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-   -   [REL] Admiral Scheer for OM v101 (https://www.subsim.com/radioroom/showthread.php?t=158762)

lurker_hlb3 01-08-10 07:43 AM

Quote:

Originally Posted by Akula4745 (Post 1232613)
Yep, it was a mess... many thanks Lurker!



EDIT: Lurker - all I can find is AS_for_OMv102 - where can I find AS_for_OMv105?


It was a typo, the version is 102

Akula4745 01-08-10 11:07 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1232736)
It was a typo, the version is 102

Ok sir... off to enjoy the new goodies! Thanks again!!

de vliegende hollander 01-09-10 01:20 PM

This mod covers the period from Sept 1940 to Dec 1943 and has the Admiral Scheer assigned to two distinct areas to mimic historical operations, “Group West” (Sept 40 to Feb 42) conducting operations in the North / South Atlantic and “Group Nord” ( Feb 42 to Dec 43). The dates used for these operations are “semi-historical” and are a bit longer that real life for gameplay purpose. Home base for “Group West” is Gotenhafen in Poland with a start date of September 1st 1940 and Narvik for “Group Nord” with a start date of March 1st 1942. If you start a career with “Group West” you will receive a “automatic” transfer to “Group Nord” in Feb 42 ( there will be a message that informs you of the transfer )


how can you change scheer to a other flotila ?
i try it it ti change but it's difcult with al those flotila's and bases
hope that you can help me
grt henk

Quess that nobody can or wil help THANKS

DirtyACE 02-10-10 08:12 AM

I just started playing with this mod. So far it's pretty incredible. Never thought I'd be able to command a surface vessel in SH.

Anyway, I was going to my assigned patrol area when suddenly my radar picked up a task force to the west of Scotland (south of my own position). I decided to investigate. It was kind of risky since Admiral Scheer is a pocket battleship, not quite the same as the real thing, like Bismark or Turpitz. So we are steaming ahead, almost directly at the task force. Then I discover that it has 3 Tribal DDs, 2 Kent Class HA, and 1 Repulse Class BB.

We decided to be bold and audacious. We first blasted two DDs out of the water, then started to hammer the BB. She was hit hard and quick with our main guns scoring several direct hits. I think we hit the engine room because there was a huge explosion and the ship slowed and stopped. We continued to pummel her until she finally started slowly going down. This was all done from 6km.

After that we started receiving some damage as the third DD managed to close in while we fought it out with their BB. He was peppering us with machine gun fire. As he was circling around the back of us, we brought about the main forward battery and blasted the bastard to stone age. Then we began working the two HAs. Funny enough it seemed like they were actually trying to escape from the area. Looking through the UZO, I saw them forming a single file line while trying to steam away from us. This gave us much confidence as we smelled blood! We sailed straight after them while pounding with everything we had. We sunk them both like dogs.

After the battle we did have a bit of damage to repair to our range finder, or whatever the thing that looks like binoculars. However, our hull was undamaged.

Now I have a couple questions:

1. I have some kind of alarm going off in the ship. I imagine it went off when I selected to put the crew on battlestations. Anyway, it is still going off after the battle for some reason. I have no idea how to turn it off. I checked various stations and made sure that the crew is no longer on battlestations, but the alarm just keeps on ringing. We have also repaired all the damage and there's no flooding.

2. I noticed some of my crews' icons are now orange. What does this mean? I checked them and they're not dead or injured, so what does this orange color mean?

609_Avatar 02-10-10 09:33 AM

Wow! :o Like some others here, I had no clue that this was possible or even done. I'll definitely be downloading this puppy to try out. Just a quick question in terms of compatibility. I use RFB mod along with OM, can I also add this one into the mix or do I need to deactivate RFB mod first and then install? Thanks!

lurker_hlb3 02-10-10 05:58 PM

Quote:

Originally Posted by DirtyACE (Post 1263431)
Now I have a couple questions:

1. I have some kind of alarm going off in the ship. I imagine it went off when I selected to put the crew on battlestations. Anyway, it is still going off after the battle for some reason. I have no idea how to turn it off. I checked various stations and made sure that the crew is no longer on battlestations, but the alarm just keeps on ringing. We have also repaired all the damage and there's no flooding.

Download this and install with JSGME

http://www.filefront.com/15552473/AS...102_Patch1.rar


Quote:

2. I noticed some of my crews' icons are now orange. What does this mean? I checked them and they're not dead or injured, so what does this orange color mean?

