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-   -   The new breed of silent hunter user . (https://www.subsim.com/radioroom/showthread.php?t=162287)

Brag 02-23-10 06:26 AM

Quote:

Originally Posted by Heretic (Post 1277519)
Perhaps after the game is released, they'll set up some small unobtrusive sub-sub-forum somewhere for people to discuss the game without interrupting the more important discussions.

Absolutely right!. We are seeing an interesting phenomena. People have their gaze fixated on the candy store window and not paying attention to the muggers stalking them.

Fortunatelly, thousands inside and outside this forum are protestesting and protecting the candy gazers.

:salute::salute::salute:

TDK1044 02-23-10 07:09 AM

I'll watch and enjoy the usual chaos that goes with any new Silent Hunter release. Even more drama this time because of you know what. :DL

There will be differences this time though. Many of the usual modders won't be touching the game in its early months....and possibly not at all. The JSGME will be a crap shoot. If the current version works with SH5 then great. If it doesn't, then folks will have to add and remove mods manually because JSGME won't be made compatible by its creator until an offline version of the game becomes available.

So I expect the usual buggy Ubisoft release, requiring significant patching and with fewer mods available. :)

AVGWarhawk 02-23-10 08:26 AM

Quote:

SH5, Bugs of the Atlantic
Now that is just plain funny. However, we hope there are no bugs. The preview beta by the one simulation site said it crashed a few times. Only beta he was previewing I believe. Hope that is ironed out. Hope there is no infamous 'A' key CTD. Nothing like putting a piece of tape over the A key so you remember not to hit it!

I think most of the what-fer, let me tell you and I'mma gonna has already been said so perhaps that will lesson the normal chaos than usual. Then again, just what is normal. :hmmm:

Bilge_Rat 02-23-10 09:44 AM

Quote:

Originally Posted by Turbografx (Post 1277474)

SHV will be the "lite beer" of the sim world if you will and I'm definitely a Belgian dubbel kind of guy.

Maybe I am missing something since I have read/seen the same previews/articles/videos everyone else has, but what piece of info makes everyone think this will be more lite than SH3 or SH4 when released. From what I can see it is will have the same realism settings as SH3/4.

razark 02-23-10 10:16 AM

Quote:

Originally Posted by TDK1044 (Post 1277708)
The JSGME will be a crap shoot. If the current version works with SH5 then great. If it doesn't, then folks will have to add and remove mods manually because JSGME won't be made compatible by its creator until an offline version of the game becomes available.

Based on how JSGME works, I'd say the devs would need to be quite malicious to make SH5 not work with it.

Méo 02-23-10 10:33 AM

Quote:

Originally Posted by Bilge_Rat (Post 1277823)
Maybe I am missing something since I have read/seen the same previews/articles/videos everyone else has, but what piece of info makes everyone think this will be more lite than SH3 or SH4 when released. From what I can see it is will have the same realism settings as SH3/4.

Agreed.

But we cannot prevent people from being subjective...

OakGroove 02-23-10 11:03 AM

Guess it's just voyeurism ... like visiting a panoptikum. You are somehow fascinated by that beautifully crafted wax figure - but also aware that the magic will be gone as soon as you examine closer or touch it.

Turbografx 02-23-10 12:48 PM

Quote:

Originally Posted by Bilge_Rat (Post 1277823)
Maybe I am missing something since I have read/seen the same previews/articles/videos everyone else has, but what piece of info makes everyone think this will be more lite than SH3 or SH4 when released. From what I can see it is will have the same realism settings as SH3/4.


Well, it appears to inherit many of the shortcomings of SH3 (unmodded) e.g.

Lack of attention to detail in models and bugs carrying over from past games e.g. conning towers, propeller spin, submerged crew etc.
"Zippy" ships
Health point system
Cylindrical navigation
Lack of specific control (engines, trim, ballast)

and adds some new ones:

Quote:

Crew abilities:
Crush depth - knowing how to handle the systems, the chief engineer, can increase the maximum depth for his boat.

Maneuvering - The submarine will turn faster either surfaced or submerged.

Reveal hidden enemies - Based on intuition and experience, the sound guy, can unveil hidden enemies where nothing seems to be.

Total revealing - An experienced sound guy is able to offer you more information about the hydrophone targets than usual. You will be able to see on your map all contacts as if are in visual range.

