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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Sub Exterior Lightmaps... (https://www.subsim.com/radioroom/showthread.php?t=161617)

LGN1 02-11-10 12:01 PM

Hi Flakmonkey,

you are welcome. I am glad I could help you once, too.

I guess it would be the best if someone could reclone the AI subs because the files of the player's sub are more often modded than the AI subs. Unfortunately, I don't know how to clone the sub :oops:

Cheers, LGN1

urfisch 02-12-10 07:25 AM

yeah, the lightmaps are missing on many objects in the game...also the ships look like "plastic" cause of this...so your idea is really nice!

flakmonkey 02-12-10 07:40 AM

Quote:

Originally Posted by urfisch (Post 1265590)
yeah, the lightmaps are missing on many objects in the game...also the ships look like "plastic" cause of this...so your idea is really nice!

Its actually easier to add to the ships than it is to subs due to most ships having fewer parts and usually only 1 material, i normally dont get close enough to enemy ships to notice the lack of shadows though.

Id love to add this to everything in the game but it would probably be too much texture data, after all each lightmap is another texture to load.

+Does anybody know which dat contains the meshes for the radar, specificly the one that wraps around the front of the tower?? Ive looked everywhere and cant seem to find it.

onelifecrisis 02-12-10 09:58 AM

Nice :DL

SquareSteelBar 02-12-10 01:13 PM

Quote:

Originally Posted by flakmonkey (Post 1265611)
...+Does anybody know which dat contains the meshes for the radar, specificly the one that wraps around the front of the tower?? Ive looked everywhere and cant seem to find it.

I think it's sensors.dat in Library folder...

flakmonkey 02-12-10 08:43 PM

By now you guys know i like to tease you with pretty pictures, so heres a few more....

Seriously though the first part of this mod is ready to release, it will be for the VIIc only and include lightmaps for turm1,2 and 4(the uflak), there is currently an issue with turm3which is why its not there. The mod doesnt alter the skins so its compatible with whichever skin you are using.
Its 1:43am right now and im struggling to keep my eyes open so i`ll upload the mod first thing in the morning.

http://img692.imageshack.us/img692/6...mparisson3.png
http://img141.imageshack.us/img141/2...mparisson2.png
http://img222.imageshack.us/img222/9...mparisson1.png

+ sorry for the large images, i could have sworn i selected resize when i was uploading them!

DivingDuck 02-12-10 08:50 PM

You obviously have too much time. :D
Besides of that the shots are looking brilliant.

Regards,
DD

Sulikate 02-12-10 09:13 PM

Brilliant work indeed. Looks way better then default texturing.

FIREWALL 02-12-10 09:40 PM

I just knew it, I just knew it. Alot more can get wrung out of SHIII\GWX3. :woot::woot::woot:

Thx flakmonkey and all. :salute:

misfitdreamer 02-13-10 02:42 AM

it definitely seems to make the details on the sub stand out. : )

Hitman 02-13-10 02:42 AM

GORGEOUS :woot::woot:

urfisch 02-13-10 05:18 AM

its a difference like night and day...great!!!

LGN1 02-13-10 05:47 AM

Hi Flakmonkey,

great work!!! :up: Fantastic!

Just a small question: Could you please add your twisty periscope thing to the turm dats? I guess many people like to use it and if you can add it, not everyone has to do it by his own.

Cheers, LGN1

SquareSteelBar 02-13-10 06:49 AM

Quote:

Originally Posted by SquareSteelBar (Post 1265955)
I think it's sensors.dat in Library folder...

Hi flakmonkey,

do you mean these?

http://img404.imageshack.us/img404/7349/radart.jpg

They're really in Sensors.dat...

flakmonkey 02-13-10 07:50 AM

Quote:

Originally Posted by SquareSteelBar (Post 1266610)
Hi flakmonkey,

do you mean these?

http://img404.imageshack.us/img404/7349/radart.jpg

They're really in Sensors.dat...


Thanks ssb, i found them:up:

Jimbuna 02-13-10 07:53 AM

This is looking really swell fm http://www.psionguild.org/forums/ima...s/thumbsup.gif

Wolfstriked 07-23-11 08:07 PM

Sorry to bump old post but is this already in Supaaa Dupaa turms by Ace?

Myxale 07-24-11 03:16 AM

It is!

Wolfstriked 07-24-11 08:07 AM

Thats great news n=and really makes the sim look amazing.

Robert Driscoll 05-11-12 08:11 AM

Love all of these mods! - adds so much to the reality of the game. I can't sail without the NI /open hatch mods now. But I never survive far enough into the war to use all these fancy radar and antenna bits and pieces.

Hey how come I'm a bilge rat?


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