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Cannot be more than happy to see this thread!!! :arrgh!:
It's been quite a time I've been saying damages, repairing and the tense situations that go with it makes up for an enormous immersion factor, memorable gameplay moments and etc. :up::up::up: |
Quite happy to continue with the already tried and accepted 2D screen.
What really would appeal to me is TarJaks idea of repairing more than one compartment at a time by splitting resources and incurring additional time penalties. |
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I like IABL's and TarJak's ideas as well.
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I just want to point out that the UZO should never be on the bridge at all, unless called for during an attack. The binocular part of the UZO was not waterproof. |
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i got a great idea if its a 2d interface like in sh4 make it like you 50 odd men you have a damage repeir team but this time not one make 10 drt slots but you can put as many or as few men in each team
man selection style like in red alert (create a box around them drag and drop) what you think |
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As the commander of a sub, it doesn't seem likely to me: that you micromanage the repairs. The DC-party/engineer should keep you posted of what's damaged and how long repair(s) will take.
Your concern and responsibility as the commander is the tactical situation. You should base your tactical decissions on the damage reports the crew gives you, but the crew should bloody well be able to do the repairs without being told to. I don't want to tell my chief enigener that, while submerged, fixing leaks and busted pipes have a bit higher priority than fixing any damaged equipment I'm not going to need until I re-surface. The chief engineer is the techincal expert on board, he should be telling me what needs the be done where repairs are concerned. I do want the ability to override his descisions if I disagree. But the LI, the DC and the whole crew should be fully compitent in doing this stuff whitout being told by me. Arent they trained to do that at submarine school? I cannot imagine a sailor on a damaged sub just idly standing by, while all hell is breaking loose and water is flooding in everywhere, simply because I didnt assign him to a damage control slot in the DC screen (something I wanna see removed from that screen). |
Question? Why do we need a "repair team" at all ?
Wouldn't it be easier if each crew member could perform a "function" in the room he is in? I mean: front torpedo room, place for 20 people max. You just sunk a lone merchant, you are not in a hurry, so 10 mens are reloading tube 1. The others, you told them to rest a little. Click on them and set their status to: off duty. A few minutes later a plane catches you off guard and damages your sub while you are crash diving, opening a leak in the torpedo room. As you order the dive, the ten men at rest wake up and start repairing the leak, but you cannot order other people there because there is a limit of 20 in that room. You then could decide to order everybody out there, and dispatch your best repairmen there, by moving them in that room and telling them to repair it. My thought is that you have to be somewhere, before you can do something... :rotfl2: |
I'm in full agreement with Donkey-Shot here.
The LI should be micro-managing DC efforts, not me. |
My compromise:
- Keep 2d damage control screen. - Implement damage textures and effects, elaborating on what we already have in SHIII (broken gauges etc.). - As I've suggested earlier, implement as a realism setting that damage reports take time to arrive, as they would in reality. You first receive a message a compartment or component has been hit, then have to wait for the damage report. - I'd have nothing against seeing the damage status of a system or gauge or whatever as I moused over it. |
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Same for me. There should be the ability to take over control manually. Something like the autocrew feature in DW would do it, if you feel like you need damage handled in another way, you simply allocate a few men by yourself....but you know that too many men in the forward torpedo room will trim your boat heavy to the bow.... ;-) |
Great first post, Adil Mania. Welcome aboard Subsim.
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Welcome aboard, Adil Mania. :salute:
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I wouldn't want to see a damage screen at all.
I would just want to be informed in person by my chief engeneer, who would come to my face and SAY what's damage, whats the conditions. And exactly like you ask the nav officer for "time to course end", you would ask your chief for "time to fix damaged batteries" and he would estimate a time, not precisely. I would like him to say something like "one hour, maybe two, herr keleun". I would like SH5 to give us the option of operating everything thru orders (voice), without any dials on screen. I want to see the sub as it is, without any kind of hud. I want to need to walk to the torpedo room on foot to get there, and not to press a magical key and get there instantly. For me, all this is the true immersion. |
I think what would be cool is a decent damage report screen AND as damage happens crew shout from different sections what the damage is. Kinda like real life (was Das Boot or even the crappy movie U-571).....
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