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-   -   [REL] MaGui 2+ (Manos Gui) (https://www.subsim.com/radioroom/showthread.php?t=162698)

makman94 03-02-10 10:06 AM

Quote:

Originally Posted by Brer Rabbit (Post 1286090)
Thanks again Makman for your work. Just dwonloaded the file and will install shortly. Thank goodness I am in Port. Looking forward to resuming the war with this Mod in place

Briar Rabbit

as Jim would say....''Sink 'em all'' !!:up:

Quote:

Originally Posted by Flopper (Post 1286752)
I have installed both versions, bright and dark... I am probably blind, but I actually can't say I discern a difference... what should I look for to tell one from the other?

I noticed the dials right away were improved. How do you enable the dials on the right side of the screen, as in the first screen shot, with the rudder position as the top one?

Currently running:
DFant_subFlag_2010
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
TMT v2
LifeBoats&Debris_v4
WBNN Mission Orders Lite
FM_NewInterior_V1.0
Dark MaGui 2+
FM_NI_Fix_for_OLC_GUI_001
FM_NI_Fix_for_MaGui 2+
b25_SF_Grass_Full

I still only get the rudder position indicator by moving my mouse to the left side of the screen atop the compass. I'm not sure if it's possible, but what would be nice would be able to toggle the dials, instead of always reverting back to the original. For example, if I am submerged at 100 meters, I'd prefer to be able to "switch" the depth meter to the preferred scale, until I mouse over to switch it back.

Looks great, btw. Nice work.

as you are running MaGui 2+ you don't need the ''FM_NI_Fix_for_OLC_GUI_001''. run ONLY the ''FM_NI_Fix_for_MaGui 2+''.
the dark version is ,as its name says, darker than the bright version.the panels and the console are darker
about your question for the dials ,read the previous post of mine...it is an edited pic ...not a ingame pic

Quote:

Originally Posted by Storm87 (Post 1286802)
Looking lovely. :) Great work, as usualy, much of small eye-candy details. Well placed dials. Nice to see new fire button. ;) I hope all tips You gave me will work with this version too. :)

thank you Storm,
yes they will work with this version too.

Quote:

Originally Posted by Herr Graf (Post 1287003)
Nie work!
That AoB tool is something else as well :)
I looked but did not see if it is possible to see the backside of the AoB tool for calculating speed?

Many thanks

hi Herr Graf,
the back side of attack disc is attached at navigator's orders .read the readsme for more info

bye

Quote:

Originally Posted by Buck_O (Post 1287049)
nice work!....I was wondering, since my computer is a very old maid, I am unable to run fm new interior. :wah:...I do use DD OH v3.09...can I run your mod w/ just DD mod, following the JSGME install order you have in the readme text?

hi Buck_O,

sure you do ,use the same fix ...i mean use the ''FM_NI_Fix_for_MaGui 2+''

bye

IFRT-WHUFC 03-02-10 10:28 AM

Thanks Makman!
 
Thought I'd screwed my installation! Phew!

thanks
Rick

Flopper 03-02-10 11:47 AM

Quote:

Originally Posted by makman94 (Post 1287801)

as you are running MaGui 2+ you don't need the ''FM_NI_Fix_for_OLC_GUI_001''. run ONLY the ''FM_NI_Fix_for_MaGui 2+''.
the dark version is ,as its name says, darker than the bright version.the panels and the console are darker
about your question for the dials ,read the previous post of mine...it is an edited pic ...not a ingame pic

Good to know, thanks for the tip. I'll switch that up when I get back to port.

At the risk of being a fool, was there any info on how to use the sextant? I thought I read everything, but maybe I missed something.

Assprella 03-03-10 04:11 AM

Alles klar Herr Makman.
Thank you for your attention.
:up::yeah:

makman94 03-03-10 09:27 AM

Quote:

Originally Posted by Flopper (Post 1288009)
Good to know, thanks for the tip. I'll switch that up when I get back to port.

