SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   AI U-boat behavior (https://www.subsim.com/radioroom/showthread.php?t=157258)

DarkFish 10-14-09 12:07 PM

Quote:

Originally Posted by JU_88 (Post 1189154)
huh? You lost me there, fella... :06:

yup, me too. Why wouldn't it be realisable? Wouldn't it have pretty much the same inpact on cpu as the strategical units (e.g. the graf spee) have in stock UBM?

JU_88 10-14-09 12:48 PM

Yes why a few people seem to think AI submarines / wolfpacks will require the processing power a super computer is totally beyond me.
This is not the 1970's! There is absolutley ZERO logic behind this argument.
Hell its not even a argument - just jibber jabber (sorry guys but its the truth):O:

kemeri 10-14-09 01:07 PM

...

F. Sensors usage

1. Must be capable of using visual sensors

2. Must be capable of using hydrophone

3. Must be capable of using sonar

4. Must be capable of using radio (IN, OUT)

G. Logistic

1. Must be capable of estimating target type/treat level.

2. Must be capable of engage/evade target.

....

Webster 10-14-09 01:44 PM

the list looks good and i think most of us agree with everything there but let me add a notation on part of it:

my opinions are from looking at this both ways, being attacked as well as wolfpack action which is how i think it has to be done in the game.

C. Weapon usage
1. Must be capable of firing the deck gun (but not have sniper accuracy with it)

2. Must be capable of firing the flak gun (but not have sniper accuracy with it)


3. Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)

4. Must be capable of firing torpedoes while submerged @ PD

#4 i think the submerged enemy subs (or all submerged AI subs) should have to stay at periscope depth and either have the scopes stay up or raise them every few minutes to let you have a better chance to detect them. i dont want it too easy but i dont want ot too hard either.

silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly.

kemeri 10-14-09 02:40 PM

Is there any information how many U-boats were on patrol simultaneously (in average)?
For example, 25 June 1943 on patrol were .... U-boats.

Just interesting :hmmm:

Jimbuna 10-14-09 02:45 PM

Quote:

Originally Posted by kemeri (Post 1189281)
Is there any information how many U-boats were on patrol simultaneously (in average)?
For example, 25 June 1943 on patrol were .... U-boats.

Just interesting :hmmm:

On your stipulated date there were 96 U-boats on one kind of patrol or another http://www.psionguild.org/forums/ima...ies/pirate.gif

http://www.uboat.net/boats/patrols/

GoldenRivet 10-14-09 05:32 PM

the merchantmen used to say "There are more U-Boats in the water than there are sharks."

they were damn near right about that:o

kemeri 10-18-09 10:56 AM

http://img193.imageshack.us/img193/4111/53279031.png

U-boats on patrol during the war.
Just for info.

difool2 10-18-09 05:19 PM

Quote:

Originally Posted by sober (Post 1188902)
If after playing SH5 you cannot tell the diffrence between player controlled uboat and AI uboat then that is the definition of AI .

The Turing test as applied to submarine AI. :know:

The book Das Boot indicated that Allied subs were a concern-heck they were convinced that the Brits knew the exact time of the U-boats' departure, thanks to spies in port and such.

THE_MASK 10-18-09 05:44 PM

Quote:

Originally Posted by difool2 (Post 1191280)
The Turing test as applied to submarine AI. :know:

The book Das Boot indicated that Allied subs were a concern-heck they were convinced that the Brits knew the exact time of the U-boats' departure, thanks to spies in port and such.

Smarty pants :)

haegemon 10-18-09 10:16 PM

"silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly"

A submarine wasn't an easy nor usual target for a submarine. In any case should be targetted while player is at periscope depth while the hostile is on the surface. Or while player is at pericope depth while hostile is engaging at pericope depth.


"Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)"

submarines on the surface could attack with torpedos during night to profit from the surprise effect and the dark.

An AI submarine, the same as player one, must be capable to discriminate enemies. Is diferent target a warship, a troop carrier, or target an enemy passenger liner, enemy refugees carrier, or enemy hospital ship.

(In the games there are 3 status: enemy, neutral and ally. All of them are related to the level of hostility with a country. The point is enemies also have civilian and "neutral" targets which shouldn't be harmed and should not give renown. I doubt HQ encouraged to sink these kind of ships on purpouse and officially. Soviets did in few ocassions.)

Webster 10-19-09 02:37 PM

Quote:

Originally Posted by haegemon (Post 1191391)
"silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly"

A submarine wasn't an easy nor usual target for a submarine. In any case should be targetted while player is at periscope depth while the hostile is on the surface. Or while player is at pericope depth while hostile is engaging at pericope depth.

what the proper strategy or aproach should be is not the same as the proper way to represent or have it modeled as the AI activity in the game.

what would work the best in the game is what i was talking about.

Quote:

Originally Posted by haegemon (Post 1191391)

Quote:

"Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)"
submarines on the surface could attack with torpedos during night to profit from the surprise effect and the dark.


well while this is certainly true, it was mainly only done against armed merchants or ships that could pose some threat to the submarine.

during the war there were very limited resources for germany and wasting torpedos when a deck gun used on the surface was able to do the same job was definately considered a waste of valuable resources and this is what i was refering to.

now in the case of another sub you would torpedo it because it can submerge to escape unlike surface ships so im guessing this was what you were refering to.

haegemon 10-22-09 09:59 PM

I got your point, understood. :salute:

I was thinking in a documentary where the sumbarine carried a night (maybe sunset) attack with topedoes on surface, but it was against a convoy, to just after the impact sumerge before destroyers got move.


All times are GMT -5. The time now is 10:47 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.