Warheads specialist - A veteran Torpedoman is able to adjust the torpedo systems in order to obtain a longer range and higher damage.

Pre-heat torpedo - Pre-heating the torpedo systems just before the firing, the torpedo damage and speed will be increased.

Suppress fire - the guns crew will open fire against enemy gunners suppressing them, lowering the enemy guns damage and accuracy.

The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons.

Navigator skills can lower fuel consumption.

Ability to "magically" know via radar-like mini-map the enemy line of sight / detection range (you can close this minimap).

Imprecise TDC controls
Now, I never played SH3 or 4 without mods, I waited 4-6 months before I got either. That said, I don't think SH5 will necessarily be any MORE gamey than 3/4 but I wasn't happy with those at release either. I was hoping the next game in the series would incorporate the best improvements from the mods as standard. I continue to live in hope that eventually things will get better at some point or that another group will start making subsims (fat chance they would be any better).

I was introduced to the subsim through Wolfpack, Aces of the Deep and Silent Hunter. These, while certainly far from perfect, had a number of realism features absent in more recent titles (before modding). My judgment also comes from the perspective of an avid flight simmer, a genre which has many very high-fidelity products.

I think SH5 may very well be a good platform for modding, and 6 months down the line I will buy it. I just don't think I would really call it an accurate simulator straight out of the box. Ubi marketing agrees, the game is classified as "action-adventure".

Ducimus 02-23-10 02:09 PM

Quote:

Originally Posted by AVGWarhawk (Post 1277755)
Now that is just plain funny. However, we hope there are no bugs. The preview beta by the one simulation site said it crashed a few times. Only beta he was previewing I believe. Hope that is ironed out. Hope there is no infamous 'A' key CTD. Nothing like putting a piece of tape over the A key so you remember not to hit it!

I think most of the what-fer, let me tell you and I'mma gonna has already been said so perhaps that will lesson the normal chaos than usual. Then again, just what is normal. :hmmm:


Well, as the old saying goes, you can wish (hope) on one hand, and crap in the other, which do you think will get full first? The reality of it, as i see it, is:

a.) When was the last time any of these games came decent running out of the box? Seems to me, 4 patchs are the norm

b.) There is new development here, with a relatively short time period as far as can be gleamed. New stuff, and deadlines = bugs.

c.) SH5 used SH4 as a base. which has a ton of unresolved bugs.

d.) SH4 used SH3 as a base, which also has its own issues, though not as serious as SH4.

So what you have here is a game that in all likelyhood will inheirt all the flaws and behaviors of its predecessors, with some new buggery overlayed on top of that.

HKLE 02-23-10 02:19 PM

Happy hunting guys - me = one of the sidewalk crowd

no offense taken


:-)

Nordmann 02-23-10 02:25 PM

Quote:

Originally Posted by Steeltrap (Post 1277505)
Chill, friend.

Sober didn't say anything about people not being 'allowed' to post. He was noting, if I read correctly, the irony of the situation and having a little laugh.

Telling anyone to grow up isn't exactly the purpose of the forum, either, just quietly.....

Cheers

Oh, and I'll also be a watcher.

As the movie said...."I like to watch"

I'm sorry, I must have missed the irony, all I saw was a post commenting on this board's posters who have no intention of buying the game on release. Not very ironic.

Telling someone that telling someone to grow up is not the purpose of a forum, isn't exactly the purpose of a forum, either, just quietly.....

Cheers mate.

FIREWALL 02-23-10 02:25 PM

Quote:

Originally Posted by Bilge_Rat (Post 1277823)
Maybe I am missing something since I have read/seen the same previews/articles/videos everyone else has, but what piece of info makes everyone think this will be more lite than SH3 or SH4 when released. From what I can see it is will have the same realism settings as SH3/4.

You are missing something or, you need a eye checkup.:DL

The Speed Telegraph is some thing out of StarTrek.

No depth below keel. (as stated in Neals preview report)

Speaking of keels. No Keil Canal (come on Ubi, it's been done for you)

The Peri\UZO gui's done here are far superior to SH5's.

