SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Manos Gui (MaGui) (https://www.subsim.com/radioroom/showthread.php?t=157376)

java`s revenge 10-19-09 09:55 AM

I do mean the vertical line.


But which zoomfactor do i have to use
for the tdc calculation?

karamazovnew 10-19-09 10:08 AM

Grats Makman :salute:, that wood texture make me feel I'm playing the Rolls Royce of the Kriegsmarine :haha:. I bet you haven't played an entire patrol in weeks, the fate of modders :nope:.

makman94 10-19-09 11:27 AM

Quote:

Originally Posted by java`s revenge (Post 1191575)
I do mean the vertical line.


But which zoomfactor do i have to use
for the tdc calculation?

get the readsme.txt from my optics mods(the ones that describes the reversed optics). the vertical scale are these red marks on periscope view.
the u-jagd rings are set to work at x15 zoom level (this doesn't mean that your x6 zoom is useless...read the readsme to get it).
in the optionals ,i have include the set of u-jagd rings for the x6 zoom level.if you proceed to use the optional that means that the u-jagd rings are set now to work at x6 zoom level (again your x15 zoom level will not be useless,read the readsme)

Quote:

Originally Posted by karamazovnew (Post 1191581)
Grats Makman :salute:, that wood texture make me feel I'm playing the Rolls Royce of the Kriegsmarine :haha:. I bet you haven't played an entire patrol in weeks, the fate of modders :nope:.

:DL,wait to see the metal panels...will be the 'bad' sub of Kriegsmarine! i have forgot when was my last patrol...maybe more than 7-8 months!

still searching for some good textures for dark metal used panels.

what do you think about these panels....are ''too much'' or no?
http://i545.photobucket.com/albums/h...before1-12.jpg

Laufen zum Ziel 10-19-09 11:59 AM

WOW!!!! Very nice work:yeah:

java`s revenge 10-19-09 12:08 PM

Thank you, thought that the readme.txt was in this mod.

Hitman 10-19-09 02:09 PM

Quote:

what do you think about these panels....are ''too much'' or no?
Looks to me like marmor or granite :hmmm:

Getting good metal textures that look believable is a nightmare, I know what I'm talking about :damn:

karamazovnew 10-20-09 08:35 AM

Come on.. it's not that hard...
A few tutorials: http://www.tutcity.com/tutorials/photoshop/textures/
SOme textures for adding details: http://www.smashingmagazine.com/text...st-industrial/
http://www.bencloward.com/textures_metal.shtml

And the best for last: http://fc08.deviantart.com/fs14/f/20...se42_stock.jpg

I've used this baby in ACM Reloaded (just a part of it). After playing with contrast and placing a light effect it looked just like metal.

makman94 10-20-09 03:34 PM

Quote:

Originally Posted by Hitman (Post 1191711)
Looks to me like marmor or granite :hmmm:

Getting good metal textures that look believable is a nightmare, I know what I'm talking about :damn:

oh yes Hitman ! it was much more difficult than i thought !

Quote:

Originally Posted by karamazovnew (Post 1192039)
Come on.. it's not that hard...
A few tutorials: http://www.tutcity.com/tutorials/photoshop/textures/
SOme textures for adding details: http://www.smashingmagazine.com/text...st-industrial/
http://www.bencloward.com/textures_metal.shtml

And the best for last: http://fc08.deviantart.com/fs14/f/20...se42_stock.jpg

I've used this baby in ACM Reloaded (just a part of it). After playing with contrast and placing a light effect it looked just like metal.

thank you very much Karamazovnew for your help ! i really appreciate it ! :up:
but i have allready found a texture i was looking for and have allready start making the dark metal panels .here is a pic of what is coming:
http://i545.photobucket.com/albums/h...n94/peri-1.jpg

U-48Kriegsmarine 10-20-09 04:04 PM

I Must say GREAT JOB!! Will be using this one for a long time!

I do have a question though, how do you find the target speed? is says in the manual that you must 'flip over' the wheel thingy, but how do you do that? Just can't figure out target speed!

Thanks, and Great Work!

makman94 10-20-09 05:53 PM

Quote:

Originally Posted by U-48Kriegsmarine (Post 1192295)
I Must say GREAT JOB!! Will be using this one for a long time!

I do have a question though, how do you find the target speed? is says in the manual that you must 'flip over' the wheel thingy, but how do you do that? Just can't figure out target speed!

Thanks, and Great Work!

no you don't ''flip over'' anything although i don't really understand what you mean.you find the speed with exactly the same way you did it so long. But becuase the u-jagd rings are setted for the x15 zoom you will read the speed from the 'new' mark that is paint on the inner inner ring.(note that if you use the optional set for the x6 zoom ....you will still ''read'' the speed from the mark that you knew till today)

thank you for your words U-48Kriegsmarine :up:

bye

U-48Kriegsmarine 10-20-09 09:50 PM

So those ring things that you click and appear around the periscope involve speed? How do you use them? I've never used any sort of manual targeting other than the stock, so I'm pretty lost!

