SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   SH5 player review thread - post your opinions about the game here (https://www.subsim.com/radioroom/showthread.php?t=163765)

shmall 03-06-10 09:34 PM

Amazon pre orders are only £23 :) which is nothing in todays money, i mean, driving lessons are £25 for just one hour, RC helicopter training can be £35 per hour, One gallon of beer is £23.....which last one night lol....this sim should last longer than just one hour, so you get your moneys worth.... :)

I really like it so far.....only done two patrols and sunk a few 1,000 tons of shipping and dodged a few destroyers..which is what its all about :)
there are a few bugs, but I'm sure they will get fixed, and it looks awesome at 1920x1200, just took a bit of getting used to at first as all the controls/interface have changed from the other SH titles, so it felt quite different, but i do like it so far :)

Simon

ERPP8 03-06-10 09:52 PM

My Opinion on SHV
 
Though the number of people who bought SHV is surprisingly high, the number of good reviews is low.


My opinion is:

It's a great game with some bugs.
It's fun and I've been very entertained with it. The campaigns are good. Many pet peeves I had with SHIV like all merchants being armed are gone. The graphics are great, some unexplained issues with Nvidea cards causing lagging. DRM has had no problems what so ever, no connection trouble. I am glad I bought it, though the upload of the game was a little delayed(8:00 PM), I plan to play it for a long time. Unlike in SHIV, the campaigns are varying and interesting. People say the Ubisoft dev team did badly on SHV, I thing the goofed up more on SHIV.


The bad:
The Nvidea problems I mentioned earlier, non-manual targeting is still quite difficult(please say if there's a way other than lining up those numbers) and a few options I miss from SHIV like depth below keel.




Overall: 9.5/10

Capt.Warner 03-06-10 10:05 PM

Quote:

Originally Posted by ERPP8 (Post 1298914)
Though the number of people who bought SHV is surprisingly high, the number of good reviews is low.


My opinion is:

It's a great game with some bugs.
It's fun and I've been very entertained with it. The campaigns are good. Many pet peeves I had with SHIV like all merchants being armed are gone. The graphics are great, some unexplained issues with Nvidea cards causing lagging. DRM has had no problems what so ever, no connection trouble. I am glad I bought it, though the upload of the game was a little delayed(8:00 PM), I plan to play it for a long time. Unlike in SHIV, the campaigns are varying and interesting. People say the Ubisoft dev team did badly on SHV, I thing the goofed up more on SHIV.


The bad:
The Nvidea problems I mentioned earlier, non-manual targeting is still quite difficult(please say if there's a way other than lining up those numbers) and a few options I miss from SHIV like depth below keel.




Overall: 9.5/10

I agree.I think its a good game!:up:

AVGWarhawk 03-06-10 10:06 PM

The more I play the UI seems to be that much better. I like it well enough. It does need some addition that could be keyboard. I think a mod has handled that. Return to course is one that needs to be added. Unless of course I missed something!

TheDarkWraith 03-06-10 10:09 PM

Quote:

Originally Posted by AVGWarhawk (Post 1298936)
The more I play the UI seems to be that much better. I like it well enough. It does need some addition that could be keyboard. I think a mod has handled that. Return to course is one that needs to be added. Unless of course I missed something!


check this out: http://www.subsim.com/radioroom/show...99&postcount=1

ERPP8 03-06-10 10:10 PM

Quote:

Originally Posted by Capt.Warner (Post 1298935)
I agree.I think its a good game!:up:

Please join my group "Proud SHV owners"

wetwarev7 03-06-10 10:10 PM

Quote:

Originally Posted by ERPP8 (Post 1298914)
The Nvidea problems I mentioned earlier, non-manual targeting is still quite difficult(please say if there's a way other than lining up those numbers) and a few options I miss from SHIV like depth below keel.

Overall: 9.5/10

You might find this helpful, as a lot of those options are still in-game, there is just no key mapped to them:

http://www.subsim.com/radioroom/showthread.php?t=163444

FIREWALL 03-06-10 10:15 PM

With the Modders help and future patches , I see alot of future in SH5. :yeah:

Paulverisor64 03-06-10 10:21 PM

Any time I get a new game I like to give it a test drive before I read about the game interface, as for me that allows what is read to sink in much better.

What I discovered is that I really didn't need to do any reading for the game interface. Everything seemed to react very intuitively in the game.

The immersion has stepped up another big notch by being able to walk the entire Uboat. I like how the outline of important items is slightly hilighted in the dark. This helps avoid much confusion. I like how easy it is to travel the length of the boat. I always have to do a bit of a course correction when going down the ladder; but that's OK.

