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-   -   [REL] Emblems for OM 705 uboats (https://www.subsim.com/radioroom/showthread.php?t=157758)

lurker_hlb3 11-01-09 09:38 AM

Quote:

Originally Posted by othr (Post 1197508)
Hey,

I'm sure there is a workaround for it but I just don't know what that is :(

Great news about the emblems, that's a lot of working adding them all :)

I'll look into this later today.

Also since you have been kind enough to let me roll your mod into the next version of OMEGU I've begun porting over "Evil Jester 76's Emblem-Mod" to run with the OM-Emblem mod. This one has 188 historical correct emblems and are all ready in the required format. The only problem I've seen is the "alpha channels" need some rework and I'm planning to fix it so they can all be selected from the "equipment page".

==============

Edit

Akula4745 did you "scroll down" to access the Uboat Emblems ?

http://img.photobucket.com/albums/v5...emble-down.jpg

othr 11-01-09 11:13 AM

Sounds great! There is a mod out there as well called Conus' Historically Accurate U-boat Emblems 1.3 that I've been looking at. Quite a bit of good stuff there too.

If you use GIMP it's quite easy to convert those, they all use a certain colour to represent alpha channels for how it was done in SH3. Use the colour picker to select that colour and then Colours->Colour to alpha, done.

In the meantime while I was working on porting over boats from SH3 I improved the VIIC to include some bilge action and even diesel exhaust.

It still needs a bit of work but here is what it looks like so far

http://img215.imageshack.us/img215/4499/11868247.th.png

Akula4745 11-01-09 08:02 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1197566)
Also since you have been kind enough to let me roll your mod into the next version of OMEGU I've begun porting over "Evil Jester 76's Emblem-Mod" to run with the OM-Emblem mod. This one has 188 historical correct emblems and are all ready in the required format. The only problem I've seen is the "alpha channels" need some rework and I'm planning to fix it so they can all be selected from the "equipment page".

==============

Edit

Akula4745 did you "scroll down" to access the Uboat Emblems ?

Lurker - there was no scroll provided. I can see the mod in a new career... but not my current one.

http://www.jimdeadman.com/images/noscroll.jpg

Nov. 29, 1942
7th flotilla
St. Nazaire
VIIC

Same mod load:

OpsMonsun_V705
OMv705_to_V720
OMEGU_v210
OMEGU_v210_Hotfix3
OM_Arct_Env
Csengoi's EnemiesOfGermany
Carotio_IntercontinentalRadioPack
Spaxs SH4 Uboat SPEECH FIX_V8
German Map Labels v1.0
Real Clothes V_2
CeilingFanRemover
OM U-Emblems-0.3

Also - you are welcome to use anything I may have that is not in "Evil Jester 76's Emblem-Mod"

lurker_hlb3 11-01-09 10:25 PM

Quote:

Originally Posted by Akula4745 (Post 1197797)
Lurker - there was no scroll provided. I can see the mod in a new career... but not my current one.

Go to c:\Documents and Settings\xxxxx\My Documents\SH4\data\cfg\SaveGames
And your most current import save


Edit ActiveUserPlayerUnits.upc

Fine the following:

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10]
ID=TarnmatteSlot
NameDisplayable=Tarnmatte Schnorkel Head Coating
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
ExternalNodeName3D=TAR
ExternalDamageZoneTypeID3D=28
IDLinkEquipmentLoaded=NULL

And insert this right after it

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11]
ID=EmblemSlot
NameDisplayable=Conning tower emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=Yes
ExternalNodeName3D=EMB
ExternalDamageZoneTypeID3D=-1
IDLinkEquipmentLoaded=NULL

Save and restart the game and the emblem addon should be there

lurker_hlb3 11-01-09 10:28 PM

Quote:

Originally Posted by othr (Post 1197612)
Sounds great! There is a mod out there as well called Conus' Historically Accurate U-boat Emblems 1.3 that I've been looking at. Quite a bit of good stuff there too.

Got the ok from Conus to use his stuff. After code review I'm going to go with his stuff vice "Evil Jester 76's Emblem-Mod"

Akula4745 11-02-09 06:31 AM

ARGH... still no luck. Edited exactly as specified - below is copied directly from \My Documents\SH4\data\cfg\SaveGames\XXXXXX\ActiveUser PlayerUnits.upc (includes entry before and after added data) - with XXXXXX being the most recent save:

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10]
ID=TarnmatteSlot
NameDisplayable=Tarnmatte Schnorkel Head Coating
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
ExternalNodeName3D=TAR
ExternalDamageZoneTypeID3D=28
IDLinkEquipmentLoaded=NULL


[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11]
ID=EmblemSlot
NameDisplayable=Conning tower emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=Yes
ExternalNodeName3D=EMB
ExternalDamageZoneTypeID3D=-1
IDLinkEquipmentLoaded=NULL

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_WatchW1L
NameDisplayable=Deck Watch 1st Leader
Type=Officer
IDLinkCrewMemberLoaded=LT-Watch
WatchCrewMemberSlot3D=WCS_05_dummy
BattleStationsCrewMemberSlot3D=WCS_03_dummy
WatchAccessoriesForAdding3DObjects=Binoclu_WCS
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=Binoclu_WCS
BattleAccessoriesForSubtracting3DObjects=NULL


No scroll bar or option for conning tower emblem - same as before.

