SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] WideScreen GUI for GWX3.0&StockSh3 (https://www.subsim.com/radioroom/showthread.php?t=166094)

codmander 03-25-10 11:15 AM

no luck seems the same... than again I'm a pc idiot :88) everything seemed the same except i lost my lower right speed compass and tc box :88) in the masterful world of spongebob he would say.......TARTER SAUCE:smug:

IFRT-WHUFC 03-25-10 01:18 PM

When I first enabled this res-fix i also got a cannot initialize the 3d engine error I checked my monitor refresh rate and it had changed from 75hz to 59hz so I manually changed it back and all works well again! Hope this will help those who are getting this error!

thanks
Rick.

Rubini 03-25-10 04:28 PM

Quote:

Originally Posted by Gunnodayak (Post 1333445)
I've made that experiment and you are right, Rubini! But do you think there's a fix for that? I am using Sapphire ATI Radeon 5770 1024GB, 22 inch Acer P223W (even my Windows 7 64 says it's a P221W!), VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center. On the first version, dll_widescreen.zip, the first one released a few days ago, the things were right. But on this new resolution setting of the new mode, there is the problem I've told you about. Any help would be apprecieted. Thank you anyway!

We have a problem that is: 1360x768 is a WS16:9 resolution and ONLY will appears ok on monitors that have also the PHYSICAL size/ratio of the LCD panel at 16:9. Some monitors have the physical size at 16:10. So, is easy to understand that a 16:9 GUI on a 16:10 monitor can finish with soft stretched 2d dials in its vertical. To solve this problem I guess that we need to make another basic GUI that uses a 16:10 resolution.:hmmm:

StarLion45 03-25-10 05:41 PM

Rubini ??
 
I am totally agree with you :woot::salute:

Flopper 03-25-10 06:54 PM

Quote:

Originally Posted by Rubini (Post 1333316)
The HDMI cable is necessary to nvidia driver show the rescale options, so if someone needs it (rescale function), then is the way to go.

(Nvidia, driver 196.21) In order to see the rescale options I can set the resolution to something lower than native. At native res, those options to not appear. But I can apply the scaling options and go back to my native res (1920 x 1080) and it "remembers."

Also, I get CTD "Can not initialize 3d engine" unless I set the res at 1365 x 768 in the .ini file (or another res more close to or exactly 16:9) instead of the stock 1360 x 768. The aspect ratios look perfect to me, at that setting, btw.

Lastly I would like to say... WOW, you guys ROCK!!!! What an amazing gift you all have given us.

Thank you! Long live SH3. :up::salute:

nycoroner05 03-25-10 09:23 PM

Very nice
 
Nice start. getting great results

Ark 03-25-10 10:20 PM

Will this work on a 30" panel?

My native resolution is 2560x1600 (16:10).

Reece 03-25-10 11:00 PM

Quote:

Originally Posted by Gunnodayak (Post 1333332)
I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.

Yes I am getting this, so at this stage I am having second thoughts to the whole thing, my ATI card has 2 HDMI connectors and the monitor is HDMI, so going backwards to a VGA cable (analog) is not an option, the only way out is to deliberately widen the screen to say 1500x768 (not that it can be done), but then the snapshots would be wide!:-? Gee you can't win, I don't know what to suggest at this stage since we already have lost even higher resolutions and can't Alt-Tab out of the game to use mods like Anvart's Flags and Pennants. What to do?:hmmm:

Gunnodayak 03-26-10 02:50 AM

Quote:

Originally Posted by Reece (Post 1334481)
Yes I am getting this, so at this stage I am having second thoughts to the whole thing, my ATI card has 2 HDMI connectors and the monitor is HDMI, so going backwards to a VGA cable (analog) is not an option, the only way out is to deliberately widen the screen to say 1500x768 (not that it can be done), but then the snapshots would be wide!:-? Gee you can't win, I don't know what to suggest at this stage since we already have lost even higher resolutions and can't Alt-Tab out of the game to use mods like Anvart's Flags and Pennants. What to do?:hmmm:

Having wide snapshots is less important than playing wide, in my opinion. :)

No worries, I've played in a windowed mode all the time, on 4:3 scale, so I will stick with it, at least some of you will have the chance to play on widescreen. I am not losing anything, it's just that I will not gain anything in this area. But it's not bad, I've gained a lot till now, with some mods.

Reece 03-26-10 05:06 AM

This is what it is like taking a camera shot:
http://i66.photobucket.com/albums/h2...hk/WSTest5.jpg
A snapshot is round, I have tried every setting to get my monitor/Video card to work properly but nothing changes, If I select a horizontal or vertical frequency other that default it selects it ok, the screen goes black for a second then a box to say except settings? I click yes but goes back to default, tried unlocking and un-ticked "Hide settings that this monitor cannot handle" but no change!:hmmm: I think the mod will only work with an analog setup!:-?

