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-   -   [REL] MightyFine Crew Mod (https://www.subsim.com/radioroom/showthread.php?t=163591)

Mark75 03-07-10 03:31 AM

Thank you Heretic. I'm looking forward to use this mod :up:

coronas 03-07-10 05:24 AM

Amazing! They look as real deck wacht crew now!:yeah:
Thanks!
Please, something alike for gun crew.
:salute:

Ablemaster 03-07-10 12:16 PM

Excellent mate, much better now, thankyou lots.

Dowly 03-07-10 12:23 PM

Great work! Thanks!! :salute:

Vanagen 03-07-10 12:30 PM

Excellent work!



Here is the edited Crew_Idle_Actions_CR.aix file to put the eyepatch back in. Unload mod, replace file included in mod and reload mod.

http://www.mediafire.com/?mzdj0z4ddnj


:arrgh!: :arrgh!: :arrgh!:


HAAARRRRR!!!!!!!!
Avast me hearties!

Hoist the main sail, scrape the poop deck!


Heretic 03-07-10 12:30 PM

Quote:

Originally Posted by KarlSteiner (Post 1299899)
1.) Can you change the animations so that the glasses are not put down
within 10 minutes? This will be much more realistic.

Not sure what you mean? The front two lowering their their glasses to look around? I can make some changes so it happens less often.

Quote:

2.) Can you give the 4th. crewman a glass too?
There are no animation for using binoclulars set up for use on the bridge(?!). So I have to make do with animations for use in other places. None of them line up with the 4th crewman, so I cannot make him use his binocs until we get custom animations.

Quote:

3.) Can you give the Officer a hat similiar in SH3?
The Watch Officer's got a big melon! If I put a hat on him, his hair pokes through too much. That will have to wait for custom models.


I'm working on getting more crewmen on the deck gun for the next version.

redcoat22 03-07-10 01:13 PM

Great work on this!

Vanagen 03-07-10 01:37 PM

How do I keep this from happening?

There doesn't seem to be a command to clear the bridge, or is there?



http://i47.tinypic.com/6zy6w4.jpg

Heretic 03-07-10 02:02 PM

Quote:

Originally Posted by Vanagen (Post 1300070)
How do I keep this from happening?

There doesn't seem to be a command to clear the bridge, or is there?

It's a stock bug. There's a flag that's supposed to be accessed with Wp:IsSurfaced() and Wp:IsSubmerged(). If it doesn't get set properly, the script can't trigger the transition.

Vanagen 03-07-10 02:33 PM

Well, that sucks. Is there a workaround?

It doesn't seem to happen without your mod, though. The crew always clears the bridge at the very last moment.

winkelmander 03-07-10 03:13 PM

great job! maybe the hole Boot gets step by step more alive. I wich the bow torpedo room could look like more that there were living all the sailors.

Vanagen 03-07-10 03:58 PM

Quote:

Originally Posted by Heretic (Post 1300122)
It's a stock bug. There's a flag that's supposed to be accessed with Wp:IsSurfaced() and Wp:IsSubmerged(). If it doesn't get set properly, the script can't trigger the transition.


FIXED!


When I start playing, I need to load the game (which takes a minute or so), then load the game AGAIN (which takes about 10 seconds).

Otherwise, pretty much everything modded seems to be broken, ranging from the "depth under keel" command with Church's Keyboard Commands, to the DepthFix and the men staying on deck when diving.



My apologies for accusing you in any way, good sir.

Your mod makes this game a million times more awesome.

Gerd Kelbling 03-07-10 04:12 PM

Thank you so much for this GREAT Mod!!!
Now they are 4 Men on the Brücke,and the 1WO doesn`t look like a Pirate.:arrgh!:
A U-Bootmann with only one Eye.............:har:

Thanks again,and Greetings from Vienna!!!

kapitan_zur_see 03-07-10 05:05 PM

bloody glorious is what I say! :arrgh!:
Thanks a lot!!
This game shows it's moddable very quickly indeed, it took us so much more time to figure it out in SH4 and SH3

lynx 03-07-10 07:02 PM

Heretic, :up:fantastic thanks!

Therion_Prime 03-08-10 05:30 AM

Quote:

Originally Posted by KarlSteiner (Post 1301429)
And it will be bring more realistic feeeling if they do not set down thir gkasses so often.
I think one time within 10 mintues will be o.k..

Eeh, try looking through binocs for 10 minutes non-stop on a ship in 15 knots windspeed. You're gonna puke all over the place (and your eyes are gonna implode). :D

Therion_Prime 03-08-10 05:37 AM

Great work heretic!

While you're at it, could you replace some/all "worried" animations in the strategies "damage taken" (not sure if thet means the boat or the crew member) and "proximity explosions" with "panic01" and "panic02" animations?

I've also seen (unused ?)animations of sailors falling out of their beds :D

Sgtmonkeynads 03-08-10 05:40 AM

Quote:

Originally Posted by Heretic (Post 1299937)

I'm working on getting more crewmen on the deck gun for the next version.


:woot:+ infinity!!!!!

That was the add on from sh4 that I missed the most.
A six man gun crew ! or four, depending on gun.
I can't wait.
All this the first week, my God man what does the future hold.:o:rock:

sergei 03-08-10 07:35 AM

Outstanding work Heretic.

Pascal 03-08-10 07:50 AM

Superb
 
Superb !

Its not your Mod, but objects like binoculars go inside legs, or legs go inside steel


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