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I entered my job as a Junior Programmer when I was 21. Since I'm outsourced, as the vast majority of people working here, I think I'll still be Junior until I am 50, or until I leave to another corporation where I'm a little better paid. :shifty:
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but i strongly believe, there are still a lot of people who like to have some deeper goin game content. and this niche (it always was!) will not die. |
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Whether you see creating such games as art or as a business, both aspects are influenced by social trends. And always where. But trends also change and old habits experience some kind of reappearance over time. Like I read about the other day that those career-orientated families with few to no children getting out of fashion again and somewhat larger families are having a slight comeback, at least in Europe that was. So style and taste in gaming, movies, music and many other things that are influenced by society might change back too. Another possibility is that society as a whole won't slow don't but that individual people will start searching for some slow down in their lives which could lead to a more thought-full approach of gaming as well. |
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I've played shooters from the beginning, starting with Wolfenstein3D. I spent many years playing the Rainbow6 and Ghost Recon series. I liked these games for the same reason I like Silent Hunter... lots of brainwork and planning that pays off when you get a finely calculated attack. 20 minutes of anticipation followed by 2 minutes of excitement will get your heart pumping! COD4MW2 was just a non-stop barrage of "action." Definitely made with the ADD generation in mind. You become numb within the first 10 minutes of the game. The excitement is gone, because you're just constantly mowing down enemies, 100% of the time. It never slows down. Anticipation never builds (except for the couple of missions where you're sneaking around, but even there you're being directed where to go and what to do, so you can't plan anything.) |
Ah these kids today with their Rock and Roll :damn:
Kids! I don't know what's wrong with these kids today! Kids! Who can understand anything they say? Kids! They a disobedient, disrespectful oafs! Noisy, crazy, dirty, lazy, loafers! While we're on the subject: Kids! You can talk and talk till your face is blue! Kids! But they still just do what they want to do! Why can't they be like we were, Perfect in every way? What's the matter with kids today? Kids! I've tried to raise him the best I could Kids! Kids! Laughing, singing, dancing, grinning, morons! And while we're on the subject! Kids! They are just impossible to control! Kids! With their awful clothes and their rock an' roll! Why can't they dance like we did What's wrong with Sammy Caine? What's the matter with kids today! Oh and another thing GET OFF MY LAWN! :D |
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I have to say, I disagree with the notion that it's the kids' fault :D From what I am seeing, there are plenty of young people who enjoy things like a good book, strategy game and other "sophisticated" activities.
I put the blame squarely on the guys in suits. For them, indeed, "Today everything has to be quick." They want to make a quick buck, and so they choose the quick and easy path: make a game with great graphics that will look good in the previews (those previews are not just meant to impress the public, but also the other suits in the industry), and cut corners and development costs where actual gameplay is involved. They know this will look good on their resume, so after two or three projects they can move on to something else. It's a phenomenon you see in all sectors, not just the games industry. All that talk about "gearing the game toward the casual player" is rubbish corporate speak and they know it. It's all about maximum profit for minimum input. In the times when the market wasn't dominated yet by a handful of big developers/publishers, companies thrived on the reputation of their products. These days this has become unimportant: instead you generate quick cash so you can buy out your smaller competitors. Darn it, I want a revolution :arrgh!: |
I have a theory to;
I'll be playing alot more GRAW2 in the future since the latest PC build can deal with it full bore. Funny thing about that I have local saves and it's by Ubisoft so they still get their 9$. |
Good theory, Meo. I think today's shallow movies and games reflect the shallowness and short attention spans of many sheeple, especially younger sheeple. These corporations are in it for the money, and only for the money. They don't give a crap about a few hardcore players who want realism. They are giving the shallow masses what they desire.
I think it's now safe to say that SH5 will most likely be an online arcade game. :dead: |
Lay off the Kids, they just thrive on on what us adults feed them.
feed them crap and they will adjust to crap. |
One interesting question is the degree to which the game industry became a business and not an art. Really clever, long-lasting gameplay is generally a thing of the past.
These days it's all flashy graphics to catch your eye but the underlying game is shallow/boring. As someone said, it's a bit like music. I think music videos are one of the worst things to happen to music, as they all end up looking like some soft-porn with hyperative elevator music behind them. Once you needed clever, entertaining gameplay to keep you interested, as the graphics were really fairly basic. Similarly, companies needed to get their games right on release as they couldn't be patched via internet. In short, they were an evolution from board games. Now they are flashy, pretty emptiness, with poor AI and often shockingly poor quality issues. When in doubt, blame the marketers. They'll dumb anything down and cheapen it in nearly every sense of the word as they are remunerated wholly by sales, and not long-term customer retention. |
Some FS add-on planes do have a steep learning curve before you can fly it.
And as far as I know they sell well and comes with a price tag. It's not what the market needs but the publishers needs to push out a game asap. It's far more easier to give a command like crash dive in a so called "simulator" then push all the buttons yourself to do the same job. So it's not the gamer who is hasty 'cos he can spend 10 hours a day to play a game but the game industry who's in a rush to make profit. Mud |
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as i fear it,silent hunter 8 will be a 3-D movie on wich you can select "win-lose" at the beginning. after that you sit back and view the game,sometimes you will be forced to add some upgrades(maybe they will include an "automatic upgrades") but your greatest worry will become that the pizza is delivered before your sub attacks a convoy! after a beautifull fight(auto screenshots included),you will then be able to share the results on this forum in stunning 3-D(and for those with a better computer with smell of the sea and oil included). some of the older generation will then shock the newagers with their stories about silent hunter 5 where you had to make every dicision yourself and could not let go of the mouse(mouse?what is a mouse?) while scanning the horizon without risking to miss an airplane... :zzz::zzz::zzz: |
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I guess the best thing to do is not having too much expectation for early march, although it would be somewhat hard now to have high expectations. :-? |
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Mud |
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:hmmm: . |
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I’m always amazed at the easy he can do all this at seven. He plays with others in his street after school and they are playing as a team and talking to each other with head sets…Its quick instant these days. God knows at seven I was probably out on my bike and at best remember waiting for ages for BBC Model B games to load up or worse still spectrums with there tapes loading up and lets be honest they looked crap but we loved them. "Elite" anyone! |
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