

Quote:

Originally Posted by Sailor Steve (Post 1334100)
Not even those. Most navies had converted their warships to burn oil by the middle of World War 1, and the British and Americans had converted their oldest ships to oil by 1930. In 1939 there were no coal-fired ships in the major navies.


I know. It´s the reason of "very old warships" :03:

:salute:

captainprid 03-26-10 09:39 AM

This is gonna look great!!!
I thought someone was trying to do a mod for exhaust smoke for the sub. Would any of these work in that case??

HanSolo78 03-26-10 11:49 AM

Quote:

Originally Posted by captainprid (Post 1335024)
This is gonna look great!!!
I thought someone was trying to do a mod for exhaust smoke for the sub. Would any of these work in that case??

Yeah, sure. The enhanced funnel smokes do not affect possible exhaust smoke from subs.

Bilge_Rat 03-26-10 12:38 PM

very nice :up:

HanSolo78 03-27-10 02:12 PM

Hi guys!

I just finished the mod.. so.. if somebody wants to try..
the link here: http://www.filefront.com/15948455/En...lSmokeSH5.rar/ and at the first page!

7thSeal 03-27-10 05:13 PM

Quote:

Originally Posted by HanSolo78 (Post 1336759)
Hi guys!
I just finished the mod.. so.. if somebody wants to try..

DLed and was certainly eager to try this one out... sofar its working great and a very nice addon to the game. :up:

piri_reis 03-27-10 06:10 PM

Thanks Han, will be trying this soon :salute:

reboot 03-27-10 06:18 PM

Thanks:yeah:
Makes it alot easier to spot ships.

kylania 03-27-10 06:18 PM

Love it! Thanks!

SteelViking 03-27-10 08:49 PM

I love this mod, great work!:salute:

PL_Andrev 03-28-10 04:08 AM

Quote:

Originally Posted by HanSolo78 (Post 1333272)
Hi guys!

This is my attempt to get real funnel smoke and to improve the stock funnel smoke, which hardly exists.
So far I created 6 type of funnel smokes.

Great work!
Could you add number of mod version at first post?
This info (and changelog) will help to follow the development of your great mod.
:yeah:

HanSolo78 03-28-10 04:21 AM

Quote:

Originally Posted by Antar (Post 1337461)
Great work!
Could you add number of mod version at first post?
This info (and changelog) will help to follow the development of your great mod.
:yeah:

I´ll do if a make a new version!

Ablemaster 03-28-10 07:50 AM

Nice one Han :up:

AOTD_MadMax 03-28-10 10:04 AM

Great Work Han,

may i use it for RDA by given Credits ?

Greets

Maddy

Fercyful 03-28-10 11:08 AM

many thanks! :up:

now I can see "smoke on the horizon"

:rock:

Ragtag 03-28-10 11:32 AM

Very nice mod. Love the smoke differences:yeah:

HanSolo78 03-28-10 11:48 AM

Quote:

Originally Posted by AOTD_MadMax (Post 1337744)
Great Work Han,

may i use it for RDA by given Credits ?

Greets

Maddy

yes, sure.

Flinch 03-28-10 01:03 PM

Thanks for this mod Han!

The Force is strong with this one..... :)

patterchon 03-29-10 04:57 AM

is the smoke in sh5 actually affected by wind unlike sh3? anyone knows?


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