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-   -   [REL] SH5EnvMod Water less transparent, night a bit more dark (https://www.subsim.com/radioroom/showthread.php?t=165714)

Captain von Keldunk 04-02-10 09:47 AM

V1.9 is out
 
Hello This is my Sh5 Eviroment mod :DL
V1.9
First I swear this will be the last update before patch1.2.
Volumetric fog shader removed from mod. Ships funnel smoke adjusted, you can see smoke on horison. Env variables adjusted again, day is now bit lighter, as it was getting too dark with all the adjustements.
FF D/L link http://www.filefront.com/16004205/SH5EnvModV1.9.7z:salute:
First post edited.:woot:

ReFaN 04-02-10 03:57 PM

a nice mod, for some reason my water seems to go racermode once i activate it though.

Captain von Keldunk 04-02-10 07:31 PM

Quote:

Originally Posted by ReFaN (Post 1345407)
a nice mod, for some reason my water seems to go racermode once i activate it though.

hmm :hmmm:
Never happened to me, if you take from mod a folder at time and then activate mod, then at least we know in what folder the bug is:hmmm:
I have a Ati 5770 card.:DL

rededge 04-03-10 05:08 AM

http://i855.photobucket.com/albums/a...g?t=1270289073


Screenie says more than I ever could. Note the lack of banding that has spoiled the sky up until this mod was released.

Good work and thank you! :up:

Kromus 04-03-10 11:45 AM

Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot?

schurem 04-03-10 02:42 PM

On a clear blue sky day the transition from the very blue surface to the pea soup underwater is a tad jarring imo. otherwise, nice mod :yeah:

7thSeal 04-03-10 08:15 PM

I'm not a big fan of the green soup but the skies are freaking gorgeous with this mod. I changed the underwater back to the clear blue which I like and removed the sounds. Other than that I'm at awe when headed out. :o :)

Fantastic job with this mod... no more banding in the skies. :up:

http://img707.imageshack.us/img707/6...0319393246.jpg
http://img15.imageshack.us/img15/167...0319445745.jpg
http://img243.imageshack.us/img243/6...0319030458.jpg

Captain von Keldunk 04-04-10 02:46 AM

Thanks to all posters and downloaders
 
Quote:

Originally Posted by Kromus (Post 1346204)
Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot?

Yes Das boot and also Battle under Orion = A new jab sub movie like Das boot.:D
:salute: I know there is a lot work still to do. while waiting for patch 1.2. I have worked with making horison a bit
misty, and also for better fog effect. but when you change one shader a bit
it affects another in unexpected way:damn:. If DRM is a pain to player it is
a hell to modder:cry:you change someting a bit and then wait loong time to
see effect in game:yawn:

Captain von Keldunk 04-05-10 04:22 AM

V2.0 is out
 
Hello This is my Sh5 Eviroment mod :DL
V2.0
Hmmm swearing about updates is no good thing for a modder.:oops:
Uderwater is no longer a caramel green but green tinted blue. If you
want stock underwater back, go to SH5EnvModV2.0\data\Filters\ColorCorrection folder and
remove hdr_underwater file.
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.
Shader and filter adjustements. Funnel smoke adjusted etc. works now better with fog I hope.:DL
FF D/L link http://www.filefront.com/16031481/SH5EnvModV2.0.7z

t0maz 04-05-10 06:07 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1347881)
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.

Hmm.. have u tried it with "Improved Waves Improved Pitch&Roll" mod?
http://www.subsim.com/radioroom/show...ighlight=pitch
That should fix it without mentioned reductions. It does for me.
..or reduction should be optional separate mod.

And You know... storm should be still storm! :up:

BTW Great Mod and keep up a good work! :rock:

Captain von Keldunk 04-05-10 07:55 AM

Storm or no storm
 
Quote:

Originally Posted by t0maz (Post 1347963)
Hmm.. have u tried it with "Improved Waves Improved Pitch&Roll" mod?
That should fix it without mentioned reductions. It does for me.
..or reduction should be optional separate mod.

And You know... storm should be still storm! :up:

BTW Great Mod and keep up a good work! :rock:

Hello:DL
Yes "storm should be still storm!"
My mod changes sea parametrs file for transparency, same file that has
sea motion parameters, and if one uses say "Improved Waves mod"
with my mod it will remove my transparency changes, that is the reason for my 15m storm wave reduction.:yeah:

7thSeal 04-06-10 05:15 PM

Quote:

Originally Posted by Captain von Keldunk (Post 1348086)
and if one uses say "Improved Waves mod"
with my mod it will remove my transparency changes, that is the reason for my 15m storm wave reduction.:yeah:

I personally combined the two and now getting the best of both worlds. :DL

Regio Sommergibile 04-07-10 05:41 AM

Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?

Captain von Keldunk 04-07-10 11:49 AM

Quote:

Originally Posted by 7thSeal (Post 1349934)
I personally combined the two and now getting the best of both worlds. :DL

Yes until we have supermod like RUB, WinMerge is our best tool.:up:

Quote:

Originally Posted by Regio Sommergibile (Post 1350555)
Hi Kelkdunk i have to ask: Do i have to DL all the versions of your mod or only the 2.0 ?

Only latest one (2.0). hope you will like it:DL

Regio Sommergibile 04-07-10 11:54 AM

I love it ! :up:


Water is perfect, underwater too. The Atlantic green in particular...


Thanks i hope you will improve it more and more.

capthelm 04-07-10 06:05 PM

night a bit more dark gotta be kidden there.:har:

Captain von Keldunk 04-07-10 09:44 PM

Quote:

Originally Posted by capthelm (Post 1351525)
night a bit more dark gotta be kidden there.:har:

HeHe :D Ver 2.0 is a bit more darker than a bit more dark.:woot::haha::har:

t0maz 04-09-10 04:37 AM

Quote:

Originally Posted by 7thSeal (Post 1349934)
I personally combined the two and now getting the best of both worlds. :DL

Could you upload it as for example "SH5EnvMod v2.0 for Improved WavesPitchAndRoll patch -overwrite orginal v2.0"? ;)

I have lost my orginal file (yeah.. using JSGME without admin privilages - no errors but some lost files?). :damn:
Now I cannot see diff's between vanilla and moded files = cannot merge 2 moded files.

I will make full reinstall in future when next SH5 patch will come... :yawn:

7thSeal 04-09-10 07:55 AM

Quote:

Originally Posted by t0maz (Post 1353316)
Could you upload it as for example "SH5EnvMod v2.0 for Improved WavesPitchAndRoll patch -overwrite orginal v2.0"? ;)

You'll need to remove the PitchAndRoll mod from JSGME (if enabled) when applying this patch. It'll be enabled with the patch. Just place the patch in the MOD folder and enable in JSGME after you have enabled the SH5EnvMod v2.0. Note that if Captain von Keldunk releases a new version that makes changes to the SeaParameters.cfg then those new changes won't be applied if using this patch.

Download

HanSolo78 04-09-10 09:30 AM

Hi guys!

One note.. The env mod from Kpt von Keldunk does not include the pitch and roll effects and the wave effects that I made. He only made a reduction of the wave heights and lenghts, that he mentioned above.

@7th Seal

What about with giving proper credits???


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