Thanks,

IFRT-WHUFC 10-21-09 07:50 AM

Great Work!
 
Great work on the GUI!:up: Especially love the desk lamp shining on the charts! Awesome! only problem i'm having is in conjunction with the Open Hatch Mod Version 3 if i enable that it conflicts with the zoom levels! perhaps you could check this out?

Way To Go
Rick

makman94 10-21-09 06:35 PM

Quote:

Originally Posted by U-48Kriegsmarine (Post 1192420)
So those ring things that you click and appear around the periscope involve speed? How do you use them? I've never used any sort of manual targeting other than the stock, so I'm pretty lost!

Thanks,

oh i see U-48Kriegsmarine,this is a long story ! try find some tutorials about Olc's gui (you will find facts about the u-jagd rings in these tutorials) and also search (i didn't manage to find it for you) for a very good pictured tutorial made by Karamazovnew.i am sure that when you got these you will have your answers !

Quote:

Originally Posted by IFRT-WHUFC (Post 1192508)
Great work on the GUI!:up: Especially love the desk lamp shining on the charts! Awesome! only problem i'm having is in conjunction with the Open Hatch Mod Version 3 if i enable that it conflicts with the zoom levels! perhaps you could check this out?

Way To Go
Rick

hello Rick,

you mean the night filter e? yes,i like it very much too !
about the cameras.dat if you pay a closer attention to the first post you will read there that you must do some things first if you want to use a mod AFTER MaGui that uses cameras.dat too. you will find at the readsme of MaGui what you have to do.
you don't really expect me to make MaGui compatible with every mod that uses cameras.dat ...right?
thank you for your words
bye

IFRT-WHUFC 10-22-09 05:45 AM

Quote:

Originally Posted by makman94 (Post 1192836)
oh i see U-48Kriegsmarine,this is a long story ! try find some tutorials about Olc's gui (you will find facts about the u-jagd rings in these tutorials) and also search (i didn't manage to find it for you) for a very good pictured tutorial made by Karamazovnew.i am sure that when you got these you will have your answers !



hello Rick,

you mean the night filter e? yes,i like it very much too !
about the cameras.dat if you pay a closer attention to the first post you will read there that you must do some things first if you want to use a mod AFTER MaGui that uses cameras.dat too. you will find at the readsme of MaGui what you have to do.
you don't really expect me to make MaGui compatible with every mod that uses cameras.dat ...right?
thank you for your words
bye

It's ok i tweaked the file and got it working!!
thanks
Rick

makman94 10-23-09 05:21 AM

The ''metal'' MaGui
 
The ''metal'' MaGui is out !

check the first post,is updated

bye

Friedl9te 10-23-09 08:50 AM

Clockface
 
I prefer this clockface:

http://rapidshare.com/files/29684489...hrono.jpg.htmlhttp://yfrog.com/eajunghanschronojhttp://img514.imageshack.us/img514/1...hanschrono.jpg




http://uploading.com/files/5bb6d59e/JunghansChrono.jpg/
http://uploading.com/files/bm127m15/JunghansChrono.tga/

SeaWolf U-57 10-23-09 09:02 AM

thread updated on SHMF :up:

makman94 10-23-09 07:08 PM

I prefer the other one

Quote:

Originally Posted by SeaWolf U-57 (Post 1193481)
thread updated on SHMF :up:

you have a pm

Nissum 10-24-09 06:41 AM

Solution from weanpos officer
 
Simply love what you have done i Magui. :salute: But i am still an apprentice when it comes to manual targeting. When i have the time i try to do it manually but in a tight spot fx. a night attack on a convoy with destroyer escort i am still very much dependent on a firing solution from my weapons officer. I know Magui is made for manual targeting but for my own enjoyment, is there anyway to turn back on the possibillity of asking my weapons officer for a firing solution in Magui. :D

makman94 10-24-09 09:21 AM

Quote:

Originally Posted by Nissum (Post 1193935)
Simply love what you have done i Magui. :salute: But i am still an apprentice when it comes to manual targeting. When i have the time i try to do it manually but in a tight spot fx. a night attack on a convoy with destroyer escort i am still very much dependent on a firing solution from my weapons officer. I know Magui is made for manual targeting but for my own enjoyment, is there anyway to turn back on the possibillity of asking my weapons officer for a firing solution in Magui. :D

ok, i will do that for you (although i suggest you to ...'forget' this button :DL)! give me some time


All times are GMT -5. The time now is 02:14 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.