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-   -   [REL] Uniforms (https://www.subsim.com/radioroom/showthread.php?t=163975)

Pascal 03-10-10 04:47 PM

Quote:

Originally Posted by XLRDALLAS (Post 1306585)
I PUT INTO FOLDER BUT DOES NOT WORK sorry about caps , do ya have to use that mod tool for this i just copyed and pasted into folder

You must use JGMSE,

sn00p2501 03-10-10 05:42 PM

Quote:

Originally Posted by MadDog09 (Post 1306697)
Looks nice.
Can you PLEASE use the correct shoulderstraps for your Mod!? In your last pic the strap is not complete. Can you make collar patches for the crew?

In the last pic, the crewmember doesn't have ANY strap!!! :haha::haha::haha:

ingsoc84 03-10-10 05:50 PM

NO matter how many times I try to use this mod, cant seem to get it to work, Im not 100 sure "which" folder to exactlyplace in the mod folder and then will be activated by JSgme..any help? thanks, Scott

do I place the whole "data" folder in the mod folder, or the "texture" or the "Tnormal" or "tex" into the mod folder, and then enable with jsgme? It just seems the dds files are not loading into the proper UBI soft folder to mod the uniforms...help please!

abbysinthe 03-10-10 09:53 PM

Quote:

Originally Posted by ingsoc84 (Post 1307144)
NO matter how many times I try to use this mod, cant seem to get it to work, Im not 100 sure "which" folder to exactlyplace in the mod folder and then will be activated by JSgme..any help? thanks, Scott

do I place the whole "data" folder in the mod folder, or the "texture" or the "Tnormal" or "tex" into the mod folder, and then enable with jsgme? It just seems the dds files are not loading into the proper UBI soft folder to mod the uniforms...help please!

put the whole data folder inside another folder the mod folder.

so like uniforms->data->

the file structure inside the data folder has to match the file structure of the game to work properly.

BaronVonDuncs 03-10-10 10:29 PM

Quote:

Originally Posted by abbysinthe (Post 1307596)
put the whole data folder inside another folder the mod folder.

so like uniforms->data->

the file structure inside the data folder has to match the file structure of the game to work properly.

Yeah I have had problems with this one as well. It just wont seem to work even though the file structure is the same in the JSGME Mods folder. I have uniforms/data/textures/TNormal/Tex but when I try to enable the mod it doesn't seem to work at all. I even tried starting a new campaign to see if that would get it but still the same uniforms. Don't know why it wont work.

ingsoc84 03-10-10 11:19 PM

Quote:

Originally Posted by abbysinthe (Post 1307596)
put the whole data folder inside another folder the mod folder.

so like uniforms->data->

the file structure inside the data folder has to match the file structure of the game to work properly.


That worked! thanks, I made a new file on my desktop, "uniforms" put the "data" folder in it, then put the "uniforms" file into my ubisofr/silenthunter5/mods folder, and enabled with jsgme, thanks!

MadDog09 03-10-10 11:34 PM

Quote:

Originally Posted by sn00p2501 (Post 1307129)
In the last pic, the crewmember doesn't have ANY strap!!! :haha::haha::haha:

Mach de Glubschn uff! :salute:

It was a 'Oberleutnant zur See' but without äh... "leaf lines" or " sheet strings", i don´t know what "Blattschnüre" is in english.

sn00p2501 03-11-10 04:42 AM

Quote:

Originally Posted by MadDog09 (Post 1307685)
Mach de Glubschn uff! :salute:

It was a 'Oberleutnant zur See' but without äh... "leaf lines" or " sheet strings", i don´t know what "Blattschnüre" is in english.

Sry, was hard to see, after a barrel of rum with my crew and sending the smut over the ramp for cooking 'Tote Oma'!
Thought it was just a epaulet from an leather-jacket!

MadDog09 03-11-10 04:44 AM

Jaja, 'Flaschengeist' !? :doh:

BaronVonDuncs 03-11-10 06:26 AM

Quote:

Originally Posted by ingsoc84 (Post 1307671)
That worked! thanks, I made a new file on my desktop, "uniforms" put the "data" folder in it, then put the "uniforms" file into my ubisofr/silenthunter5/mods folder, and enabled with jsgme, thanks!

I tried this and the files are getting put into the game folder but they just don't seem to have any impact on the game itself. What is the difference between an N version and the D version of a file so eg D_Torso01_D vs D_Torso01_N? The Mod seems to insert a D version so what is it supposed to do? Does it only take effect in bad weather?

fideco 03-11-10 06:28 AM

Did not work here too...

oscar19681 03-11-10 06:35 AM

Quote:

Originally Posted by oscar19681 (Post 1306228)
Does this mod remove the eyepatch ? If not which mod does this? Sorry no pirates abourd my boat.

well does it?

Can someone comfirm this?

Bilge_Rat 03-11-10 08:01 AM

So I installed with JSGME, confirmed the files were in the correct folder and they appear on the crew in the command room.


However, my deck crew is still wearing the stock uniforms. Do the modded ones only appear in stormy weather?

oscar19681 03-11-10 09:05 AM

Quote:

Originally Posted by oscar19681 (Post 1308091)
can someone comfirm this?

hello!! Can i get a freaking awnser here.

Pascal 03-11-10 10:00 AM

No, my skins change only the textures of the game, no more.

Follow news on the tread : Pascal's Caps and Uniforms Mod

oscar19681 03-12-10 06:23 AM

Can we still download this?

mamlasraz 01-20-13 03:17 AM

Super.:)

Pascal 01-22-24 08:37 PM

Mods page
 
https://app.mediafire.com/dqs86ob8iari2

fitzcarraldo 01-23-24 08:31 AM

Great mod, must have, but I changed the cock shirt: no NSDAP propaganda in my boat!

Best regards.

Fitzcarraldo :Kaleun_Salute:

Pascal 01-23-24 02:55 PM

Thank you.
On the subject of the cook, I've modelled it on a photo of a sailor rescued from an uboot, wearing this type of swimsuit. I'll try to find it.
I'm not after this kind of symbol either...
:-)


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