![]() |
No piracy here.
The Management |
SH5 = 45
Without DRM + $10 (basic requirement, just plain common sense to me) Type II sub + 8 Type IX sub + 25 Type XXI sub + 0 (no interest) war extends till 45 + 5 stormy seas + 0 (basic stuff!) various soups + 5 reliable server for MP + 0 AI units using Torpedoes +25 Printed Recognition Manual + 3 Hardcore settings with
Keep the Game developpers on board to Help in support of their own product/creation (another year of anwering questions and developping modding tools) + 10 Total i would pay for SHV = 141 Euroes. and an extra 10 balls to increase the Dev teams living conditions (more offduty time, increased pay, health insurance and whatnot) 151 then. |
Gabuchino, you just said you would help crackers, or support them.
you are swimmming with the sharks... act now and edit that crap! |
Shouldn't pay extra for something that shouldn't be there to begin with. :down::down:
|
Hell no. :shifty:
|
no.
|
Quote:
|
Quote:
Second point : for 80 $ I want a gigantic box, with a 300 page manual that decribes not only the how to use the sim, but also the tactics used. I want maps, and features, lots of features in the game itself (dynamic campaign, multiplayer on the internet and lan, possibilty to host an ongoing campaign in multiplayer etc..). Throw everything and the kitchen sink in. Anything less would be unacceptable. Oh and no phone home system. |
That's just like saying
"Will you pay for us not to break yer legs?" |
No, neither would I pay an extra $10 for someone to spit on my cheeseburger.
|
The hackers will get it for $0 and no DRM, while the people who actually purchase it will be treated as criminals with a highly restrictive DRM. :wah:
Remember that Ubi tried to say that the absence of 1944/5 and only one type of boat was a feature, as if lack of content could ever be a feature, but in this case removing the DRM might work. |
I wouldnt pay to have the DRM/OSP removed
However IF the game had been 10£$ dearer without DRM/OSP in the first place I would have happily paid it There's a difference there |
Quote:
|
Quote:
To pay ANY money to have it removed now would be extortion and "bait and switch", and I couldn't support that on the principal of it.:nope: If, however, they needed to charge more in the future to increase their profit margin, through honest customers, to negate the influence of pirates, then that would be acceptable. At this late date, paying to have DRM/OSP removed would be like paying the Mafia "protection money" to ensure that the same Mafia wouldn't send it's goons to your place of business to trash the joint... Unacceptable.:down: |
Yes, I would. So would---and do---all of you already.
Prices need to be set to cover expenses, and make profit. Short of this no new games get made. Piracy mitigation is a cost to the publisher, and there are opportunity costs implied with NOT mitigating piracy (lost sales). The price of the product SHOULD reflect this. If games need to be $100 because of piracy, so be it, I'll happily pony up what is required for a game I like. Look at professional software packages like Photoshop. They have the same piracy issues. Those of us with legit copies pay a premium. That's one business model, another is to charge so little that piracy is not worth the trouble. Clearly that is not a model pursued by larger companies, so it must not be viable---though the iPhone app market might be proof that it does work for programs with low dev costs anyway. |
Quote:
and there is a third: open source software GPL - GNU there's a lot of good and even better than the "expansive" professional software programmes out there. and there are even companies which do the distribution and have successful business-models |
No, I would not.
It would be like I should pay extra money for McDonald's so I could take my hamburger with me... -RC- |
Quote:
Open source? How on Earth to the devs feed their kids under that model? I'm serious, enlighten me. I'm not a shill for this OSP crap in case you haven't been reading my posts, BTW. I'm not buying because of the possible limitations to me playing (assuming there is ever a fleet boat version since I don't do u-boats). |
Yes.
|
Quote:
be assured I know your posts and your point of view in this matter and my former post was not intended insulting you. how open source can survive? easy to say: they deliver the SW with great manuals, you'll get tech-support if wished and paid, they even offer educational training to you and your employees if wished. this all is not for free. but the core-SW is. and this SW isn't built just by a close-knit dev-team, no! there are several thousend programmers the world over who work in the progress of this specific SW. this is (in short) their business-models. some examples of companies which are (partly) involved: IBM, RedHat, Novell, Sun, etc ..... but there are (thousands of) smaller ones as well edit: adding some of the applications Firefox, Thunderbird, OpenOffice, Apache, .... and of course a lot of opering systems like: Solaris, Suse, Mandriva, ubuntu, etc |
All times are GMT -5. The time now is 05:33 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.