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-   -   [REL] Super Mod Make-Over for TMO 1.9 (https://www.subsim.com/radioroom/showthread.php?t=158608)

Armistead 12-16-09 08:53 PM

nb, doe's this mod just have max optics or scaf also. I miss marking ships by the funnels......

Nbjackso 12-17-09 08:23 PM

Quote:

Originally Posted by Armistead (Post 1220631)
nb, doe's this mod just have max optics or scaf also. I miss marking ships by the funnels......

Yes and no.:hmmm: I did use CapnScurvy's Max Optics and Ship Centered Accuracy Fix mod in SMMO for TMO 1.7. I didn't have to alter any files when I updated the mod for TMO 1.9, but I Think when Ducimus pulled SCAF out of 1.9, it had an effect on SMMO for TMO 1.9. Therefore, I only listed Max Optics in the credits and not SCAF.

I'm goin' down 12-18-09 10:53 PM

easy AoB issues
 
When I installed NMMO initially, I did not pull out any of its mod subfiles. I noticed that there is a New Real Environment and a Real Environment. Initially, the mod seemed to work fine, as I had a new opening screen, etc. I liked the new scopes. It did not affect Easy Aob, an indispensible mod in my opinion, which I activated before NMMO and its related downloads. Then I began having computer problems which are unrelated, I believe, to the mod. My computer is now in the shop. Here is my report on some recent problems I began experiencing yesterday.

Easy Aob: The big problem that arose after I had successfully used it for a while is that moving the target ship on the Aob dial on the Attack Dials did not moving the corresponding target ship course dial on TBT. That effectively negates the effectiveness of the Easy Aob mod. This problem started prior to the time I moved the various subfiles from the initial download, such as New Real Environment, and activated it instead of of the Real Environmentsubfile. For example, when I deactived the Real Environment, NMMO and Longer ship wakes, the Easy AoB mod, which I activated ahead of the NMMO and its related mods, operated properly. The same problem with Easy Aob mod when I substituted the New Real Environment in lieu of Real Environment.

Also, I may be picking up dds at 5 miles which seems a little close. I have heard that sensors are affected in 1.9 when NMMO is activated. Any truth to this?

This could all be related to problems that started with my computer, which went fubar right when this was happening.

thumper 12-19-09 10:30 PM

Bashi channel
 
Every mission from pearl or midway sends me to the BASHI CHANNEL, start of war on..How do i get a new area??:nope:

lurker_hlb3 12-20-09 09:35 AM

Quote:

Originally Posted by thumper (Post 1222033)
Every mission from pearl or midway sends me to the BASHI CHANNEL, start of war on..How do i get a new area??:nope:


What the system is telling you is that it can't determine the correct mission to use. The "BASHI CHANNEL" is the default the system uses when it gets into this problem.

To resolve this problem I need to know the following

Name of Pearl Harbor command ( Pacific Fleet or Pacific Fleet, Div 2 )
Type of Sub
Start Date of campaign


Also

Based on a code review of this mod, it is "not" the cause of your problem

thumper 12-20-09 01:28 PM

Location-Midway ..SubPac..12/8/1941.. Gar class sub..

lurker_hlb3 12-20-09 03:32 PM

Quote:

Originally Posted by thumper (Post 1222342)
Location-Midway ..SubPac..12/8/1941.. Gar class sub..

can you tell me the mods you have installed and in what order ?

thumper 12-20-09 04:49 PM

I found the problem "Midway Career"..Everything works fine after i removed it:)..THANK'S for your help..:D

BillBam 05-01-10 12:36 PM

Is there a way to remove the bearing plotter? It does not scale to 16:10 aspect.

EDIT: Figured it out, deleted the bearing.dds file.

Chubster 05-23-10 06:15 PM

HI.....Does this mod change the way the the range dial works on the attack periscope screen. It seems no matter how i try to click it I can only get a range between 143 and 1241 yards ???

In stock TMO this could be turned to select any range you wanted ?

Really like the rest of the mod so far but this is annoying me

Nbjackso 05-23-10 09:03 PM

Quote:

Originally Posted by Chubster (Post 1401378)
HI.....Does this mod change the way the the range dial works on the attack periscope screen. It seems no matter how i try to click it I can only get a range between 143 and 1241 yards ???

In stock TMO this could be turned to select any range you wanted ?

Really like the rest of the mod so far but this is annoying me

I'm not exactly sure what it is you are asking about. Can you be a little more specific? The only things that have changed on the attack periscope screen is the mask, (area surrounding the periscope view) and the zoom levels, (from CapnScurvy's Max Optics Mod). Everything else should work the same. Are you using any other mods?

