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Well, you gotta admit with only one eye he (by default) must be twice as good as any other lookout. So I guess that's why he got the job. :har:
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I could possibly put up with the deficiencies and lack of knowledge of the writer as probably the limitations of the game would probably not reveal these in gameplay.
But OSP kills the game--TOTALLY! |
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If that's the case then having a crewmember who wears glasses (particularly a navigator, who I'm assuming would probably also be the senior man of one watch crew) is not a realistic possibility. Not sure about Ol' One-Eye, but I'm guessing that even having been dandled on Onkel Karl's knee as a wee babe probably wouldn't get him a pass either, unless - does it say he lost the eye while already in the service? Either way he should have an eye patch, and I can't see an eye patch. At least an eye patch would be sexy. :O: |
Maybe this time the ridiculous crew ability can be disabled in the realism options. And the glasses. And the one-eyed guy. And the cheesy stuff :woot:
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Oh, that is just rude!:rock: |
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Maybe the guy with the glasses is too attract the Harry Potter crowd? :hmmm: |
"Benno begins to cry if stress is too high."
Shoot me now. Just, please, end the pain. "The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons." Please, make it stop. "His personal hobby is playing the violin; about as bad as he cooks..." *Sigh* :shifty: |
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Or maybe they kept putting them in backwards. Or loading 20mm in the deck gun. Or trying to load 8.8cm in the flak gun. Who knows what those crazy sailors will do without the right man to tell them how? |
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Well the Dev's said that the men's appearance was completely moddable. Maybe we can give our cycloptic watch officer a makeover. :03:
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Isnt it getting better and better.Maybe after each mission we will be able to chose to give our officers more training to get new abilities.
I am just left speachless, what a great depths of realism this game has reached... even better "Silent running - while in silent running, everything stands still, from engines to people moving. The boat will become almost invisible for enemy sonar." it seems crew of the uboat can affect how enemy sonar works... |
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True fact. |
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Does the torpedoman have gunnery as a second qual? |
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Not much use in combat, really, but when we return to base our pennants are simply fah-bulous. |
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