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-   -   [RFB 1.52] Torpedo was a dud, sir ! (https://www.subsim.com/radioroom/showthread.php?t=157106)

Frederf 10-17-09 03:17 PM

Quote:

Originally Posted by SteamWake (Post 1189188)
I believe they did have the 'whiskers' which is why a 90 degree impact often fails (but 100%?). The impact would crush the trigger causing the whiskers to not operate properly.

No, they would have whiskers and a frontal piston detonator. The dud from frontal impact was due to the piston being crushed instead of moving normally.

What I was getting at is that people need to realize is that even a torpedo striking directly into the side (90 deg track) of a ship still isn't a 90 degree shot...because the target's hull curves in the vertical direction unless you shoot at the waterline.

The dud values may seem high as a function of angle but realize that your "80 deg" shot is more like a "60 deg" shot considering the shape of the target isn't just a flat slab.

magic452 10-18-09 12:44 AM

Good point Frederf but is that modeled in the game or is the target just a flat slab in the game?

Magic

Arclight 10-18-09 12:30 PM

It's modeled; hitting a ship very low at the keel is more likely to have it just glance off because the angle is too shallow.

I'm surprised it took so long for someone to post to set the torpedoes to slow speed, this subject has been beaten to death so many times. Figured it was common knowledge by now. :-? :lol:

Frederf 10-19-09 02:32 AM

Quote:

Originally Posted by magic452 (Post 1191065)
Good point Frederf but is that modeled in the game or is the target just a flat slab in the game?

Magic

Well I know that the ship hulls aren't just big boxes with right angles. Certainly we've all had glancing blows off the bottom of the keel before. What I wanted to know is if the dud chance was a function of the actual fire geometry interaction or if it was simply calculated based on: abs (ship course - torpedo course), which would be really lame.


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