I'm goin' down 05-23-10 09:50 PM

next ship - camera view
 
I have a laptop with no numbers pad. I can activate the numbers pad but when I do, I have to deactivate it issue regular commands. I have a camera view. I delted the simi-colin per ducimus' instructions to get the cameras back. I did not do the trick. I there a camera mod out there that might do it? Any other suggestins are welcom.

The game is still kicking my ass. Even after a 6 months reprieve due to computer failure.

Chubster 05-24-10 04:07 AM

Quote:

Originally Posted by Nbjackso (Post 1401452)
I'm not exactly sure what it is you are asking about. Can you be a little more specific? The only things that have changed on the attack periscope screen is the mask, (area surrounding the periscope view) and the zoom levels, (from CapnScurvy's Max Optics Mod). Everything else should work the same. Are you using any other mods?

Ok...I will try, I know what I want to say, just hard to write it down properly :oops:


I believe they call it the Attack Data Tool. The round dial at the top right, when at for instance, the attack periscope station.

Before installing this mod and when looking at range, the plastic triangle was fixed and the inner range settings moved thus I was able to set any range from say 0 to 10000. After installing the plastic triangle is able to move left to right, which in turns seems to automatically move the inner range markings and I cannot seem to set anything higher than 1241 yards ?

BillBam 05-24-10 08:03 AM

The only way I know to free the distance ring is to install the TGT DIALS TO PK FIX Mod.

I'm goin' down 05-24-10 10:09 AM

Easy Aob
 
Quote:

Originally Posted by BillBam (Post 1401785)
The only way I know to free the distance ring is to install the TGT DIALS TO PK FIX Mod.

The TGT Dials Fix for TMO is one of the mods is part of the Easy Aob. The Easy Aob is linked under Neal Stevens thread in the Mods forum. It was runner up f0or mod the year in 2010.

Chubster 05-24-10 10:44 AM

Quote:

Originally Posted by BillBam (Post 1401785)
The only way I know to free the distance ring is to install the TGT DIALS TO PK FIX Mod.

So the moving plastic pointer thingy (excuse the technical navy term) is stock behaviour? I have always been able to move the range dial all the way around when running TMO so assumed that was the norm.

And what is the point of NOT being able to select any range from the dial ?

Chubster 05-24-10 11:25 AM

Quote:

Originally Posted by I'm goin' down (Post 1401884)
The TGT Dials Fix for TMO is one of the mods is part of the Easy Aob. The Easy Aob is linked under Neal Stevens thread in the Mods forum. It was runner up f0or mod the year in 2010.

Ok...just had a quick look at this mod....Im confused....Is this already incorporated in TMO 1.9 because if I am reading it right it seems I can do all this anyway ?

Or am I missing something

Wilcke 05-24-10 11:50 AM

In TMO 1.9, with manual targeting you can set the range on the range dial to any range you like by simply using your mouse to set the range, you can always confirm the range selected by pushing the red triangle and then confirming the range in the TDC range window on the left hand side of this screen.

Happy Hunting!

Nbjackso 05-25-10 12:19 AM

OK Chubster, I think I solved your problem. Before you enable SMMO for TMO 1.9, Delete the "dials.cfg" file in the Data\Menu\Cfg directory. When you re-enable the mod, the range dial should act the same as in the original TMO mod. If you have any other problems/issues with this mod, post them and I'll see what I can do to help.

I'm goin' down 05-27-10 06:57 PM

question Nbjackso
 
SMMO incorporates Max Optcis per the readme and/or your notes. I do not think it includes the version called Max Optics 3, which incidentally, when incorporated into TMO1.9, is noted on the on the opening screen that the version of TMO1.9 includes Max Optics 3. Plus, and this is the important part, the view from the periscope with Max Optics 3 in TMO1.9, appears larger (the periscope lens cover more of the screen) than corresponding periscope view SMMO. (Maybe I am wrong?) I tried activating the Max Optics 3 mod after SMMO, but it converted the opening SMMO movie back to TMO1.9, and the special mission choices, although containing the special missions of the SMMO mod, were in TMO1.9, not the SMMO, format. I am not sure what else it changed. Here is the question.

Can you update the SMMO mod so that it incorporates or is compatible with Max Optics3 if you have not done so already. Thanks.

I congratulate you on an excellent addition to TMO1.9. It is a perfect compliment to Ducimus' great work.


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