Gunnodayak 03-26-10 05:43 AM

Recce, i have the same problem, but it's OK, I will remain on 4:3 windowed mode.

Reece 03-26-10 07:42 AM

Quote:

Originally Posted by Gunnodayak (Post 1334719)
Recce, i have the same problem, but it's OK, I will remain on 4:3 windowed mode.

Yes but that makes this mod redundant, you can't run this mod in a window, just reverts back to 1024x768, I am still trying to see if there is a third party application that might help, I don't use ATI's ccc, it's a pain in the butt, I use Tray tools but don't see any options there relating to this problem.:doh:

Rubini 03-27-10 04:55 PM

Quote:

Originally Posted by Reece (Post 1334481)
Yes I am getting this, so at this stage I am having second thoughts to the whole thing, my ATI card has 2 HDMI connectors and the monitor is HDMI, so going backwards to a VGA cable (analog) is not an option, the only way out is to deliberately widen the screen to say 1500x768 (not that it can be done), but then the snapshots would be wide!:-? Gee you can't win, I don't know what to suggest at this stage since we already have lost even higher resolutions and can't Alt-Tab out of the game to use mods like Anvart's Flags and Pennants. What to do?:hmmm:

Hi Reece,

The Seeadles´s dll works for me, very well, with analog (VGA) cable AND with HDMI cable, no differences.

I also use/have Anvart´s Flags and Pennants without need to alt+tab. They are always disposable using just in game key commands, working flawless. Why you need to alt tab to use them??:hmmm:

Seeadler 03-27-10 05:34 PM

ATI user have a problem with alt+tab, not only with SH3
http://forums.amd.com/game/messagevi...threadid=98660

Reece 03-28-10 08:24 AM

@ Rubini, PM sent.:yep:
Hi Seeadler, the Alt-Tab problem is only with this new WS mod, normally SH3 with or without the old HiRes mod works fine no issue at all.:yep:
Any idea on how I can get rid of the vertical squashing, all attempts to change horz or vert frequency fail, just snaps back to default, even if I change settings to manual.:hmmm:
I am sure that the fix/problem lies with using analog/digital.:hmmm:

Flopper 03-30-10 06:55 PM

Would someone be kind enough to explain what the heck these numbers mean:

Mat 0=data/menu/data/insigne.tga
Crop 0=0,0,0.169922,0.330078
Mat 1=data/menu/data/insigne.tga
Crop 1=0.170898,0,0.169922,0.330078
Mat 2=data/menu/data/insigne.tga

The load times are killing me for trial and error. :damn:

Rubini 03-30-10 07:43 PM

Quote:

Originally Posted by Flopper (Post 1341450)
Would someone be kind enough to explain what the heck these numbers mean:

Mat 0=data/menu/data/insigne.tga
Crop 0=0,0,0.169922,0.330078
Mat 1=data/menu/data/insigne.tga
Crop 1=0.170898,0,0.169922,0.330078
Mat 2=data/menu/data/insigne.tga

The load times are killing me for trial and error. :damn:

I´m not a expert on menu_1024, but "Mat" refer to the tgas used by this item, "Crop" is the size/position/part of that material that will appears on the screen.

By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work.:up:

Flopper 03-31-10 06:00 AM

Quote:

Originally Posted by Rubini (Post 1341492)
I´m not a expert on menu_1024, but "Mat" refer to the tgas used by this item, "Crop" is the size/position/part of that material that will appears on the screen.

By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work.:up:

Thanks, Rubini! I downloaded the blank campaign file from the downloads section. I noticed it was way faster than loading a normal campaign, but it seems like it's about the same time as loading a training mission, which is what I have been doing. It's still a painful wait, and seems like how I spend most of my "modding" time... waiting for loads! :damn: Am I doing something wrong?

supposedtobeworking 04-01-10 12:06 AM

The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3,
das boot clothes,
TMT v2
Water Exhaust mod
Officer hat mod

I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem??

Any thoughts?

Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated?

Rubini 04-01-10 08:25 AM

Quote:

Originally Posted by supposedtobeworking (Post 1342984)
The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3,
das boot clothes,
TMT v2
Water Exhaust mod
Officer hat mod

I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem??

Any thoughts?

Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated?

Glad to know that is working ok for you. The mouse trail exist in any window (in game) that don't have added a new tga to the right side. But as you said this don't affect the game in any way, this is why i left it behind. (just a note: it's not on navmap, but in Message, Orders, Briefing pages, etc). Let's wait that others modders with more complete GUIs make new big TGAs for these pages and it's done.
And 1366 is just fine, don't affect anything.:up:


All times are GMT -5. The time now is 09:03 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.