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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   If you had one question for the devs... (https://www.subsim.com/radioroom/showthread.php?t=165495)

SteamWake 03-19-10 03:34 PM

Quote:

Originally Posted by The General (Post 1324133)
So you blame the Devs I take it? Can't say I blame you :hmmm:

I take it you concluded I was speaking of you know what.

No rather I was thinking along the lines of the direction they took the game. Basically they got RPG in my military simulation. Not necessarly a bad idea unfortunatly it doesent work.

Also the moving away from a UI that worked well. I realize the decision was made to require personal interaction with the crew but honestly I dont want to have to get up from the attack scope, run down the ladder, find the xo just to order silent running.

At the very least make the old UI an option. Fortunatly the modders have made large steps in fixing that.

But basically my question is why 'fix' what worked?

The General 03-19-10 03:41 PM

Quote:

Originally Posted by SteamWake (Post 1324252)
I dont want to have to get up from the attack scope, run down the ladder, find the xo just to order silent running.

I agree. As Captain, wouldn't you just shout your orders into those speaking tubes (I don't know what they're really called, forgive me) that go to every compartment (Thank Zeus for Skjwaser's Voice Recog Mod, which goes a long way towards modelling this.). In real life you'd be able to order a dive from the Bridge, without having to climb down the ladder first, right? I love that SH5 gives you the feeling that you're onboard a submarine, but the functionality (User Interface) has gotta be a realistic.


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