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Funny one but I do not agree with the conclusion.
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OK - having spent a couple of hours playing SH5 this weekend, let me rebut this one.
Kapitan: Herr Admiral - I cannot accept a Sh5 class sub. Donitz: Why not, Kapitan? Kapitan: Admiral, in real life I can speak to my crew while I perform specific functions. In a SH3 class sub, some control liberties were taken that allow me to replicate the same thing. For example, I am running at periscope depth with a destroyer heading it, bearing 240 degrees. My course is currently dead north. In SH3, I can order a heading change to 60 degrees, while ordering a dive to 60 meter and still keep an eye on my target until we pass below 16 meters. In SH5, no such ability exists. I can dive, but I must play the role of Chief, watching and ordering a leveling off at the depth desired. Donitz: I see, it would be inappropriate for you to take on the tasks of an enlisted sailor. Kapitan: Forgive me Admiral, but that is not all. I must also take over the helm, because a real captain can order a specific heading, but in an SH5 sub, this cannot be done unless I use the scope to point out the desired course. Given the need to use the scope for combat observation and awareness, the need to "drive" the sub with it is hardly realistic. Nor do I have any desire to manually steer the boat itself, having to watch among everything else, the ships heading. After all, in real life, as in SH3 class vessels, the helmsman understood a compass heading. Donitz: But you get to talk to your crew now. Kapitan: Yes sir, I do, but I am out here to fight a war, not worry about banjo strings or whatever for the cook. Nor do I even want to consider his "special soup". Would you want any of his soup, herr Admiral? Donitz: I shall reconsider the assignment. Once SH5 class vessels allow a captain to realistically simulate a combat uboat as they should, with situational awareness taking priority over "sit here and do the helmsman and planesman's job" - we will discuss this again. Kapitan: Jahowl, Admiral! |
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Captain Haplo is right. The OP misses the point especially with the 'warping to stations' thing. Is this a submarine combat simulation or Discovery channel exhibit?
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There is more to immerse oneself in a boat but mere fighting =) |
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oh whait, I did that in SH3 and 4 also nevermind :oops: |
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In the same way, to set depth, you click on the bar at the bottom left of the screen. In SH3, you click a dial on the bottom right of the screen. Is one more realistic than another? You can do everything with the SH5 interface that you can do with the SH3 interface. my original point is that you see many threads where posters are lambasting SH5 as being dumbed down or "arkadey". From where I am sitting, most of these criticisms boil down to the fact that they do not like the SH5 interface, but that is matter of personal preference, not a matter of "realism". |
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Wagner recently was wondering whether Dönitz is unaware of the existence or purpose of speaking tubes and concept of order relaying, and was seen joking at the bar about SH5 being a realistic bipedal simulation. From Wagners perspective Doenitz assessment is somewhat flawed, when stating the purpose of a U-Boat simulation is to highlight the skippers biomechanical activities.
Wagner agrees that the "human touch" could be a nice addition, if low profile, optional, and first and foremost working (~ making sense), not unnecessarily encumbering the game. Wagner doesn't like, nor understand, the concept of "powerups"; connecting boat and weapon specifications to crew morale and distributed "Skillpoints". Wagner thinks that's a feature commonly found in action titles. Instead of allocating time& money to the implementation of these, he would have rather seen those resources go into engine optimisation and increased system depth. When asked what he expects from a serious game, a submarine simulation, he refers to subject books, i.e.: http://www.amazon.com/Submarine-desi.../dp/3763701249 In his opinion, the purpose of a U-Boat simulation is to simulate the U-Boat, its equiment and the virtual environment it is operating in and interacting with. He thinks good graphics and crew interaction do help realism, but are no substitute for simulation. |
You know, the OP nailed the gripes some people are having.
What the heck does simulation mean to some of you? Were you the same people that bitched and moaned about flight sim aircraft gaining virtual cockpits? "oh, that's too much eye candy, and it blocks my view." In SH5 you can give orders for the boat from ANY location, even outside the boat....JUST LIKE SH2,3, and 4!!! The only issue I have is closing the hatch with the crew on bridge, that is really un-realistic. As far as the commander needing to look at the gauges to gain situational awareness, is technically not right. When in an attack scenario the commander was at the periscope, and the 1wo was up in the conning tower with him. The captain made observations, and the WO put that data into the torpedo computer, also in the tower. Sh5, does not model this, and I am sure if it did, it would be one more gripe for those that want a sim to not be a sim. |
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Realistic.... Wagner: I also love my Radar unit so I can spot those Liberty Class Cargo ships...they have so much more tonnage than the average ship! Donitz: What...what Radar....we are researching such technology now..but it is years from coming about. And what is this...Liberty? ship?..... Wagner: Nevermind...I forgot...its only 1939 and I shouldnt have radar yet and Liberty ships arent being built yet. Ahh..well so much for realism. |
ROFL.... cross posting and QFT http://forums.ubi.com/eve/forums/a/t...7/m/5511054148
and a snippet "WO, man the deck gun." "MAN THE DECK GUN," the WO bellowed. I ordered the deck gun crew to fire on the closest ships. After a few solid hits it began to sink. My first kill! Without orders the deck gun crew began to fire on a 2nd merchant. "Whoa!" I shouted. "WO, secure the deck gun." "MAN THE DECK GUN" "No, secure it!" "MAN THE DECK GUN "Sailor! I order you to cease fire!" "MAN THE DECK GUN" "Christ! Nav officer, prepare to dive. What's our depth under keel!" The Nav Officer again just stared at me. "Hello?" I said over the com. "Ah, forget it. Dive! All hands below, Secure the deck gun! Dive!" "MAN THE DECK GUN" Yeah, you stay here and take care of that |
This is the serious bug that needs to go. I want commands added to the watch officer to not only man the guns but have control over targeting, and firing...ala, sh2 sh3 and sh4. Why they removed such functions is quite beyond my comprehension.
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Or had your entire surprise night attack on a convoy blown because your deck gun randomly decides to open fire and/or won't cease firing. :hmmm: Or tried to order your crew to rig for silent running and "red alert" and then be told that your entire crew refuses to comply because the XO is hurt. :hmmm: Yes you're right, we're completely hypocritical in our desire for realism when we ask for these things and other things like that to be changed. :up: /sarcasm off |
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@Captain Haplo
And your post is exactly what I had in mind. Certain unrealistic interface is just a handicap of real information flow. I wish it all was voice commanded but it isn't. I must say that after a while I beginning to like this whole 'running' things. There's not so much of it. Deck, control room and periscope station, sometimes hydrophone. What I don't like about it that it's just halfway done. over 50 man on the boat and how many models.. 15? When I order crash dive I would want to see watch dropping down the ladders and some quick moves around the boat. I miss the old SH3 damage screen with little pump icons. I don't like the specific crew characters. I rather prefer to 'make my own story' and not stick with Hans, Franz and whatever-his-name. |
Post title ..once upon a time in Nazi occupied France. reminds me of this:
http://movies.yahoo.com/movie/180840...tandardformat/ :D |
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I really miss the "randomness" of the previous games :cry: Hope the modders are working on a new campaign modell like the old style one, that would be just great! |
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