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I do mean the vertical line.
But which zoomfactor do i have to use for the tdc calculation? |
Grats Makman :salute:, that wood texture make me feel I'm playing the Rolls Royce of the Kriegsmarine :haha:. I bet you haven't played an entire patrol in weeks, the fate of modders :nope:.
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the u-jagd rings are set to work at x15 zoom level (this doesn't mean that your x6 zoom is useless...read the readsme to get it). in the optionals ,i have include the set of u-jagd rings for the x6 zoom level.if you proceed to use the optional that means that the u-jagd rings are set now to work at x6 zoom level (again your x15 zoom level will not be useless,read the readsme) Quote:
still searching for some good textures for dark metal used panels. what do you think about these panels....are ''too much'' or no? http://i545.photobucket.com/albums/h...before1-12.jpg |
WOW!!!! Very nice work:yeah:
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Thank you, thought that the readme.txt was in this mod.
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Getting good metal textures that look believable is a nightmare, I know what I'm talking about :damn: |
Come on.. it's not that hard...
A few tutorials: http://www.tutcity.com/tutorials/photoshop/textures/ SOme textures for adding details: http://www.smashingmagazine.com/text...st-industrial/ http://www.bencloward.com/textures_metal.shtml And the best for last: http://fc08.deviantart.com/fs14/f/20...se42_stock.jpg I've used this baby in ACM Reloaded (just a part of it). After playing with contrast and placing a light effect it looked just like metal. |
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but i have allready found a texture i was looking for and have allready start making the dark metal panels .here is a pic of what is coming: http://i545.photobucket.com/albums/h...n94/peri-1.jpg |
I Must say GREAT JOB!! Will be using this one for a long time!
I do have a question though, how do you find the target speed? is says in the manual that you must 'flip over' the wheel thingy, but how do you do that? Just can't figure out target speed! Thanks, and Great Work! |
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thank you for your words U-48Kriegsmarine :up: bye |
So those ring things that you click and appear around the periscope involve speed? How do you use them? I've never used any sort of manual targeting other than the stock, so I'm pretty lost!
Thanks, |
Great Work!
Great work on the GUI!:up: Especially love the desk lamp shining on the charts! Awesome! only problem i'm having is in conjunction with the Open Hatch Mod Version 3 if i enable that it conflicts with the zoom levels! perhaps you could check this out?
Way To Go Rick |
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you mean the night filter e? yes,i like it very much too ! about the cameras.dat if you pay a closer attention to the first post you will read there that you must do some things first if you want to use a mod AFTER MaGui that uses cameras.dat too. you will find at the readsme of MaGui what you have to do. you don't really expect me to make MaGui compatible with every mod that uses cameras.dat ...right? thank you for your words bye |
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thanks Rick |
The ''metal'' MaGui
The ''metal'' MaGui is out !
check the first post,is updated bye |
Clockface
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thread updated on SHMF :up:
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Solution from weanpos officer
Simply love what you have done i Magui. :salute: But i am still an apprentice when it comes to manual targeting. When i have the time i try to do it manually but in a tight spot fx. a night attack on a convoy with destroyer escort i am still very much dependent on a firing solution from my weapons officer. I know Magui is made for manual targeting but for my own enjoyment, is there anyway to turn back on the possibillity of asking my weapons officer for a firing solution in Magui. :D
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