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-   -   [WIP] High Resolution Interface (https://www.subsim.com/radioroom/showthread.php?t=166074)

urfisch 03-26-10 06:03 AM

what are these red outlines for?

HanSolo78 03-26-10 07:58 AM

Really nice project!

I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses:

http://img155.imageshack.us/img155/5...etacopy0ii.jpg

Decoman 03-26-10 08:11 AM

If the OP did rescaling in photoshop, I suspect that the images are abit too blurred. I'd be happy to rescale the dials with some decent filtering if I could access the larger files and be given instructions for the final size.

thfeu58 03-26-10 08:13 AM

Yes, with the suggestion of Han I go correspondent. I like this historical representation, the feeling is more honest. :salute:

Onkel Neal 03-26-10 08:44 AM

Impressive.

reaper7 03-26-10 09:42 AM

Quote:

Originally Posted by urfisch (Post 1334735)
what are these red outlines for?

Red outline are the frames of the glass, just used red as that what was on the original stock dds files. But looking at them they do seem to garnish.
Think i'll change them to black or silver. :)

Edit went with a Brass look.
http://i1004.photobucket.com/albums/...lass-Brass.jpg

Quote:

Originally Posted by HanSolo78 (Post 1334879)
Really nice project!

I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses:

Wow, I didn't even realise it looked like that. Yes I would like to go the more realistic route with this. Any photos of the full scope - did a search but came up short. Must check out Churchs Mod is it for SH3 or SH4?

Quote:

Originally Posted by Decoman (Post 1334895)
If the OP did rescaling in photoshop, I suspect that the images are abit too blurred. I'd be happy to rescale the dials with some decent filtering if I could access the larger files and be given instructions for the final size.

Thanks Decoman, I'm unsure how to work out the size required for the Gracticule so as to maintain correct scalling. I was using the gracticule sizes from the More Realistic Periscope Mod, so I made the scope around that. Current scope layer in Photoshop (Including recticle and Background) is 950X1080. Anything in that range is fine. :up:

HanSolo78 03-26-10 11:48 AM

@Reaper7

Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think.

Have a look at the picture:

http://s7b.directupload.net/images/100219/dm76tssz.jpg

rcjonessnp175 03-26-10 01:56 PM

Nice!! Any hope to get this working with a eyefinitey resolution of 6048x1080?? game looks great on my 52 inch samsung but lately i converted over to a 3 screen setup with blows that 52 inch out of the water, when the games actually work with it.:damn:

Frederf 03-26-10 03:03 PM

Quote:

Originally Posted by HanSolo78 (Post 1334879)
I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses.

:timeout: That's the part you look out of, not into. The rectangular housing did not produce a rectangular view. Both the observation and attack periscopes' views were round and similar if not the same field of view. One just took in more light.

No part of that picture is "correct." :damn:

reaper7 03-26-10 03:51 PM

Quote:

Originally Posted by HanSolo78 (Post 1335210)
@Reaper7

Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think.

Have a look at the picture:

Quote:

Originally Posted by Frederf (Post 1335511)
:timeout: That's the part you look out of, not into. The rectangular housing did not produce a rectangular view. Both the observation and attack periscopes' views were round and similar if not the same field of view. One just took in more light.

No part of that picture is "correct." :damn:

Found a version of his scope in this Mod:
REL_GWX_Flavored_to_Taste_FINAL.7z
Looking at the graphics its appears both the obs and attack scope are the same graphics just with the rectangular graphics housing drawn on top.
I think looking at it Frederf may be correct and that the eyepiece side of this would be round. Looking at the Pics the appature was rectangular alright but the lense would still reflect the image down a round tube and with round mirrors (Just my guess), you would end up with a round viewpoint.
If anyone can confirm either way, I will go with the correct method. :up:
Even though the rectangular one does look cool. :)

Quote:

Originally Posted by rcjonessnp175 (Post 1335389)
Nice!! Any hope to get this working with a eyefinitey resolution of 6048x1080?? game looks great on my 52 inch samsung but lately i converted over to a 3 screen setup with blows that 52 inch out of the water, when the games actually work with it.:damn:

A 3 x 1080P setup :o.

Guess it would work ok, but theres gonna be alot of deadspace between the scopes and the Periscope.
You would have a panel on a third of each side of the outer TV's and the scope in the centre ot the middle TV. :hmmm:

Barso 03-26-10 03:55 PM

Reaper when can you see this being released?
It looks fantastic.

reaper7 03-26-10 04:05 PM

Quote:

Originally Posted by Barso (Post 1335567)
Reaper when can you see this being released?
It looks fantastic.

