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Does a Type VII uboat have two exhaust ports?
I vaguely recall reading how exaust was vented through the rear part inside the structure of the conning tower, in the compartement below the flak gun. Hm, or maybe it was perhaps an air inlet or something. |
okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously :yep: |
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Just wondering how its comeing along? I can't wait to see.
Sorry for bumping an old post. |
This would be a very cool mod:up:
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The smoking is confirmed by veterans in this German forum: uboot-netz.de (awesome resource for German speakers, with marine personell answering questions, unless classified.) |
Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:
http://www.subsim.com/radioroom/pict...pictureid=1627 There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out. |
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figured out what was causing the psychadelic colors. The sub files DO NOT like having any FastParticleGenerators in them. If you add one you'll get the problems I experienced. They only like ParticleGenerators. This is ok but now I have to find work arounds for what I was doing :hmmm: And before anyone asks, no, I'm not using the Goblin Editor to add these things. I'm using the tried and true Hex editor. With it you can do anything.
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Do you ever sleep DW :hmmm:
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Sorry but am i the only 1 seeing some odd pictures for phtobucket? |
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Figured out something else. If you're going to add stuff to the files and it requires images (.dds or .tgas) you have to make a seperate file for them and place in \data\Library. Game does not like your own images in the sub files. First time you run the game everything will be fine. If you exit the mission and start another mission is where you'll see missing images for your items if you include them in the sub files. This isn't SH3/4 modding anymore. New rules and new controllers (yeah!) |
photobucket is definitely the wrong pichoster for this forum...
thats for sure... :D |
Hey! what's this XBOX GAMER DEN thing?
I have subscribed with subsim! :stare: |
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