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Thanks!
Suggestion: would be nice if you raise up this annoying "button" "Break lock", because it disturbing me while i'm using stadimeter. Turning those "Lock|break lock|switch target" off would be nice too. I know about separate mod about this thing, but want to see this in yours. And again — thanks a lot, very nice work! |
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The crashing part I find very interesting. Never once did I experience any kind of crash. If you can find the sequence of keys that caused it that would help me to see if it's a problem on my end or not. and what does your TAI do differently in behavior than mine? I'm open to any and all comments/criticisms/suggestions. |
Hi Dark Wraith
Absoultely fabulous! Thank you very much. I will test it all out tonight after work. For your next version: What about adding those tube door switches? That would be very cool! And have you already tried to make the dials for starboard and port engines operable separatedly? Thanks again for your great work! It's a huge step to make this game worth playing! |
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As far as the seperate engines, I'm going to call on someone to try and implement that for me for I have given him some knowledge on how to add dials.....I think he knows who I am talking about.....I could do it (if it's possible) but would rather let this one person take it on as a challenge for themselves. |
looks again great many thanks from the netherlands :salute: :yeah:
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1. If the TAI map is half-open it returns to half open when leaving the nav map. 2. If the TAI is minimized, it's returns to minimized when you leave the nav map. 3. If the TAI is maximized, what you get when leaving the nav map depends on what it was before it was maximized. .ie If you maximized it from a minimized state, leaving the navmap will minimize it. If you maximized it from a half open state, leaving the navmap will knock it down to half-open when you leave the navmap. My hotkey behaviour is like this: TAB toggles between half-open & minimized SHIFT+TAB toggles between maximized & minimized Hitting TAB while maximized knocks it down to half open. Not everyone will like those key changes though. p.s. I remember you mentioning the TAI map won't auto-open when entering scopes.It still opens though. Anyway, i've already customized the mod to my liking... just need to kill those floating officer icons. |
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Probably because i dont click on things.. i use hotkeys. :D
I normally open it with the "M" key.. . and leave it with Escape (or sometimes pushing M again). |
DarkWraith, to stop the TAI opening by itself when you enter a scope:
In: def Station_Activated( station ): comment out the the "else" part of this Code:
if Game.Mission.IsTutorial: |
I don't have the time to dig into this too far, but maybe you can point me in the right direction for when i do have the time.
How would i go about setting up a hotkey to toggle the compass dial on and off? Preferably "C". I hate clicking. [edit] More specifically.. i know where and how to add the hotkey in the script, i just need to know what to call to show and hide the dial. |
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What if the officer's icons were hidable? Like their background? When you needed them you moused down to the bottom of the screen and they popped up? I could add a little 'lock' button next to them so that those that want them stay up all the time could lock them up. Same goes for those that don't want to see them - lock them down. I'm curious what command you are sending with the hotkeys when you enable/disable the nav map? Can you tell me what the command is that is assigned to that hotkey of yours? |
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Ahaha i was just coming to say that i figured it out.
I added this to the top "def PageDefaultHud_KeyPressed( args ):" in PageDefaultHud.py Code:
from Pagelayout import Pagelayout |
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:rock::rock:
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On last thing before i go off to actually "use" the new UI instead of fiddling with it..
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