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I see this theme is not popular...
And I do not see sense to continue it... :yawn: |
It is most certainly popular and very much appreciated by me Anvart. I have been very busy at work but did manage a quick test and it looks superb.
Best Regards Aces |
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People are paralyzed due to joyful expectation.... :up: |
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Let me say these two things to that: First the most User wait longing for Release to the "Diesel Room Interior" from Flakmonkey who have only their focus AT THE MOMENT to that MOD, but your mods are nevertheless no less important, on the contrary! Second is for the most User the both Submarines Types VII and IX more important than Type II ! It means, when you do your work on Type VII and/or Type IX you become -in MY Opinion- MAYBE? more Replies as now ! BUT: For me and all Users you do a fantastic work and all your MODs are for me "MUST HAVE" MODs ! Please, please continue your work...!!!!:rock::rock::yeah::up: Best regards, Magic |
Well said Magic1111, I think that when the Type VII boats are included in this excellent mod then there will be a LOT more interest.
I most appreciate any and all mods that improve the historical accuracy and enjoyment of SH3 and this mod falls most firmly in that category. Best Regards Aces |
This looks to awesome to pass by!!:yep: once DD & FM's mods are completed I must give this a go.:yeah:
Thanks Anvart, great mods.:salute: |
I think this is very cool! I haven't posted because I can't even play the game right now.
But when I can I will be using this mod!:rock: |
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... but i'm Alexander... shortly - Alex... :up: Quote:
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But i have begun from the beginning... from the technical point of view there is no difference in mod for Type 2 or Type 7/9... And for GWX-mod it's easier to make, than, for example, for WAC... because in GWX-mod there are less errors... Quote:
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You have encouraged me well... and continuation follows... :D |
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Best regards, Magic |
This is great for the type II, are you likely to do one for the the type VII also?:hmmm:
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Best regards, Magic:salute: |
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I have not enough free time now... But I do! :03: |
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Turm2A_1, Turm2D_1, Turm2D_2, Turm7c_2, Turm7c_3 testing...
Hi, all.
The first post is updated... Now you can test pennants for Turm2A_1, Turm2D_1, Turm2D_2, Turm7c_2 and Turm7c_3... Good luck. Feedback plz! |
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Edit: I thought I'd cheat and try the Torpedo academy then return to Kiel, periscope rises but no flags shown with either Ctrl+PgUp or just PgUp, will have to wait till I return from next patrol!! |
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For raising/lowering of pennants some conditions are necessary... look the first post... Watch Officer should be on the bridge and the submarine state should be InHarborNeutral or InHarbor... look pic's: http://www.subsim.com/radioroom/showthread.php?t=161775 #2 two last pictures... and look #3 in this thread... P.S. I tested in single mission (the submarine is in port) and all works well... |
Ah, I thought harbour would be within 10km or so, I will get closer, I notice normally when close to port the men always just admire the view, is it within this area?:hmmm: Thanks.
Edit: I started a new career with VIIb in harbour before leaving I press ctrl+PgUp this raises the periscope but no pennants, pressing PgUp on it's own does nothing, the WO responds ok. I will wait for others to try it out, I'm missing something, do you have to be returning from patrol? do you have to edit the eqp file, or should it work with default?:hmmm: |
@ Anvart
What a great idea for a mod. It has always been a wish of mine to be able fly pennants on returning to port. I am a bit Technologically Challenged, but I will give it a try after my next patrol. It is a shame that more people don't know about it. I will put up a link in the Enigma Flotilla sub-forum. Thanks for all the hard work. Fido:salute: |
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Read attentively first post... now (for the test) you have pennants only for Turm2A-2D, Turm7c_2 (Type7c/41 1942) and Turm7c_3 (Type7c/41/42 1943)... |
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but yet it's test version... :D |
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