I too love the mini map with the periscope heading superimposed. This greatly cuts down on getting turned around.

There seems to be less clutter on the screen that is another plus.

Perhaps this game does not appeal to many in the traditional sense but I am pleasantly surprized with my 1st look at this game.

walsh2509 03-06-10 10:29 PM

A very good game but there are bits missing and the abilites of crew and the torps have been turned down. Now to get those abilities back up to what they should have been from the start, you have to buy them with renown points.

I know why this has been done, the devs wanted it as a part of the role play part of the game. Where the crew "gain knowledge and experience*" mission after mission. *Renown points = aility increase = knowledge and experience.

And while I can see why they did this with your crew , there was no need to do the same with the torpedos.

AVGWarhawk 03-06-10 10:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1298941)


I have seen the SH4 UI you modded in to great effect. I will probably install later as I like to run the game completely vanilla first! :up:

longam 03-06-10 10:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1298941)

I also thought about reverting back to the sh4 UI, butt use to the present.

Von Schmidt 03-07-10 03:36 AM

I will not hide the fact that I spent 350 dollars to upgrade my PC so I could play this game on High settings(just this Game). I only played sh4 like three times, hated it. So im basically going off of my experinces with SH3. It takes alittle getting used to, but it is a great foundation for the modders. I mean how many of us played a stock unmodded, unpatched sh3, thats right not a one. Boo Whoo its different get over it, the only thing I hate is using the Vii, I am an IX skipper. And the only major issue I am having with the game is mouse lag. Other than that its good to go.

Sgtmonkeynads 03-07-10 04:42 AM

Well, at first, I just played to look at everything new. Looks great.
Then the more I played, I noticed more and more things that HAD to be fixed or changed or added. I was worried that none of the moders would buy the game in first place, so I was extemely disapointed.

But the last one or two days have seen the modders going NUTS, releasing mods that in my opinion sved the game for me. If they keep it up at the pace they are going, I should have the game I expected within a few months to a year.

All in all, it is looking better and playing better now than it was out of the box, and with what I've been hearing about the capabilites available to the modders, we are sitting on what could be a wonderfull contribution to the Silent Hunter collection.

Sure there are still more than a few things that need changed, but isn't it our motto to" Be More Agressive"


Aaron



P.S. thanks modders !

Decoman 03-07-10 04:54 AM

It seems obvious that as a player I am in no position to demand any date for fixes and such, however I want to express concern about the following:

a) Of what we have learned so far, what things can be said to be un-fixable? I do not like not knowing if some issue that seem trivial to me, ends up being labeled at too difficult to implement or fix.

b) A different twist to this concern, is a concern about what things can be said to be un-moddable. If for nothing else, it might perhaps help focus any modding work or developer work.

I can't really accept any unqualified answers, which rely on positive thinking or responses that dillute my concerns as such. Like when people say 'nothing is impossible', or 'it just takes time' or 'it is just a priority issue'. :03:

MG 03-07-10 05:45 AM

ERPP8, you don't really have to line up the numbers. Those numbers show where your torpedo and the ship will be at the same moment in time (if the ship mantains the same speed and course). Basically, you have to shoot the torpedoes on an interception course, and the three numbered markers will help you figure out where the ship/torpedo collision might take place.

Barso 03-07-10 06:06 AM

I like the game but I don't understand why they did not build on SH4.
The groundwork with the mods had already been done.
Why not just add the 1st person viewpoint and build on that.
What have the devs been doing?
Stop trying to rewrite the rulebook.

bsub 03-07-10 09:01 AM

I agree. From looking at reviews on Amazon.com and the Ubisoft forums, it seems that out of the box this game is a big letdown. Putting the copy protection issue aside, many people have said that this is the worst SH yet. It would be good to know what actually can be fixed and what is "hard-coded" and unfixable.

ERPP8 03-07-10 09:32 AM

Quote:

Originally Posted by MG (Post 1299451)
ERPP8, you don't really have to line up the numbers. Those numbers show where your torpedo and the ship will be at the same moment in time (if the ship mantains the same speed and course). Basically, you have to shoot the torpedoes on an interception course, and the three numbered markers will help you figure out where the ship/torpedo collision might take place.

Even than it's harder than just locking on.

SteamWake 03-07-10 10:19 AM

I will try to be positive here...

The game is real pretty and moddable. ;)


All times are GMT -5. The time now is 09:32 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.