I'm afraid i've no timeframe, this is really my first Mod. I done the enhanced recognition manual mod but that was just adding text from a cfg wile to the pics.
I'm gonna get the graphics right first, then attemp to pull it together.
I may need the help of others yet. I'll try to do at as a graphic's only Mod as my scripting skills are zilch.

DonZorro 03-27-10 01:53 AM

Grat...
 
I wait it very much!!! :yeah::salute:

Placoderm 03-27-10 02:54 AM

Quote:

Originally Posted by HanSolo78 (Post 1335210)
@Reaper7

Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think.

Have a look at the picture:

http://s7b.directupload.net/images/100219/dm76tssz.jpg


HanSolo78: The reason that the scope has that elongated shape is so that the lens could pan up and down within it's housing. The oval shape allowed the lens/mirror assembly to tilt upwards to scan the sky and then back down for surface observations.

The eyepieces and the resulting image that the observer viewed was still round at all times.

The Observation scopes lens was also much larger than the Targeting scopes lens and allowed more light to enter, so the image was notably brighter and clearer. Both lenses were round, and used prisms to re-direct the light down to tube to the eyepieces.

I hope this info is helpful!

:salute:

reaper7 03-27-10 03:55 AM

Quote:

Originally Posted by Placoderm (Post 1336056)
HanSolo78: The reason that the scope has that elongated shape is so that the lens could pan up and down within it's housing. The oval shape allowed the lens/mirror assembly to tilt upwards to scan the sky and then back down for surface observations.

The eyepieces and the resulting image that the observer viewed was still round at all times.

The Observation scopes lens was also much larger than the Targeting scopes lens and allowed more light to enter, so the image was notably brighter and clearer. Both lenses were round, and used prisms to re-direct the light down to tube to the eyepieces.

I hope this info is helpful!

:salute:

OK, thats what I was thinking from what little info I could find.
Will leave the viewing points round then.
I wonder what the view looked like if you could see the the rectangular framing of the opening.

the_belgian 03-27-10 04:16 AM

the shape of the housing doesn't matter since the lenses are round and in case of the OP could be used to look higher and lower than the AP.

http://i718.photobucket.com/albums/w...rds/clocop.jpg

btw;i love the interface and can't wait to use it.
maybe you should add a background like this(maybe darker)

http://i718.photobucket.com/albums/w...s/ffrtyppp.jpg

reaper7 03-27-10 08:29 AM

Quote:

Originally Posted by the_belgian (Post 1336142)
the shape of the housing doesn't matter since the lenses are round and in case of the OP could be used to look higher and lower than the AP.

http://i718.photobucket.com/albums/w...rds/clocop.jpg

Thanks Belgian for the info. :up: Not sure about backdrops yet, will depend on what it looks like in-game when I get to that stage. :)

Here's a small up date:

Haven't had much time to work on this over the last dew days. So not much furter in yet. Looking at my Glass textures for the dials I decided to have another go at then (Last one were just that bit to dark). Made a few different ones, so as to give more varity to the Dials.

New Glass Dials and Bezels:
http://i1004.photobucket.com/albums/...oplets-WIP.jpg

Also have readjused the Dial layout and added in the ommited Torpedo selector switches. :03:

Next step is to make the Needles and then convert everything over to .dds with alpha's. And then the fun of trying to get everything in via the Editor. :up:

Latest Layout:
http://i1004.photobucket.com/albums/...creenshot4.jpg

reaper7 03-27-10 10:03 AM

Ok Neddles and switches are done:

Any comments before I go to next stage and convert to .dds and start Phase 2 of Exporting into game? :DL

Needles:
http://i1004.photobucket.com/albums/...ss/Needles.jpg

Mockup of final Layout:
http://i1004.photobucket.com/albums/...eenshot5-1.jpg

Any ommisions or obvious mistakes? Before I go to next stage. :up:

Barso 03-27-10 11:07 AM

Comments reaper?
I have one, when will this be out????
It looks FANTASTIC.
Dont change a thing.

reaper7 03-27-10 11:30 AM

Quote:

Originally Posted by Barso (Post 1336506)
Comments reaper?
I have one, when will this be out????
It looks FANTASTIC.
Dont change a thing.

Thanks Baro, I hope It should't take to long. But then I haven't done a mod like ths before.

I just noticed a mistake. The range dial has a glass cover on it when it should not. :doh:


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