At the risk of being a fool, was there any info on how to use the sextant? I thought I read everything, but maybe I missed something.

i don't use the sextant and i can't help you here.i included only for the fans of 'real navigation'(--not me),i don't even know if this 'style' of playing really worked ever .for info about the sextant and its use, you must search for the ''real nav mod'' but i can't remember right now the author of this mod.try a search...sure you will find it

Quote:

Originally Posted by Assprella (Post 1289621)
Alles klar Herr Makman.
Thank you for your attention.
:up::yeah:

:up:

spaceman8888 03-03-10 03:35 PM

hi makman94, i em newbie to sh3 .. so I am stuck on understanding interface & why, how it works ...
so can you pls point me to description of all tools that gui adds to default interface & how they work other than OLC video.. ? thats bcoz .. OLC vid still leaves me with doubts like how do i find range etc if i dont use manual targeting (no aob & range finder)..??
I have tried serarching & found many but nothing explaining gui tools? i am sure i em missing something silly here... but what it is?

Edit: nevermind, all resolved.. except for why part? with it i mean historical document for tools, if any that explains mechanism & usage in RL

Thanks for awesome GUI once again

Buck_O 03-04-10 11:05 PM

hi markham

been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X.

My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours?

spaceman8888 03-05-10 01:14 AM

Quote:

Originally Posted by Buck_O (Post 1294564)
hi markham

been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X.

My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours?

well i was stuck too ..
check olc video tutorial followed by tools documents/readme included in magui .. that did it for me

credit goes to olc, makman94 & all tool creators for putting up best sh3 interface .. thank you all


Edit: here is a pdf version by olc about aob & range finder: http://www.filefront.com/12863548/OL..._reference.7z/

Loltak 03-05-10 01:31 PM

Great job :up:
Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used ;)

I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials?

Bye

Storm87 03-05-10 01:50 PM

Quote:

Originally Posted by Loltak (Post 1295841)
Great job :up:
Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used ;)

I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials?

Bye

It's because attack periscope IS smaller, than observation one. :) Look at them from outside. They are designed for different purposes, that's the main reason why. :) Smaller, attack peri is more difficult to spot, or detect by radar. Observation peri gives wider angle of view, better visibility, orientation. But it's bigger size is the price.

makman94 03-05-10 08:33 PM

Quote:

Originally Posted by Buck_O (Post 1294564)
hi markham

been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X.

My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours?

hi Buck_O,

all the AOB wheels works the same way.you only need to know at what zoom level are calibrated to work .
did you read the readsme.txt in documents?
from the readme:

''......
ATTACK PERISCOPE and OBS PERISCOPE
---------------------------------------

each mark at both horizontal and vertical scale (at both scopes) is 1 degree

note:
-----
if you count the half length of ship then each mark at horizontal scale (and only at horizontal) is 2 degrees

the rings for the AOB wheels are setted to work with the maximum zoom of each scope .in other words if you are at attack peri the aob wheel is working at x15 zoom and if you are at obs peri the aob wheel is working at x6 zoom.......''

read the whole readme for more info
other than that the procedure is exactly the same as described by Kara

have a look,also, here at post 79.maybe will help you : [REL] Manos Gui (MaGui)



Quote:

Originally Posted by Loltak (Post 1295841)
Great job :up:
Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used ;)

I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials?

Bye

Quote:

Originally Posted by Storm87 (Post 1295875)
It's because attack periscope IS smaller, than observation one. :) Look at them from outside. They are designed for different purposes, that's the main reason why. :) Smaller, attack peri is more difficult to spot, or detect by radar. Observation peri gives wider angle of view, better visibility, orientation. But it's bigger size is the price.

hi Loltak and Storm,

both scopes have the same fov (in this case 32 degrees) .the obs scope 'looks' bigger becuase the viewport is bigger ....something like that we have 'put' our eye closer to it

Buck_O 03-05-10 10:26 PM

Makman94

Thanks for your reply. I read the readme but, must have been slow in the brain when I did:oops:...(it was late, in my defense)

