![]() |
Quote:
|
The first mod is normally called a patch. :shifty::D
|
My guess for the 2 first user mods will be enabling swaztika and a nomograph.
I definatly want the nomograph :D |
Quote:
|
Quote:
So far I've found a thread complaining that UBI changed the shipping date for the US from March 15 to March 16, 2005. I don't remember at all, but it would seem people started playing the game on one of those dates, at least in Europe. On March 16 there were a lot of posts about "Finally got it!" The oldest post in the Mods Workshop forum is dated March 14. There is a post dated March 15 asking for a Gibraltar mission, with Martes86 saying he will give it a try. On March 20 OfficerPuppy (AKA Gian) put up the first original SH3 Das Boot Sound Mod, featuring a few sound files he had changed. http://www.subsim.com/phpBB_archive1...ic.php?t=30134 But it would seem that Ragtag is correct. This thread posted the same day http://www.subsim.com/phpBB_archive1...ic.php?t=29832 refers to an existing mod adding the Swastika to the Kriegsmarine flag. The link within the thread is dead, so the date of the original release can't be read, but the wording confirms that that mod already existed on another board. Congrats to Ragtag for his excellent memory!:rock: But if you want to have some real fun (and have a lot of time to waste) read these posts about the speculation for SH3, a year before that one was released: http://www.subsim.com/phpBB_archive1...=0&start=11300 The very first post complaining about "No wolfpacks": http://www.subsim.com/phpBB_archive1...ic.php?t=29382 |
How can one forget ;)
I actually dug out SH3 from my dusted shelf and installed it again. Having a blast up in Scapa atm :) Somehow i actually like the atmosphere in SH3 better than SH4 for some reason even though i play SH4 weekly. Oh well, better enjoy these games before SH5 comes out :) |
Quote:
Check this out: KWolfe 16 Jan 2004: Quote:
|
Does fixed exe count?
:har: If not, usually first things to go off in any new game is those stoopid bik files in intros. That's not a MOD per se. Then it's the keyboard preferences, find the file that has the info if the game does not have options inside. Such as the case in SH3/4. I still use the KeyChanger 1.3 sometimes. :) |
Quote:
Quote:
|
Well researched Steve and well remembered Ragtag http://www.psionguild.org/forums/ima...ies/pirate.gif
@Ducimus...IIRC the HT mod was my first addition. |
I might do some skins if I get the game... who knows :ping:
|
If someone could mod these into SH5 i would be very happy . http://www.myvirtuallady.com/
|
Quote:
|
A Toilet.....:yeah:
|
Quote:
I'll be happy if the release date is met. |
Quote:
|
I plan on bringing RUB back to the scene. :D
|
Quote:
|
How much easier will it be to mod sensors with this sensor range graphic .
http://img263.imageshack.us/img263/5796/sense.jpg Also with the interior flooding i can see a huge improvement in not being able to dive with big holes in ya sub , i hope . |
Quote:
|
All times are GMT -5. The time now is 03:12 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.