On the other hand there's plenty of GOOD stuff too. :yep:

As for buying it now. I think I'll be a window watcher for awhile. :DL

LiveGoat 02-23-10 02:29 PM

Wait, what?! No Kiel Canal? Is Kiel available at all in the game? :o

Bilge_Rat 02-23-10 02:30 PM

Quote:

Originally Posted by Turbografx (Post 1278001)
Well, it appears to inherit many of the shortcomings of SH3 (unmodded) e.g.

Lack of attention to detail in models and bugs carrying over from past games e.g. conning towers, propeller spin, submerged crew etc.
"Zippy" ships
Health point system
Cylindrical navigation
Lack of specific control (engines, trim, ballast)

and adds some new ones:

Now, I never played SH3 or 4 without mods, I waited 4-6 months before I got either. That said, I don't think SH5 will necessarily be any MORE gamey than 3/4 but I wasn't happy with those at release either. I was hoping the next game in the series would incorporate the best improvements from the mods as standard. I continue to live in hope that eventually things will get better at some point or that another group will start making subsims (fat chance they would be any better).

I was introduced to the subsim through Wolfpack, Aces of the Deep and Silent Hunter. These, while certainly far from perfect, had a number of realism features absent in more recent titles (before modding). My judgment also comes from the perspective of an avid flight simmer, a genre which has many very high-fidelity products.

I think SH5 may very well be a good platform for modding, and 6 months down the line I will buy it. I just don't think I would really call it an accurate simulator straight out of the box. Ubi marketing agrees, the game is classified as "action-adventure".

I do not disagree with your assessment.

Just an additional point, special crew abilities were already present in SH3 and SH4 and having the performance of the crew vary based on skill and experience is standard in most sims, whether land, sea or air based.

In other sims however, crew performance is based on military experience categories, i.e. "conscript", "green", "regular", "veteran", "crack", "elite". Obviously one mistake Ubi made was in using RPG type categories which would be more suited to Fallout 3 than Silent Hunter 5.

Nisgeis 02-23-10 02:33 PM

Quote:

Originally Posted by LiveGoat (Post 1278125)
Wait, what?! No Kiel Canal? Is Kiel available at all in the game? :o

Kiel will be there, but not the canal.

Bilge_Rat 02-23-10 02:36 PM

Quote:

Originally Posted by FIREWALL (Post 1278122)
You are missing something or, you need a eye checkup.:DL


I just got some new glasses, let me see if that helps...


....(cleans new rose tinted glasses)....


no, still looks the same...:arrgh!:

Heretic 02-23-10 02:41 PM

Quote:

Originally Posted by Bilge_Rat (Post 1278126)
In other sims however, crew performance is based on military experience categories, i.e. "conscript", "green", "regular", "veteran", "crack", "elite". Obviously one mistake Ubi made was in using RPG type categories which would be more suited to Fallout 3 than Silent Hunter 5.

I disagree that that is a mistake. It fits in with their larger strategy of making the game more accessible to the casual game by using terminology and concepts they are familiar with - levels, special abilities, that sort of thing. Sub sims, in particular, have a lot of specialized language and concepts. The 'dumbed down' interface and terminology are intended to reduce the learning curve for the 90% of their target audience who doesn't eat, drink, and sleep submarines. In any case, they're just text labels in some file somewhere. We can change them to whatever we want.

As long as 'our game' is still under there, I don't really care what they layer on top of it to attract the sales they need to justify making the game.

FIREWALL 02-23-10 02:45 PM

How many have bothered to CLOSELY read and look at screenshots of Neals Preview ?


http://www.subsim.com/2010_02/sh5/pr...h5_feb2010.php

Nisgeis 02-23-10 02:59 PM

That's not fair Firewall, making people read stuff and look at stuff to get information. For those that have the attention span of a flea:

http://www.subsim.com/2010_02/sh5/2010%2002%2007/sh5_intro/sh5%202010-02-18%2015-06-57-96.jpg

This has also been commented on, in the preview thread.

Those that have been watching will also have noticed that you can still plot courses over land, for your TC beaching entertainment.

gimpy117 02-23-10 03:17 PM

personally ill buy it if i feel like it. I bought Rise of flight and "endured" the "horrible" DRM it came with and had no big issues. sure, the server went down occasionally...but for a small Eastern European company their reliability was good. i dont think it will really be a problem with a company the size of Ubisoft

In short, Yes, i'll buy silent hunter 5 if it is the game that it looks like it will be.


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