Their wounded

lurker_hlb3 02-10-10 05:59 PM

Quote:

Originally Posted by 609_Avatar (Post 1263493)
Wow! :o Like some others here, I had no clue that this was possible or even done. I'll definitely be downloading this puppy to try out. Just a quick question in terms of compatibility. I use RFB mod along with OM, can I also add this one into the mix or do I need to deactivate RFB mod first and then install? Thanks!


Not compatible with RFB

DirtyACE 02-10-10 06:31 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1264091)
Download this and install with JSGME

http://www.filefront.com/15552473/AS...102_Patch1.rar





Their wounded

Thanks lurker. I was starting to think that I may have installed the mods in an incorrect order and there was some conflict. Glad I was wrong :woot:

I should implement this patch once I'm finished with the patrol and back in port, right?

By the way, here's a screenie of how I implemented your mods. Can you tell if they are indeed in the right order?

http://img69.imageshack.us/img69/6082/jsgmeom.png

In case you ask what the OM_SH3_Command_Keys_patch is. It's from the OMEGUv300patch4. It's the update to the command keys. I renamed it slightly because I couldn't put it into the MODS folder without it overwriting the original OM_SH3_Command_Keys mod that came with OMEGUv300. Did I do this right or should I have let it overwrite it?

Overall though I'm really enjoying this. I've never played with a surface vessel before in any of the SH games. Thank you for making it compatible with your wonderful OM mod :up:

PS - you are right, I checked the orange crew and they do have slightly less health, but I seem to have nothing or no one on board to heal them. Do I need to simply recruit another crew member with a special ability in medicine?

lurker_hlb3 02-10-10 06:53 PM

Quote:

Originally Posted by DirtyACE (Post 1264155)
Thanks lurker. I was starting to think that I may have installed the mods in an incorrect order and there was some conflict. Glad I was wrong :woot:

I should implement this patch once I'm finished with the patrol and back in port, right?

By the way, here's a screenie of how I implemented your mods. Can you tell if they are indeed in the right order?

http://img69.imageshack.us/img69/6082/jsgmeom.png

In case you ask what the OM_SH3_Command_Keys_patch is. It's from the OMEGUv300patch4. It's the update to the command keys. I renamed it slightly because I couldn't put it into the MODS folder without it overwriting the original OM_SH3_Command_Keys mod that came with OMEGUv300. Did I do this right or should I have let it overwrite it?

Overall though I'm really enjoying this. I've never played with a surface vessel before in any of the SH games. Thank you for making it compatible with your wonderful OM mod :up:

PS - you are right, I checked the orange crew and they do have slightly less health, but I seem to have nothing or no one on board to heal them. Do I need to simply recruit another crew member with a special ability in medicine?


The "OM_SH3_Command_Keys" from OMEGU v300 patch4 pkg is designed to "replace" the original, so just "overwrite" it

Quote:

Do I need to simply recruit another crew member with a special ability in medicine?
Yes

Quote:

I should implement this patch once I'm finished with the patrol and back in port, right?
You can install it without having to return to port

DirtyACE 02-10-10 07:00 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1264187)
The "OM_SH3_Command_Keys" from OMEGU v300 patch4 pkg is designed to "replace" the original, so just "overwrite" it

Yes



You can install it without having to return to port

Thanks again lurker :)

Have a couple more questions if you don't mind:

1. I noticed there are torpedoes on board. Can they actually be fired? I know the real Admiral Scheer did have these as well.

2. Is there any way to make the main 11 inch guns fire at a different target than what the rest of the guns are engaging? Or any way to make them not engage certain targets? I ask because I don't really want to waste the main ammunition on smaller ships like DDs and instead save it for fighting against other cruisers, BBs, or big merchants.

lurker_hlb3 02-10-10 07:05 PM

Quote:

Originally Posted by DirtyACE (Post 1264200)
Thanks again lurker :)

Have a couple more questions if you don't mind:

1. I noticed there are torpedoes on board. Can they actually be fired? I know the real Admiral Scheer did have these as well.

2. Is there any way to make the main 11 inch guns fire at a different target than what the rest of the guns are engaging? Or any way to make them not engage certain targets? I ask because I don't really want to waste the main ammunition on smaller ships like DDs and instead save it for fighting against other cruisers, BBs, or big merchants.


