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-   -   [REL] Improved waves_improved roll&pitch (anti-subs on rails) V 1.1 (https://www.subsim.com/radioroom/showthread.php?t=164290)

Gandalfi2005 03-12-10 07:00 AM

Thanks, great Mod :up:

capthelm 03-13-10 07:41 AM

Quote:

Originally Posted by HanSolo78 (Post 1307113)
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:

http://img24.imageshack.us/img24/8685/titelan.jpg


Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/


i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface.

modders that make these physics mods, they really need to test all scenarios prior to releasing
...

to be honest i think the stock physics are great as is.

HanSolo78 03-13-10 11:20 AM

Quote:

Originally Posted by capthelm (Post 1312704)
to be honest i think the stock physics are great as is.

Everyone has a different meaning and intentions of features being introduced;for example I also do not think that such much lightning effects are not that realistic. I think the physics are much better now and the sub does not swim like a kork anymore, and there are no bugs or whatever.

V.C. Sniper 03-13-10 05:49 PM

Quote:

Originally Posted by redcoat22 (Post 1308855)
Do the torpedoes still rocket into the air with this?

yes they still do :-|

Ark 03-13-10 07:13 PM

Quote:

Originally Posted by Faamecanic (Post 1308214)
GREAT job :yeah:

I just cant believe the modders in the community can fix something just days after release. Why didnt the devs look at how the sub rode in the waves and say "Humm that looks stupid.." then take 5 min to fix it? Just like SH3 and especially SH4....it takes this community to fix the stuff that should have already been fixed.

Because developmet teams operate under time constraints. They don't get to spend as much time as they want focusing on the details.

walsh2509 03-13-10 08:17 PM

Great work , Q? on water/sea/ocean in games .. do you think we will see the water breaking the tops of waves ? The look of it in SH5 is great and the movement with the mod even better , but in games it looks like water is held under a flim and rolls very well , but you never get the white tops of water rolling or waves rolling over .. or wind whipping the top of the water ..


http://markdenny.shawwebspace.ca/ass...iew_uboat.jpg/

oscar19681 03-13-10 08:22 PM

Quote:

Originally Posted by capthelm (Post 1312704)
i remember downloading a mod that messes with uboat physics for sh4 , and it was terrible , every time i came up from deep diving, to periscope depth , the uboat would ignore this and surface.

modders that make these physics mods, they really need to test all scenarios prior to releasing
...

to be honest i think the stock physics are great as is.

Really? I,ve never seen a boat behave like that in a storm as it does in sh-5 before !

W_clear 03-13-10 08:52 PM

Quote:

Originally Posted by HanSolo78 (Post 1307113)
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:

http://img24.imageshack.us/img24/8685/titelan.jpg


Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/

Why I do not feel there is any change in the SUB?
Can you modify this file? Can you tell me how to unlock its parameter?

http://bbsimg.ali213.net/attachments...SV8iq5FAR1.jpg

Demonizer 03-13-10 09:29 PM

Delete Me

Demonizer 03-13-10 09:30 PM

My thoughts extactly, my sub still acts likes its on a rail. Would be nice to know how exatctly u changed the settings for the roll and pitch.

Charlie901 03-13-10 11:58 PM

Quote:

Originally Posted by redcoat22 (Post 1308855)
Do the torpedoes still rocket into the air with this?


I would also like an answer on this as well... :up:

Soviet_Warlord 03-14-10 02:18 AM

Quote:

Originally Posted by redcoat22 (Post 1308855)
Do the torpedoes still rocket into the air with this?

In heavy seas, torpedoes still fly in the air between large waves.

fufubar 03-16-10 09:11 AM

Nice. I like it :yeah:

Rolf Eschke 03-17-10 07:29 AM

Danke Han !
Das sieht deutlich besser aus wie das Original !
mfG
Rolf aka Ottfried

oscar19681 03-17-10 09:56 AM

any chances of an update soon? Could we see more pitch and roll?

ncorpuz34 03-17-10 03:49 PM

+1

I think heavy seas can use a bit more tweaking. I still get the "propellors out of water"

oscar19681 03-17-10 07:02 PM

Yeah this mod is certainly an improvment over the stock game. But i think this mod could use some more fine tuning. esspecially in heavy seas. The boat just remaings still way to steady.

Pumbator 03-21-10 09:36 AM

A while ago, I was trying to do some more tuning in heavy storms - and I failed. I was trying to get the effect of having the boat a little bit 'deeper' into the sea, and of course minimize the rail-sub effect.

I found it quite impossible to get done properly - if you manage to get the boat a little bit more 'reactive' to the waves and it even pitches nice, it will bounce out of the water way too much...

I also wonder, how did u-boots pitch in the 'left-to-right' direction, especially when turning both on the surface and submerged. As for now, in the game, the boat pitches a little bit on the beggining of the manouver, but after a moment it goes back to the 'straight' position.

I wonder if getting it right will require some serious adjustments...
I don't feel good enough in modding the game to get it right, but of course, will try.

Faamecanic 03-21-10 09:51 AM

Quote:

Originally Posted by Ark (Post 1313873)
Because developmet teams operate under time constraints. They don't get to spend as much time as they want focusing on the details.


I agree...and feel if the devs were given triple the budget and 3 years dev time they would blow our socks off... and as always its a case of devs dreams vs. Ubistanks terrible business policy to push crap out the door. So I do not 100% blame the devs.

BUT...with that said.... this has been an issue since SH 3. On SH 4 it got rediculous (sub on rails) to the point of blowing any realism/immersion when over half your sub was sticking out of a wave 15 ft in the air. It seems they tweaked it a small bit with SH5.

But the devs have had years to work on this...and modders have fixed it for every release of the sH series to the point were not only does the sub NOT ride on rails, but also has a good bit of pitch and roll.

In my mind the devs should have contacted the modders and asked "you did this better, can we use your mod in the next release". I think most modders here, that give thier time freely to improve a product we all love, and asking nothing in return would have agreed :yep: :salute:

Pumbator 03-23-10 02:08 PM

Argh... This is just too much for me, I'm getting too nervous.
This game seems to lack gravity where there should be more, and there is too much gravity where it shouldn't be!

What I started with was modyfing subs mass and displacement to historical values (as goblin editor says, both values are 'tonnes'). But then the sub is acting like a tank, both pitch and roll does not exist. So I had both mass and displacement set to half of the historical value. There was a shadow of effect. I changed the gravity center to 0.4 (I found materials regarding XXI type u-boat compartment masses, and counted about where it had its mass center). It gave a small effect too. With LR drag for surfaced boat set to 0.9 the boat does give a fair amount of roll... BUT only when turning. When going straight - it gives a slight roll but it has too big frequency.

Pitch... First I set the surfaced draught parameter to 5.0 to get the sub a little deeper in the water... With that I was satisfied, till I saw what happens on heavy sea... Disaster, that's what it is. Changing the seaparameters.cfg gives a little effect too. Crappy look, when the wave passes the boat and it still goes perfectly straight.

I'm just tired with this for today. There must be another way to get this right, I wanna see my u-boat rocking on the heavy seas.

One thing though I am happy with... When you change the gravity center to something about 0.4, when you blow your ballast for emergency surface, the boat nicely jumps out of the water. It looks quite like in The Hunt For The Red October (of course it's far from the angle they got when surfacing, but for a moment you can see the diveplanes)

I hope someone deals with this soon, I'll definately try, but I doubt I'll succeed.


EDIT: what BumpScaleU and BumpScaleV stands for? For me changing this values gave weird effects...


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