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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Hidden TAI map features. (https://www.subsim.com/radioroom/showthread.php?t=164798)

Warhead01 03-14-10 11:49 AM

How i can this " Page Default Hud.py" open?????
I am clueless:cry:

bigboywooly 03-14-10 12:15 PM

Quote:

Originally Posted by Warhead01 (Post 1315063)
How i can this " Page Default Hud.py" open?????
I am clueless:cry:

Use notepad

Ringy 03-14-10 12:39 PM

Quote:

Originally Posted by Warhead01 (Post 1315063)
How i can this " Page Default Hud.py" open?????
I am clueless:cry:

Use notepad or, better still, notepad 2.

Ringy.

Sonarman 03-14-10 02:52 PM

Here is a shot form the earlier UI including the button bar and some other things that seem to have been canned. Note the telegraph handle and compass ring.

http://i786.photobucket.com/albums/y.../earlierui.jpg

KayeM 03-14-10 03:06 PM

Quote:

Originally Posted by Sonarman (Post 1315439)
Here is a shot form the earlier UI including the button bar and some other things that seem to have been canned. Note the telegraph handle and compass ring.

http://i786.photobucket.com/albums/y.../earlierui.jpg

Uargh :88)
Thankfully they did.

TheDarkWraith 03-14-10 04:30 PM

Quote:

Originally Posted by Sonarman (Post 1315439)
Here is a shot form the earlier UI including the button bar and some other things that seem to have been canned. Note the telegraph handle and compass ring.

http://i786.photobucket.com/albums/y.../earlierui.jpg

IIRC that's what they called 'adversial mode' when I was looking through the files.

Misfit138 03-14-10 05:18 PM

Quote:

Originally Posted by gutted (Post 1314233)
Ho Ho Ho!! Look what i found....

Heading indicator? It's fully functional btw. Why did they disable that?


In the same file.. search for:
PageDefaultHud_Feedback_BottomBar_Heading.Visible = False

and change it to True

I might try to position it better, but i suck at the menu editor.


How about something like this?

http://img502.imageshack.us/img502/7022/headingj.jpg

:03:

Havent yet figured out how to make heading digits to work. And to be completely honest, this scripting stuff is a little over my little head but that just means that i have to take a better look into it

Sonarman 03-14-10 05:18 PM

Quote:

Originally Posted by TheDarkWraith (Post 1315649)
IIRC that's what they called 'adversial mode' when I was looking through the files.


That sounds like they intended playable escorts at some stage, as in SH4 maybe we'll see them reappear in a future addon.

Thanks for all your brilliant work on the UI by the way, I think Ubisoft owe you a debt of gratitude.

TheDarkWraith 03-14-10 05:29 PM

Quote:

Originally Posted by Sonarman (Post 1315746)
That sounds like they intended playable escorts at some stage, as in SH4 maybe we'll see them reappear in a future addon.

Thanks for all your brilliant work on the UI by the way, I think Ubisoft owe you a debt of gratitude.

i do think they were going to do something with playable escorts (or just something with escorts) because I see escorts from time to time in the files.

Redtail 03-14-10 06:33 PM

Great work Gutted:salute: However I changed the lines you pointed out and saved the changes. All were there when I returned to a saved game, but having saved again and re started the mission they were no longer there.It would appear that saving the mission returns it to the default settings. Has anyone else found this?
What can I do if anything other than copying the page default Hud file and re applying:-?

loreed 03-14-10 07:02 PM

Python
 
Python isn't that hard to use, If I can figure it out anyone can. I do a lot of GIS work and ESRI uses Python as their primary scripting language. Its open source which is probably why ESRI and UbiSoft chose it.

On another topic, the fact that the devs included all the tools and plain text scripts they did is what is making SH5 more interesting everyday. The Gui took some getting used to and that #$&@% TDI really took time and a lot of help from the forum before I could hit anything. The devs left a lot of doors open for us in SH5 and I love to tinker!:arrgh!:

AVGWarhawk 03-15-10 08:38 AM

Great finds! I wish to stick with the SH5 UI and these two finds makes me want to use it much more!

SteveTRM 03-15-10 04:25 PM

This may help you guys

Check this thread first - http://www.subsim.com/radioroom/showthread.php?t=162702

Once you enable this you can edit the scripts etc while playing the game, alot easier than using notepad ;)

You can also edit the Terrain and add delete objects - its great fun seeing what you can actually do lol

Also dont forget you also have the goblin editor.

All i want to find out is how to add some of the sounds that arnt working - i'm sure someone will have the answer :)

gutted 03-15-10 04:56 PM

If you are going to make a simple change (like the one in the first post) there is no need to launch the game in a window with modding enabled to access the script manager. That's abit overkill for changing the two values pointed out in the first post. Especially with the long loading times.

Just use notepad (or notepad++) and change it.

ScriptManager is for when you are actually scripting stuff... and to debug and apply changes without having to reload the game (as well as various other things).

SteveTRM 03-15-10 05:22 PM

i agree m8 - notepad is easier

all i'm doing is looking at the scripts, doing some edits within the script editor, applying the change and then i see it while i'm ingame (without having to load the game to see what i have done) if you see what i mean.

Dont get me wrong - i'm no modder but i do like to fiddle, for me its easier as i see it work straight away and if it doesnt i get an error telling me :)


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