Quote:

1. I noticed there are torpedoes on board. Can they actually be fired? I know the real Admiral Scheer did have these as well.
Yes


Quote:

2. Is there any way to make the main 11 inch guns fire at a different target than what the rest of the guns are engaging? Or any way to make them not engage certain targets? I ask because I don't really want to waste the main ammunition on smaller ships like DDs and instead save it for fighting against other cruisers, BBs, or big merchants.

Using the binocular, sight the ship you want to engage , hit the "space bar" at the bottom of the keyboard, when the yellow triangle displays under the target the guns will then engage that target.

609_Avatar 02-10-10 11:15 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1264093)
Not compatible with RFB

Thanks for the quick reply and for the work you've done! :up:

DirtyACE 02-11-10 04:08 PM

Lurker, I've also been meaning to ask you this. When I began my first patrol (Group West, September 1940), I was given two options regarding where on the map I would start out. One option was to start in port, in Gotenhafen, and the second option would start me off outside the port. I chose the first option, because I wanted to take a look at the port while sailing out. However, for some reason I started out outside Gotenhafen. Is this a bug or did I do something wrong when activating the mods in JGSME?

lurker_hlb3 02-12-10 07:45 AM

Quote:

Originally Posted by DirtyACE (Post 1265023)
Lurker, I've also been meaning to ask you this. When I began my first patrol (Group West, September 1940), I was given two options regarding where on the map I would start out. One option was to start in port, in Gotenhafen, and the second option would start me off outside the port. I chose the first option, because I wanted to take a look at the port while sailing out. However, for some reason I started out outside Gotenhafen. Is this a bug or did I do something wrong when activating the mods in JGSME?


This is as designed

609_Avatar 02-12-10 12:52 PM

Just got to spend a little bit of time with this mod and what a refreshing change and blast to play! Thanks for your work again.

I have noticed one very minor issue though in the short time I've played it. If you happen to click on the batteries, O2, or CO2 buttons to see if there is anything there (don't ask me why I did, I guess out of habit from playing with subs exclusively :) ) and then go back to the fuel stat the red bar will not reappear. You have to keep you mouse over it to get any idea of how much fuel you have remaining.

I had missed the post about there being a patch that fixed the annoying alarm that will never shut off but have now seen that so the next time I play I won't want to stuff bananas in my ears to muffle it out. :D

Thanks again, fun little mod! :up:

Oh yeah, mods installed are:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch1
OMEGU_v300_pkg
OMEGU_V300_Patch4_pkg
Csengoi's EnemiesOfGermany
AS_for_OMv102

Patch soon to follow.

Sept.1940 playing with Admiral Scheer career.

DirtyACE 02-12-10 09:44 PM

At what point do you get transferred to France? Or does Gotenhafen remain your home port the entire war?

lurker_hlb3 02-12-10 10:04 PM

Quote:

Originally Posted by DirtyACE (Post 1266424)
At what point do you get transferred to France? Or does Gotenhafen remain your home port the entire war?


You need to read the first post again for your answer

DirtyACE 02-12-10 11:22 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1266438)
You need to read the first post again for your answer

Thanks lurker. Can't believe I missed that :damn:

609_Avatar 02-13-10 09:47 AM

Okay, I've got a question that's probably stupid and obvious to everyone else that's using this mod but I'll ask anyway.

I'm on my 2nd patrol, about to leave the port area again, and after reading DirtyACE's post about his patrol it made me wonder what I've done wrong or am not doing. I've reread the first post and the readme in the support folder but am still clueless. How do you get other ships to travel with? My first patrol it was just me going around wrecking havoc all by myself. I'm not escorting anyone nor am I escorted. I've pressed F1 and see some keys for Convoy Command but the key assignments are already in use by the game.

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch1
OMEGU_v300_pkg
OMEGU_V300_Patch4_pkg
AS_for_OMv102
AS_for_OMv102_Patch1
Csengoi's EnemiesOfGermany

I'm at port, Gotenhafen, it's Nov. 11th, 1940, using the AS.

Have I messed up anything with my install? Am I missing something really obvious and should feel dumber than usual? I know I shouldn't be going it alone because if I run into a task force I'll be history. Any tips would be greatly appreciated! Thanks. :confused:

lurker_hlb3 02-13-10 11:15 AM

Quote:

Originally Posted by 609_Avatar (Post 1266718)
How do you get other ships to travel with?

You can't.

If you read up on the history of the Admiral Scheer you will find that in most case she traveled alone.


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