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SH5 was designed by a group of employees to whom historical accuracy is a design goal and compelling and realistic gameplay is a design document limited by time and budget and publishers focus. The devs have their hands tied. We don't. That's why SH3 + GWX is "better" then SH5, but really that's not really a fair comparison. SH5 vanilla is (well, will be once the "basic UI fix" patch is out) is better than SH3 vanilla in graphics, immersion and potential. |
That's why I said "Where to start"
I know you can't compare the two. My buddy just wanted to know what was so different about Sh5. Sh3 is just the only other game like it to compare it with and I can't talk about Sh3 with out GWX. I meant no offense to anyone. |
i think extending the campaign itself is not that hard to realize. even with additional dynamic content...but getting new uboat types, this might be the harder way.
getting imported the older boats from sh3 or sh4 might be possible. but i dont know, what to do about the interiors...this is a bunch or work i guess. |
Ubisoft should release a DLC that adds 43-45 war period and introduces the type IX u-boats :yeah:
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You know now when your crew spots a ship its either your own or the enemy Out in the atlantic its always gonna be the enemy Sh3 spotted neutrals out the box SH5 doesnt The lack of units is also an immersion killer You know if you pick a contact on hydro its gonna be a minimum of 1850 tonnes unless its an armed trawler No fishing vessels or tugs Graphics and potential I cant argue with SH5 has both in heaps |
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