Thanks again, for pointing it out, I get it now..:salute:

makman94 03-05-10 10:31 PM

Quote:

Originally Posted by Buck_O (Post 1296851)
Makman94

Thanks for your reply. I read the readme but, must have been slow in the brain when I did:oops:...(it was late, in my defense)

Thanks again, for pointing it out, I get it now..:salute:

you are wellcome :up:

Loltak 03-06-10 06:21 AM

Quote:

Originally Posted by makman94 (Post 1296671)
hi Loltak and Storm,

both scopes have the same fov (in this case 32 degrees) .the obs scope 'looks' bigger becuase the viewport is bigger ....something like that we have 'put' our eye closer to it

That exactly what i do :haha:
Thanks

Flopper 03-06-10 06:59 PM

I really like this mod. Very pretty. Nice optics, as I nailed a tramp steamer from 3300 yards night before last (full manual, no map contact updates), a new record for me.

The only thing, I really miss the u-jagd chrono, as I used to use that a lot for an initial quick estimate of the speed. :cry: I tried to figure out how to get that thing back, but I'm not that good yet with modding. :timeout:

Buck_O 03-07-10 09:52 PM

Makman94

me again. :D I'm unable to figure out how to enable the second set of dials that I see in the picture at the very top of this post. I get the 3 dials on the left to show, by pushing the button on the bottom left. Pushing the same button on the right brings up the " Angle Solver" tool.

Also, I know you re-did the deck gun sight, but I cant figure out how to zoom in on it. Previously I just used the mouse wheel..

Any idea what im missing in these two stations?

Finally, I watched your tutorial videos. Excellent. I had no idea how useful the tools could be. I was wondering where you got your ownship overlay? The one when you zoom in and it puts a compass over ownship? be nice to use it.

Flopper 03-08-10 06:53 AM

Quote:

Originally Posted by Buck_O (Post 1300991)
I'm unable to figure out how to enable the second set of dials that I see in the picture at the very top of this post.

I had the same question earlier in this thread. There's just the one set of dials, on the left. The set on the right were pasted into that image.

makman94 03-08-10 09:59 AM

Quote:

Originally Posted by Buck_O (Post 1300991)
Makman94

me again. :D I'm unable to figure out how to enable the second set of dials that I see in the picture at the very top of this post. I get the 3 dials on the left to show, by pushing the button on the bottom left. Pushing the same button on the right brings up the " Angle Solver" tool.

hi Buck_O,

once you clic the button will show up the first dials,in order to show up the secondary dials move your cursor at the left of each dial

Quote:

Also, I know you re-did the deck gun sight, but I cant figure out how to zoom in on it. Previously I just used the mouse wheel..
did you man the deck gun ? if not...then the gun is not fuctional

Quote:

Finally, I watched your tutorial videos. Excellent. I had no idea how useful the tools could be. I was wondering where you got your ownship overlay? The one when you zoom in and it puts a compass over ownship? be nice to use it.
the tools needs a lot of time to figure out all of their capabilities ...especially the back side of attack disc.one of its main and superb uses is to getting the speed with fixed wire method but without the need to be deadly stopped or to have the scope at your 0(or 180) bearing while moving. i can't say that MaGui is a gui for starting sh3 with it....
about the bearings overlay get it from here:http://www.subsim.com/radioroom/down...o=file&id=1095
import this image only to the sub that you are using (this images are very big FPS 'eaters' !!

Buck_O 03-08-10 11:30 AM

yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help:up:

makman94 03-08-10 11:53 AM

Quote:

Originally Posted by Buck_O (Post 1302074)
yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help:up:

WAIT A MINUTE ! you are using the FM_NI fix for MaGui right ?

i just checked the cameras in it and you are right (xm....my bad)! i will upload a new FM_NI fix for MaGui 2+ that is solving this

edit : get the 'new' fix from my ff page ,file name :''FM_NI_Fix_for_MaGui 2+ --08032010''


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