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Has it always been an issue?
I don't remember it in the early days. |
I can't say that I have ever experienced the bridge view issue. In fact, I am nearly positive I have never heard of it before. I will try the officer clicking trick and see what that does. I'll report the results of course. I can also play with the degrees of rotation and report on that too.
@Jimbuna: I can confirm with out any doubt that in WSM my gun has never had any trouble rotating while I was manning it. This makes sense when you consider that the guns operate in any weather and are far above the water level. This being the case, I think it makes it difficult for the bad weather issue to be the entire problem. |
Yeah I know of this problem. I thought everybody did. I believe I have had it in stock game. Hard to remember though:doh:
Super annoying, when it happens I just let the ai shoot for the rest of the patrol. I kinda preferred letting them do their job anyway. Definitely gotta try that clicking on the watch guy thing.. |
I have to say, there are few things sweeter than nailing those annoying torpedo boats with guns the size of their boat. I just love that. :D
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I know of this bug. It is where the sight is off afiew degrees to the left or right when aiming...
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After some basic testing on my last patrol, I can say that the officer click trick did not effect my problem in any way.
What is more, the gun's offset was not there when rotated directly to towards the bow but was largest when the gun was rotated 90 degrees port or starboard. Could the issue be solely camera related? Perhaps it can be fixed by playing with the zoomed camera data? The issue could also be caused by the player manning the gun while the crew is rotating to a target. Perhaps the data just doesn't update fast enough and leaves you with an offset when you click into the gun view? |
Undoubtably way besides the point in terms of this thread, but for what it's worth I've always found firing the deck gun from the fully zoomed out view far more preferable anyway. Not only does it mean that you have to get much closer to your target before opening fire, but you can also use the u-boat's natural port-starboard and up-down rocking and bobbing motion to score hits below the target's waterline, by timing your shot as the barrel dips down.
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You have a great point there, and I use that same method quite often. But unfortunately most of my targets are shooting back. I especially find approaching battleships rather difficult in my destroyer.
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Yup, Chinese U-47's Warship Mod. It's pretty cool if you want a change of pace, I really wish proper submarine AI was ingame so we could play as the other side for a while. (Still hoping someone will remake Destroyer Command someday) Alas, though, we have to make do with surface engagements alone, which is exciting anyways. :smug:
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Ok, now that I had the chance I did some tests in perfect weather. Wind speed 0, boat at complete stop in open ocean. Not so much as a wave to effect my aiming.
Gun fires with offsets of exactly one mark to the right of center at full zoom in my 1934 Destroyer (VIIB). I find that rotating the gun to any angle yields the exact same result. Same results at 17 knots in same weather conditions. So far, angle does not come into play and the officer click trick does nothing for me. Perhaps I'm not doing it right. You just click on the WO to talk to him and then right click to back out, yes? |
Yeah he's not working for me either.
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I know this thread is quite old but some of us are still playing this flawed masterpiece. Has anyone found a solution/workaround for this? I have some experience with modding in case someone would tell me which files to change.
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