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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Ny Hydrophone on Surface (https://www.subsim.com/radioroom/showthread.php?t=163213)

Frederf 03-11-10 12:41 AM

So you're saying that the GHG gear should not get sound contacts on the surface?

gutted 03-11-10 01:13 AM

Quote:

If you have the GHG installed you will pick up contacts on the surface.

If you install the KDB you will not pick up contacts on the surface.
LOL yeah i figured as much.

I installed the upgrade right after the turorial.

wildcards 03-13-10 04:26 AM

Quote:

Originally Posted by sergei (Post 1293845)
Just a little tweak that stops the hydrophone from working on the surface.
Should kick in at about periscope depth.

http://www.subsim.com/radioroom/down...o=file&id=1565

Great mod, but I don't hear any thing yet at periscope depth.
I've to dive several meters more for the hydrophone to become active.

This is around 14 meters depth and then my periscope is getting splashed by waves and becomes useless.

I don't know how this mod works and if you can adjust at what depth it becomes active. If so, would it be possible to have it become active at 9 meters depth? At around 10~11 meters the periscope is usable during heavy seas

sergei 03-13-10 10:54 AM

OK, I have tweaked it slightly. The download link now takes you to version 2. Should be able to get contacts at 10-11 meters depth.

wildcards 03-13-10 04:50 PM

Great work Sergei, thanks a lot for the minor adjustments

mamlasraz 01-20-13 03:20 AM

U-22
 
thank you very good mod

Trevally. 01-20-13 04:40 AM

This mod is for an old version of SH5

You should try TDWs no hydro on surface:yep:

Pascal 04-23-24 08:37 AM

That's all very well, but can you make the KDB hydrophone stop rotating on the deck when the sub is on the surface?

Kal_Maximus_U669 04-29-24 03:43 PM

Quote:

Originally Posted by Pascal (Post 2910183)
That's all very well, but can you make the KDB hydrophone stop rotating on the deck when the sub is on the surface?

Yes if you give the order to the operator...:hmmm:no

Pascal 04-30-24 03:59 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2910931)
Yes if you give the order to the operator...:hmmm:no

On the surface, the operator is not listening, but the thing keeps running - nothing serious, just a game anomaly.

Kal_Maximus_U669 04-30-24 07:58 AM

Quote:

Originally Posted by Pascal (Post 2910977)
On the surface, the operator is not listening, but the thing keeps running - nothing serious, just a game anomaly.

Yes it seems that it is a problem of the Silent Hunter series because SH3 has the same problem...
Another thing... the light does not work when a contate is detected..:hmmm::O:


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