Just to confirm... I did not want to edit \My Documents\TBD\data\cfg\UPCInitial\ActiveUserPlayer Units.upc
Correct?

lurker_hlb3 11-02-09 07:32 AM

Quote:

Originally Posted by Akula4745 (Post 1197933)
ARGH... still no luck.


Sorry to here that it didn't work.

Akula4745 11-02-09 07:40 AM

Lurker - Thank you for your help, sir. Tonight I will create a brand spanking new clean install - add the mods and save folder - then try again. If I am the only one with the problem it must be something on my end...

Can someone verify this has been added to an existing career and is working on a type VIIC... late 42'?

etheberge 11-02-09 12:31 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1197848)
Go to c:\Documents and Settings\xxxxx\My Documents\SH4\data\cfg\SaveGames
And your most current import save


Edit ActiveUserPlayerUnits.upc

Fine the following:

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10]
ID=TarnmatteSlot
NameDisplayable=Tarnmatte Schnorkel Head Coating
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
ExternalNodeName3D=TAR
ExternalDamageZoneTypeID3D=28
IDLinkEquipmentLoaded=NULL

And insert this right after it

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11]
ID=EmblemSlot
NameDisplayable=Conning tower emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=Yes
ExternalNodeName3D=EMB
ExternalDamageZoneTypeID3D=-1
IDLinkEquipmentLoaded=NULL

Save and restart the game and the emblem addon should be there

Lurker, Akula and everyone else that wants to add this mod to an existing career,

I had the same problem as Akula, after adding the extra section as described above it still wasn't showing up in the selection screen.

It turns out there a second section that needs to be added.

Find the last section with the header [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot xx] --->the number here may vary depending on type of boat and time period, look for the last one.

Immediately below that section copy this new section:

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot xx+1]
ID=UpgEmblem
NameDisplayable=Conning tower emblem
Type=NULL
AcceptedTypes=utypEmblemSmall
UserCustomizable=Yes
IDLinkUpgradePackSlots=EmblemSlot
CurrentUpgradePack=
IDLinkUpgradePackSlotsLoaded=NULL

Be sure to replace xx+1 with the number appropriate in your new case.

This should work, it was tested with IIB in Sep. 1939.

Akula4745 11-02-09 12:47 PM

Yer da bomb, big E! Will try it as soon as I am home from work.

WoO-HOo!

etheberge 11-02-09 01:35 PM

IID bugfix
 
Othr,

Found the problem with the emblem not showing up on the IID. There's a typo in UnitParts11IID.upc.

Change:
[UnitPart 1.Compartment 1.EquipmentSlot 9]<------
ID= EmblemSlot
NameDisplayable= Conning tower emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= EMB
ExternalDamageZoneTypeID3D= -1

to:
[UnitPart 1.Compartment 1.EquipmentSlot 8]<------
ID= EmblemSlot
NameDisplayable= Conning tower emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= EMB
ExternalDamageZoneTypeID3D= -1

That did the trick for me. Tested with IID 1st Flotilla/Sept.1940.

http://www.subsim.com/radioroom/pict...&pictureid=771

othr 11-02-09 05:31 PM

Thanks a bunch, most issues now fixed in 0.4.

Akula4745 11-02-09 06:02 PM

Works like a champ now. My thanks to all who helped get me working!!

I played around with a few emblems and this method does not flip the image - so it works great for non-directional emblems like shields and such - directional emblems like the snorting bull, smiling sawfish, and leaping devil will be aiming forward on the port side... and to the rear on the starboard side. Risking a stupid question... is there a way to flip the image for opposing sides?

etheberge 11-02-09 06:10 PM

Othr,

I think the 0.4 archive may be corrupted. I tried downloading twice from filefront but no joy.

Akula were you able to get the new version?

lurker_hlb3 11-02-09 06:11 PM

Quote:

Originally Posted by etheberge (Post 1198211)
Othr,

I think the 0.4 archive may be corrupted. I tried downloading twice from filefront but no joy.

Akula were you able to get the new version?

I can confirm that it is corrupted

othr 11-02-09 06:30 PM

Uploading again

othr 11-02-09 06:36 PM

Quote:

Originally Posted by Akula4745 (Post 1198207)
Works like a champ now. My thanks to all who helped get me working!!

I played around with a few emblems and this method does not flip the image - so it works great for non-directional emblems like shields and such - directional emblems like the snorting bull, smiling sawfish, and leaping devil will be aiming forward on the port side... and to the rear on the starboard side. Risking a stupid question... is there a way to flip the image for opposing sides?

I'll look into that, if it means doubling the amount of entries in the .dat files and the UPC files I probably won't do it.

Akula4745 11-02-09 06:37 PM

Not yet sir. Download was no good... but figured it was me.

othr 11-02-09 06:47 PM

Is there a half decent file hosting site? Getting failures from filefront. I think I'll cut the placement kit out of this and offer it as a separate download to reduce the size of the archive.

Akula4745 11-02-09 06:57 PM

http://depositfiles.com/en/

http://www.filefactory.com/

http://uploading.com/en/usignup.php


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