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I've found this thread very interesting as an academic discussion.
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Well there's got to be an answer how to stop this.
How long do companys like Ubisoft and others need to have their products hacker free until they feel they've made a satisfactory profit. Maybe a set term for a drm stated on the packageing. |
One of the rationale put forth for the implementation of DRM is the prevention of launch-day piracy. Of course, the argument against this is to simply have the DRM removed after a few months. However, few (if any) companies do that. Thus, it seems like the rationale is just more spin to justify draconian DRM.
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If I had the answer to that Heritic I'd be a hero. :haha: Well to the paid customers and the Game Publishers. |
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The advantages would be the same dev team and engine could be kept on, which would minimise disruption and time lost in setting up a new titile and maximise the knowledge of the game engine being developed for. Also, there would be a steady income stream for the developer and steady improvements for the community. Even if people didn't want to play it, they could decide to 'donate' their money to support the genre. If the same title were continuously developed then we'd have, after a while, a very deep sim, with most of the issues addressed. Of course this would have to be done properly, e.g. not have the same bugs ignored over and over, like in the patches. It would have to be a serious attempt to better the product, not just dash for the cash. |
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Now, those games have been out for months/years. So, it is conceivable that the launch-day piracy 'threat' has long passed. Why not take it off and go with a less intrusive protection mechanism like simple ID#s the way Matrix does it? I think that there are plenty of folks who would gladly sit out a launch-day piracy scheme and patiently await the DRM-free version. |
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That old saying " Out of the mouths of Babes " :DL I would like to be able to hear Neal say "It Happened Here " :woot: |
The Storm Eagle DRM model caused me to pass up Jutland. They're such a small studio, I didn't think I could risk getting that final patch to make the game playable, if they went belly up.
Matrix games uses a serial number model. It seems to work pretty well, but they're an even smaller niche than sub sims and their games are cheap to make, relatively, and sell only a few thousand copies. I don't know the answer to this. Maybe there isn't one. I think it will end with the publishers just getting out of the PC market. |
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Run with it. :salute: |
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It's common around here for some to read Title and "maybe" bother to read first post then hit "Reply to Post" without reading most of the content. Then posting. This thread is to find maybe a solution we Gamers and Publishers can live with. As it stands now all will be hurt. |
Publishers would have to come up with new unique DRM for every new title. That is the only way I can see DRM semi-working (i.e. slowing down the piracy for the first few days/weeks). :hmmm:
But that would be costly and given the fact that the games would be most likely cracked anyways, I dont see publishers spending money on that. Best way to fight piracy is to a) have no DRM at all (intrusive DRM makes people pirate more) and b) make a game that is worth buying, put in some carrots why people would want to buy the legit game. For example, Steam is doing pretty good job with it's Steamworks thingy. Want to play the game online? Buy the game. SP portion has been cracked ages ago for these games, tho. :hmmm: |
Online play can be broken into too (this goes for steam as well), so called hacked servers which remove the check to see if the game is legit. But that is a side part of the scene, the main groups don't touch multiplayer in games. All they care about is the challenge of breaking the next hot DRM before anyone else does.
Also server chained and all the variations are defiantly breakable (there is nothing under the sun that cannot eventually be broken given time and desire). A lot of these small name companies' games haven't been broken, not because they can't be, but because the crack groups don't consider it worth their time to bother (not worth the effort). Anyhow there is no solution to this problem (other then some ultra draconian anti piracy system built into the computers themselves), the crack groups are not likely to stop any time soon (they are the entire reason piracy exists, as they are the ones that defeat the latest DRM). If gaming shifts almost entirely to consoles I would bet piracy will go up in those categories though it is harder to do then on a pc. People pirate for several reasons, the most obvious being why pay for something when you can get it for free. Some pirate to try before you buy (which I can't blame them for, we have all been burned by bad and/or broken games that aren't fixed before). Others pirate and buy what they can afford. There is no magic software based DRM, or even hardware (hardware does cut back on the number of potential pirates though, barring a hardware emulator). |
Edited: How to crack a game? Go ask your mom!
How to stop piracy? Buy the software! |
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Lets not get to technical. It might be taken the wrong way. This threads purpose is to discuss how to Stop it. |
I'm annoyed with SHV security method....
Somebody will need to answer this in the future: Did SHV DRM boost sales? I wouldn't want to play a game that work on the pretense that I'm playing illegitimate copy and the only to prove this by tying my gaming to a server. . . Why wouldn't just they make it like in ETW and make deal with steam? I have no plans to get SHV. |
It may boost sales, it comes down to how many will boycott vs how many are not willing to wait long for a pirate copy and will end up buying because of it. I suspect though at least for this game it may end up biting Ubi in the butt. For main line games though it will probably be quite successful. I do see their new DRM concept working from the perspective of delaying the time between release and the game being broken. To defeat the system they will have to either hack into the server to grab the missing material, or play the game and copy it as it comes over the net. Both would be time consuming.
Me as a rule I don't buy games I may not be able to play 5-10 years down the road. So I don't touch steam games, games with limited installs, games that require online activation, etc. |
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Instead of listening to us and hearing our voices the ones who have supported them for years. spending our hard earned cash for valued advices they just screw us with DRMs and crappy games. Most games today are buggy as hell or DRMed to the max. PC is in the firing lines in favor for cheaper produced console games. Its always easier to point the finger then just looking into the mirror. There tactics with the console is about control.. They is little or no options to add value to a console game. PC games can be modded and depending on your rigs power you can have more eye candy. Firewall I understand what your trying to get at. I do.. but if the companies don't care what we want... there will never be any balance. They know most people are suckers.. They buy there crap.. That's how they're going to survive on the general players.. Hardcore gamers are screwed.. They dictate how much you can play, how much you spend and what you like or don't like.. That not a fun game.. Not for me it isn't.. I can't speak for the masses.. I like to control what I install, I like the game values that fit my wants. I like to spend what I feel is fair.. Otherwise let them rot and die. Good riddance.. :yep: |
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It would work the way many board games do. You pre-order your DRM-free game, give them your credit card number, and when the DRM comes off, they can take your money. That would be powerful vote with your dollars. "Here UbiSoft, take my money as long as you give me what I want." Of course, that would require someone at UbiSoft having the temerity to admit that there might be slimmest possibility that their current business model might be wrong. |
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