![]() |
what are these red outlines for?
|
Really nice project!
I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses: http://img155.imageshack.us/img155/5...etacopy0ii.jpg |
If the OP did rescaling in photoshop, I suspect that the images are abit too blurred. I'd be happy to rescale the dials with some decent filtering if I could access the larger files and be given instructions for the final size.
|
Yes, with the suggestion of Han I go correspondent. I like this historical representation, the feeling is more honest. :salute:
|
Impressive.
|
Quote:
Think i'll change them to black or silver. :) Edit went with a Brass look. http://i1004.photobucket.com/albums/...lass-Brass.jpg Quote:
Quote:
|
@Reaper7
Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think. Have a look at the picture: http://s7b.directupload.net/images/100219/dm76tssz.jpg |
Nice!! Any hope to get this working with a eyefinitey resolution of 6048x1080?? game looks great on my 52 inch samsung but lately i converted over to a 3 screen setup with blows that 52 inch out of the water, when the games actually work with it.:damn:
|
Quote:
No part of that picture is "correct." :damn: |
Quote:
Quote:
REL_GWX_Flavored_to_Taste_FINAL.7z Looking at the graphics its appears both the obs and attack scope are the same graphics just with the rectangular graphics housing drawn on top. I think looking at it Frederf may be correct and that the eyepiece side of this would be round. Looking at the Pics the appature was rectangular alright but the lense would still reflect the image down a round tube and with round mirrors (Just my guess), you would end up with a round viewpoint. If anyone can confirm either way, I will go with the correct method. :up: Even though the rectangular one does look cool. :) Quote:
Guess it would work ok, but theres gonna be alot of deadspace between the scopes and the Periscope. You would have a panel on a third of each side of the outer TV's and the scope in the centre ot the middle TV. :hmmm: |
Reaper when can you see this being released?
It looks fantastic. |
Quote:
I'm gonna get the graphics right first, then attemp to pull it together. I may need the help of others yet. I'll try to do at as a graphic's only Mod as my scripting skills are zilch. |
Grat...
I wait it very much!!! :yeah::salute:
|
Quote:
HanSolo78: The reason that the scope has that elongated shape is so that the lens could pan up and down within it's housing. The oval shape allowed the lens/mirror assembly to tilt upwards to scan the sky and then back down for surface observations. The eyepieces and the resulting image that the observer viewed was still round at all times. The Observation scopes lens was also much larger than the Targeting scopes lens and allowed more light to enter, so the image was notably brighter and clearer. Both lenses were round, and used prisms to re-direct the light down to tube to the eyepieces. I hope this info is helpful! :salute: |
Quote:
Will leave the viewing points round then. I wonder what the view looked like if you could see the the rectangular framing of the opening. |
the shape of the housing doesn't matter since the lenses are round and in case of the OP could be used to look higher and lower than the AP.
http://i718.photobucket.com/albums/w...rds/clocop.jpg btw;i love the interface and can't wait to use it. maybe you should add a background like this(maybe darker) http://i718.photobucket.com/albums/w...s/ffrtyppp.jpg |
Quote:
Here's a small up date: Haven't had much time to work on this over the last dew days. So not much furter in yet. Looking at my Glass textures for the dials I decided to have another go at then (Last one were just that bit to dark). Made a few different ones, so as to give more varity to the Dials. New Glass Dials and Bezels: http://i1004.photobucket.com/albums/...oplets-WIP.jpg Also have readjused the Dial layout and added in the ommited Torpedo selector switches. :03: Next step is to make the Needles and then convert everything over to .dds with alpha's. And then the fun of trying to get everything in via the Editor. :up: Latest Layout: http://i1004.photobucket.com/albums/...creenshot4.jpg |
Ok Neddles and switches are done:
Any comments before I go to next stage and convert to .dds and start Phase 2 of Exporting into game? :DL Needles: http://i1004.photobucket.com/albums/...ss/Needles.jpg Mockup of final Layout: http://i1004.photobucket.com/albums/...eenshot5-1.jpg Any ommisions or obvious mistakes? Before I go to next stage. :up: |
Comments reaper?
I have one, when will this be out???? It looks FANTASTIC. Dont change a thing. |
Quote:
I just noticed a mistake. The range dial has a glass cover on it when it should not. :doh: |
All times are GMT -5. The time now is 11:36 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.