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Also since you have been kind enough to let me roll your mod into the next version of OMEGU I've begun porting over "Evil Jester 76's Emblem-Mod" to run with the OM-Emblem mod. This one has 188 historical correct emblems and are all ready in the required format. The only problem I've seen is the "alpha channels" need some rework and I'm planning to fix it so they can all be selected from the "equipment page". ============== Edit Akula4745 did you "scroll down" to access the Uboat Emblems ? http://img.photobucket.com/albums/v5...emble-down.jpg |
Sounds great! There is a mod out there as well called Conus' Historically Accurate U-boat Emblems 1.3 that I've been looking at. Quite a bit of good stuff there too.
If you use GIMP it's quite easy to convert those, they all use a certain colour to represent alpha channels for how it was done in SH3. Use the colour picker to select that colour and then Colours->Colour to alpha, done. In the meantime while I was working on porting over boats from SH3 I improved the VIIC to include some bilge action and even diesel exhaust. It still needs a bit of work but here is what it looks like so far http://img215.imageshack.us/img215/4499/11868247.th.png |
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http://www.jimdeadman.com/images/noscroll.jpg Nov. 29, 1942 7th flotilla St. Nazaire VIIC Same mod load: OpsMonsun_V705 OMv705_to_V720 OMEGU_v210 OMEGU_v210_Hotfix3 OM_Arct_Env Csengoi's EnemiesOfGermany Carotio_IntercontinentalRadioPack Spaxs SH4 Uboat SPEECH FIX_V8 German Map Labels v1.0 Real Clothes V_2 CeilingFanRemover OM U-Emblems-0.3 Also - you are welcome to use anything I may have that is not in "Evil Jester 76's Emblem-Mod" |
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And your most current import save Edit ActiveUserPlayerUnits.upc Fine the following: [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10] ID=TarnmatteSlot NameDisplayable=Tarnmatte Schnorkel Head Coating Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=TAR ExternalDamageZoneTypeID3D=28 IDLinkEquipmentLoaded=NULL And insert this right after it [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11] ID=EmblemSlot NameDisplayable=Conning tower emblem Type=NULL AcceptedTypes=NULL UserCustomizable=Yes ExternalNodeName3D=EMB ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=NULL Save and restart the game and the emblem addon should be there |
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ARGH... still no luck. Edited exactly as specified - below is copied directly from \My Documents\SH4\data\cfg\SaveGames\XXXXXX\ActiveUser PlayerUnits.upc (includes entry before and after added data) - with XXXXXX being the most recent save:
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10] ID=TarnmatteSlot NameDisplayable=Tarnmatte Schnorkel Head Coating Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=TAR ExternalDamageZoneTypeID3D=28 IDLinkEquipmentLoaded=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11] ID=EmblemSlot NameDisplayable=Conning tower emblem Type=NULL AcceptedTypes=NULL UserCustomizable=Yes ExternalNodeName3D=EMB ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.CrewMemberSlot 1] ID=CrewMemberSlot_WatchW1L NameDisplayable=Deck Watch 1st Leader Type=Officer IDLinkCrewMemberLoaded=LT-Watch WatchCrewMemberSlot3D=WCS_05_dummy BattleStationsCrewMemberSlot3D=WCS_03_dummy WatchAccessoriesForAdding3DObjects=Binoclu_WCS WatchAccessoriesForSubtracting3DObjects=NULL BattleAccessoriesForAdding3DObjects=Binoclu_WCS BattleAccessoriesForSubtracting3DObjects=NULL No scroll bar or option for conning tower emblem - same as before. Just to confirm... I did not want to edit \My Documents\TBD\data\cfg\UPCInitial\ActiveUserPlayer Units.upc Correct? |
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Sorry to here that it didn't work. |
Lurker - Thank you for your help, sir. Tonight I will create a brand spanking new clean install - add the mods and save folder - then try again. If I am the only one with the problem it must be something on my end...
Can someone verify this has been added to an existing career and is working on a type VIIC... late 42'? |
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I had the same problem as Akula, after adding the extra section as described above it still wasn't showing up in the selection screen. It turns out there a second section that needs to be added. Find the last section with the header [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot xx] --->the number here may vary depending on type of boat and time period, look for the last one. Immediately below that section copy this new section: [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot xx+1] ID=UpgEmblem NameDisplayable=Conning tower emblem Type=NULL AcceptedTypes=utypEmblemSmall UserCustomizable=Yes IDLinkUpgradePackSlots=EmblemSlot CurrentUpgradePack= IDLinkUpgradePackSlotsLoaded=NULL Be sure to replace xx+1 with the number appropriate in your new case. This should work, it was tested with IIB in Sep. 1939. |
Yer da bomb, big E! Will try it as soon as I am home from work.
WoO-HOo! |
IID bugfix
Othr,
Found the problem with the emblem not showing up on the IID. There's a typo in UnitParts11IID.upc. Change: [UnitPart 1.Compartment 1.EquipmentSlot 9]<------ ID= EmblemSlot NameDisplayable= Conning tower emblem Type=NULL AcceptedTypes=NULL UserCustomizable=Yes IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= EMB ExternalDamageZoneTypeID3D= -1 to: [UnitPart 1.Compartment 1.EquipmentSlot 8]<------ ID= EmblemSlot NameDisplayable= Conning tower emblem Type=NULL AcceptedTypes=NULL UserCustomizable=Yes IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= EMB ExternalDamageZoneTypeID3D= -1 That did the trick for me. Tested with IID 1st Flotilla/Sept.1940. http://www.subsim.com/radioroom/pict...&pictureid=771 |
Thanks a bunch, most issues now fixed in 0.4.
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Works like a champ now. My thanks to all who helped get me working!!
I played around with a few emblems and this method does not flip the image - so it works great for non-directional emblems like shields and such - directional emblems like the snorting bull, smiling sawfish, and leaping devil will be aiming forward on the port side... and to the rear on the starboard side. Risking a stupid question... is there a way to flip the image for opposing sides? |
Othr,
I think the 0.4 archive may be corrupted. I tried downloading twice from filefront but no joy. Akula were you able to get the new version? |
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Uploading again
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Not yet sir. Download was no good... but figured it was me.
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Is there a half decent file hosting site? Getting failures from filefront. I think I'll cut the placement kit out of this and offer it as a separate download to reduce the size of the archive.
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