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That's interesting. The "torpedo" type is so launching them produces a TIW warning. I'll try to reproduce this tomorrow to see if the torpedo tag has any other unintended side effects.
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Well, I've run some tests and I've been able to reproduce the result you've described. Apparently adding TIW alerts in this fashion keeps causing more problems than they're worth. Maybe in a few months we'll find out it's screwed up the SUBROCs too! :damn: Actually, no, those are used much more by the players so if there was something wrong we'd probably have known about it by now.
LWAMI 3.10 will either remove the TIW alerts on LAMs or have a seeker for coastal targets. |
Glad to have helped.
I've done some more testing and the final TLAM waypoint can be on the water, best about 1/3 the distance from the land/sea border to the object mark (Thruth showing). But there are still some TLAMs that do nothing. Also, I sometimes get a bigger blast with up to 40pct damage on the base and both docks get damage as well (around 10pct) but maybe that's because I've increased the damage a bit for the TLAM. DDP. |
Thanks for running some tests on this, it's always nice to have people try to run some things down a bit and give us enough information to try to reproduce the effect.
LAMs that detonate at a waypoint instead of striking a particular object do AOE damage (they have to, in order to hit anything), so it's not unusual to damage adjacent buildings. The higher damage level will increase the AOE damage. Funny story, while doing 3.09 I was re-doing the damage levels for mines, and one of them (I forget which, maybe the Mobile Mine) had a massive, massive warhead that needed to be turned up quite a bit for the damage to be accurate relative to other underwater weapons. Influence mines, like LAMs, don't hit their targets directly but detonate and do AOE damage, so I tested the weapon in a harbor with several ships nearby. When the damage-adjusted mine exploded, it sank every ship in the harbor (which was probably a few miles across). To see how bad it really was, I put several buildings along the coast and tried it again... most of the buildings were severely damaged. I decided the mine as adjusted was basically a tactical nuke and kept the damage artificially low to minimize the AOE (ships in the same formation can still be damaged, but the effect won't go for miles). So, if you ever see a ship get hit by a Mobile Mine in 3.09+, just remember, however much damage it got, it got off light. |
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