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-   -   Questions, questions & more questions.. (https://www.subsim.com/radioroom/showthread.php?t=160054)

Jimbuna 01-10-10 09:54 AM

Quote:

Originally Posted by SilentEnemy (Post 1233444)
[Noob question detected] Hi, I'm new here and I want to know how to use the guns in storm if I have an unpatched version of SH3 :hmmm: "StormConditions" line has no effect :-?

Here ya go: http://www.filefront.com/12858195/GW...eather_Guns.7z

Quote:

Originally Posted by Wreford-Brown (Post 1233497)
The mod you're looking for is one of jimbuna's mods.
He'll be along on a second to give us the link...

jim, where are you???

Better late than never :DL

Sailor Steve 01-10-10 05:06 PM

Quote:

Originally Posted by SilentEnemy (Post 1233730)
So there :D I was confused of that splotch :haha: but I can't patch it to 1.4 because it says that some files have an unknown version even if the game it's freshly installed :x so I guess there's no other way patching the game ?

That note almost certainly means that you have a newer version of the game, and it's already patched.

Quote:

Originally Posted by cawimmer430
Just to clarify. If I come across a convoy with neutral ships, I can sink them just like that?

No. You will still recieve negative renown for sinking them. The game is boggled in that respect.

Jimbuna 01-10-10 05:34 PM

<FOR THE PURPOSE OF CLARITY>

If you attack any vessel of a country designated as neutral.....every vessel of said country will regard you as hostile for the following 24 hour period.

Sailor Steve 01-10-10 11:40 PM

Quote:

Originally Posted by SilentEnemy (Post 1233686)
Yup, I'm completely blind because I still can't see the version :damn: here's a screenshot of main menu http://img511.imageshack.us/img511/6336/sh3.png

The only numbers I see are 17/10655-76575 and 16835.... so ? :-?

:rotfl2:

Sorry. Your screenshot doesn't show your whole screen. I just looked at mine and they are little tiny numbers just out of your shot on the bottom right.

KL-alfman 01-11-10 01:51 AM

thx to sailor steve, in my answer was a small mistake!
the version-nr is on the bottom right (directly under the "splotch", as you called it).
I haven't paid attention to this sign for some time now, so I couldn't remember correctly. sry for this.

SilentEnemy 01-13-10 10:16 AM

Sorry for being late :D

Jimbuna, as I said, "StormConditions" has no effect since I have the stock game, no patches installed. But I've solved this problem by editing the weather in scene.dat file and checked the option to apply the weather from scene.dat file to any mission/career.

More questions incoming:

-If I have flooding in my submarine, the sub's flooding speed will be affected by its current propulsion speed? If I'm moving, the flood will move faster?

-When I'm returning to base from my patrol, the time to travel the distance between my location and the base location will count?

Rangoon 01-13-10 10:40 PM

Quote:

Originally Posted by SilentEnemy (Post 1235650)
When I'm returning to base from my patrol, the time to travel the distance between my location and the base location will count?

Perhaps someone can correct me, but I used the RTB function once and it did not seem to advance the time at all. I'm using GWX 3.0 for what that may be worth. As I recall the time the mission ended was the same time as when I selected RTB.

Dissaray 01-14-10 01:43 AM

I think the RTB time is the time the game records as the end of the mission. At least that is what I have seen too.

As for flooding faster while moving; I don't think it works like that. I use propulsion to keep from hiting crush depth in caises of dire flooding. If you are sinking aft first you can throw your engeins into forward motion and stop your sinking and if bow first you can back up. That trick has saved me a few times now.

Rangoon 01-14-10 02:08 AM

Quote:

Originally Posted by Dissaray (Post 1236176)
If you are sinking aft first you can throw your engeins into forward motion and stop your sinking and if bow first you can back up. That trick has saved me a few times now.

Nice...I'll have to try this. :salute:

Jimbuna 01-14-10 10:32 AM

Flooding isn't accelerated by the speed the boat is travelling.

SilentEnemy 01-16-10 09:38 AM

Thanks for the answers :up: and of course for that trick, Rangoon :yeah:

Sorry if this question has been already posted but I can't find where can I increase the damage the torpedo and deck/flak gun can make :oops: I saw somewhere that in library/shells.sim can be done but I don't know where exactly, so if you can help me please :-?

Later Edit: New stupid question :D in main.cfg if I set TimeStop to -1 when I pause the game it will run backwards? I'm afraid that this will lead to a CTD :haha:


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