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Example: Halfway between 2 & 3 on your torpedo... lined up halfway between his 2 & 3. Again, regardless of torpedo speed. |
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Anyhow thanks for the efforts on the video ! |
Good, but maybe 720p be better.
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Updated with another video on some advanced techniques with the TDC and Rear fire torpedos and the deck gun. :)
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I think of those people, playing their SH V, not knowing about the subsim.com forum.... how could they play with only their "manual" at hands???
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This is suppose to be their casual arcade style auto method? It's freaking confusing if you don't know whats going on. At least in SH4 you got the green carot and the red S would line up, just put scope on target and press fire when the S lights up. Simple.
Also, I know if torpedoes didn't hit at 90 degree for the germans they had problems, but if I recall for the americans, you needed to hit between 75-80 when on the fast setting otherwise the trigger would break itself from the impact instead of detonating... |
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Once you understand the process it is very easy, because most of the time when you line up you 1, 2, or 3 with the merchant 1,2,3 you hit anytime and what seems at any angle with my test. The problem comes when you can't use teh 1,2,3 because you either are not in the right range, or other reasons. Then you have to use the lines and guess the distance... Little more challenging and not guarenteed a hit.. But Its actually starting to grow on me a little. |
Thank you for making these video's! :woot:
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I find it rather distasteful that the "easy mode" of targeting has now introduced an entirely new branch of difficulty that has virtually no relation to the original process for which the easy mode was created.
It's like if you were learning to ride a bicycle but it was too hard so training wheels were applied. But the training wheels were boringly easy so an arbitrary difficulty was added to training wheels. The skill learned in dealing with these training wheels has absolutely no value to the cyclist that has graduated to not using training wheels at all. Also one of the big features of a torpedo is its ability to turn after leaving the boat. Many aspects of the "full procedure" in targeting are about this. Is there any way to get a "turning shot" while using the easiest mode of targeting? Everything so far I've seen of auto TDC is that the torpedo is going to go straight ahead and you'd better aim with the submarine and time it right. |
Thanks a lot man.:woot::woot:
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Yes its harder.. But some people like myself hate math, and the Manual way requires some math. The new method only seems hard until you realise that its really not. It just really strange at first. It has grown on me. Of course if your looking for realism, then the Auto TDC in any version of SH is not the thing for you |
Everyday the games grows on you, this info is a big help, thanks!
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Thanks, friend, it's a good help..
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Ok, so the difference between the torpedo shooting straight no matter how the periscope moves and shooting where the periscope is pointing is done via some option? Your video doesn't cover this option which is rather important I would think.
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Outstanding; thankyou very much
most of my shots were missing using auto tdc even with a green arrow lol perhaps I shall do better now :-) |
Thanks, this made it easier now that I know what is going on.
But I noticed that instead of playing the old way [THE RIGHT WAY!!!!] where your looking through the scope all the time to lock and line up your shot, now I don't even use the scope, everything is about lineing up those dumb dots on your map. The Green Arrow is from what I noticed, useless. Unless I am missing something ? Good tutorial though, made my game playable. |
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Sorry just had to say Woot first perfect kill hahahahah |
Nice video. It should be very helpful to new players since the manual is no help at all.
You might want to mention opening outer doors though. I have very limited experience with this game yet but it seems that the doors are still relevent to accuracy. (IE, if I don't open them I hit a little bit aft of target) |
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