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-   -   First Mod/ First Modder? (https://www.subsim.com/radioroom/showthread.php?t=159035)

TDK1044 12-16-09 09:12 AM

Quote:

Originally Posted by jimbuna (Post 1219985)
Does anyone recall what the first SH3 mod was? :hmmm:

My guess would be the green lamp mod.

AVGWarhawk 12-16-09 09:22 AM

The first mod is normally called a patch. :shifty::D

Ragtag 12-16-09 09:23 AM

My guess for the 2 first user mods will be enabling swaztika and a nomograph.
I definatly want the nomograph :D

Ragtag 12-16-09 09:25 AM

Quote:

Originally Posted by jimbuna (Post 1219985)
Does anyone recall what the first SH3 mod was? :hmmm:

The first one was enabling swaztika on flags and the deck of the Bismarck. I remember it well due to the wide discussions around the matter.

Sailor Steve 12-16-09 10:08 AM

Quote:

Originally Posted by Ducimus
Have fun digging through several years worth of archieves. :haha:

Okay!:sunny:

So far I've found a thread complaining that UBI changed the shipping date for the US from March 15 to March 16, 2005. I don't remember at all, but it would seem people started playing the game on one of those dates, at least in Europe.

On March 16 there were a lot of posts about "Finally got it!"

The oldest post in the Mods Workshop forum is dated March 14.

There is a post dated March 15 asking for a Gibraltar mission, with Martes86 saying he will give it a try.

On March 20 OfficerPuppy (AKA Gian) put up the first original SH3 Das Boot Sound Mod, featuring a few sound files he had changed.
http://www.subsim.com/phpBB_archive1...ic.php?t=30134

But it would seem that Ragtag is correct. This thread posted the same day http://www.subsim.com/phpBB_archive1...ic.php?t=29832 refers to an existing mod adding the Swastika to the Kriegsmarine flag. The link within the thread is dead, so the date of the original release can't be read, but the wording confirms that that mod already existed on another board.

Congrats to Ragtag for his excellent memory!:rock:

But if you want to have some real fun (and have a lot of time to waste) read these posts about the speculation for SH3, a year before that one was released:
http://www.subsim.com/phpBB_archive1...=0&start=11300

The very first post complaining about "No wolfpacks":
http://www.subsim.com/phpBB_archive1...ic.php?t=29382

Ragtag 12-16-09 10:33 AM

How can one forget ;)
I actually dug out SH3 from my dusted shelf and installed it again. Having a blast up in Scapa atm :)
Somehow i actually like the atmosphere in SH3 better than SH4 for some reason even though i play SH4 weekly. Oh well, better enjoy these games before SH5 comes out :)

karamazovnew 12-16-09 10:53 AM

Quote:

Originally Posted by Sailor Steve (Post 1220270)
But if you want to have some real fun (and have a lot of time to waste) read these posts about the speculation for SH3, a year before that one was released:
http://www.subsim.com/phpBB_archive1...=0&start=11300

:har: So cool. For a few moments I actually thought I was back in the SH5 section.

Check this out:

KWolfe 16 Jan 2004:

Quote:

I wonder how the crew is managed!?
For shure they will bleed and die... and I hope there will be funerals if the others will survive after a DD attack.
Maybe a medic will come in handy...
Sound familiar?

jimbob 12-16-09 11:03 AM

Does fixed exe count?

:har:

If not, usually first things to go off in any new game is those stoopid bik files in intros.
That's not a MOD per se.

Then it's the keyboard preferences, find the file that has the info if the game does not have options inside.

Such as the case in SH3/4.

I still use the KeyChanger 1.3 sometimes.

:)

Sailor Steve 12-16-09 11:39 AM

Quote:

Originally Posted by Ragtag (Post 1220294)
How can one forget ;)

I did, and people usually complement me on my memory.:dead:

Quote:

I actually dug out SH3 from my dusted shelf and installed it again. Having a blast up in Scapa atm :)
Somehow i actually like the atmosphere in SH3 better than SH4 for some reason even though i play SH4 weekly. Oh well, better enjoy these games before SH5 comes out :)
I still give SH3 and SH4 roughly equal time, so SH3 for me has never been on a "dusted shelf". Almost two years in a storage unit, but that's another story.

Jimbuna 12-16-09 03:57 PM

Well researched Steve and well remembered Ragtag http://www.psionguild.org/forums/ima...ies/pirate.gif

@Ducimus...IIRC the HT mod was my first addition.

-SWCowboy. 12-16-09 08:19 PM

I might do some skins if I get the game... who knows :ping:

THE_MASK 12-27-09 06:14 PM

If someone could mod these into SH5 i would be very happy . http://www.myvirtuallady.com/

Brag 12-27-09 08:23 PM

Quote:

Originally Posted by Sailor Steve (Post 1220270)
Okay!:sunny:




The very first post complaining about "No wolfpacks":
http://www.subsim.com/phpBB_archive1...ic.php?t=29382

That was before I was born :D:D

Wolfgang42 12-28-09 12:02 AM

A Toilet.....:yeah:

danurve 12-28-09 02:54 PM

Quote:

Originally Posted by AVGWarhawk (Post 1220237)
The first mod is normally called a patch. :shifty::D

Indeed . :|\\

I'll be happy if the release date is met.

sunvalleyslim 12-31-09 01:10 AM

Quote:

Originally Posted by -SWCowboy. (Post 1220616)
I might do some skins if I get the game... who knows :ping:

Can't wait SWCowboy....love your skins......:salute::salute::salute:

LukeFF 12-31-09 02:42 AM

I plan on bringing RUB back to the scene. :D

Webster 12-31-09 02:26 PM

Quote:

Originally Posted by LukeFF (Post 1227872)
I plan on bringing RUB back to the scene. :D

:yeah: :woot:

THE_MASK 01-02-10 06:18 PM

How much easier will it be to mod sensors with this sensor range graphic .

http://img263.imageshack.us/img263/5796/sense.jpg
Also with the interior flooding i can see a huge improvement in not being able to dive with big holes in ya sub , i hope .

JScones 01-03-10 02:11 AM

Quote:

Originally Posted by LukeFF (Post 1227872)
I plan on bringing RUB back to the scene. :D

I wonder if Beery will reappear. :hmmm:


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