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-   -   What would you prefer to have in an hypothetical expansion? (https://www.subsim.com/radioroom/showthread.php?t=156571)

LeChuck^^ 09-27-09 01:19 PM

DC2? YES!

:rock:

Highbury 09-27-09 01:29 PM

Since we are asking for expansion to a sub game to be a whole new game and not just an expansion at all (heck, we don't even need subs in our subsims!), I would like an expansion that allows me to drive an Auto Union at Nurburgering in 1937. :yeah:

Controllable destroyers would not be in an expansion.. that would be a whole new game... why don't you keep expectations a bit more realistic, say a Fleet Boat - Atlantic expansion... ya know, maybe submarines in a subsim? DC was a stand-alone game, not an expansion.

AlexSN 09-27-09 01:32 PM

Single campaign is only for few weeks, but multiplayer is for a lot of time. We need human controled DD's for SH5, even if they were only like sh4 dd's, but I believe that with a Destroyer Command 2 would turn the golden times ... do you remember the wpl 5-6 years ago with sh2/dc???

Human destroyers at all costs!!! SH5/DC2

Alex

alfonsuas 09-27-09 01:55 PM

ok Alex I we think that We need human controled DD's for SH5, even if they were only like sh4 dd's, but I believe that with a Destroyer Command 2 would turn the golden times ... do you remember the wpl 5-6 years ago with sh2/dc???

Human destroyers at all costs!!! SH5/DC2


Alfonsuas

Soulman24f 09-28-09 05:25 AM

:up:

Kaleun_Endrass 09-28-09 06:18 AM

Quote:

Originally Posted by AlexSN (Post 1179603)
Single campaign is only for few weeks

You think? I still havenīt finished my first SH3 campain, but maybe itīs because of 100% realism settings, my (former) modder activities, FrontFlottille, LSH and GWX roling out one non-backward-compatible release after another... and real life.
(And buying the game a couple of weeks ago isnīt the reason either - I pre-ordered it...)

The Bandit 09-28-09 06:47 AM

I think that a DC2 would be great but, instead of just destroyers, work in escorts too, say flower class corvettes, converted tug boats, and maybe even PT Boats. It would be too wide in scope to try to accurately portray bigger ships like cruisers, battleships and god help us carriers but some tin cans would be nice. Other aspects that would be interesting is the way the escorts evolved to meet the increasing threat/annihilation that the U-boats brought about. Radar, better ASDIC sets, most DDs had some of their torpedo tubes landed for more DCs/fuel bunkerage. And for weapons, going from improvised DCs made out of milk jugs all the way to the likes of Hedgehog and Squid (which was fired by the Sonar man IIRC), also, late war the ability to call in a B-24 to drop a FIDO on your submerged contact, how cool would that be? You could have the USN, RN and RCN. Have it so you could work your way up too from just commanding a ship to becoming an escort group commander, ordering other ships as well. I just finished re-reading The Cruel Sea not too long ago and thats why I am bringing all this up. Potentially this could be more monotonous that commanding a submarine, but it the had some sort of time compression/skip ahead like some flight simulators do, it would be achievable. Doing something like this would be HUGE, but don't forget if you want it to be inter-operable, they could probably recycle a lot of it from SH5, the game engine, the 3D models ect.

martes86 09-28-09 07:24 AM

Quote:

Originally Posted by Highbury (Post 1179601)
Since we are asking for expansion to a sub game to be a whole new game and not just an expansion at all (heck, we don't even need subs in our subsims!), I would like an expansion that allows me to drive an Auto Union at Nurburgering in 1937. :yeah:

Controllable destroyers would not be in an expansion.. that would be a whole new game... why don't you keep expectations a bit more realistic, say a Fleet Boat - Atlantic expansion... ya know, maybe submarines in a subsim? DC was a stand-alone game, not an expansion.

We're not asking for anything absurd or arcadish, so I think your "drive an Auto Union" statement is just writting for the sake of it, dumbing down any constructive criticism, and I think there's already enough of that.

Precisely for keeping expectations realistic is why we're asking for it to at least be an expansion. Because asking for a stand-alone game (with the higher costs for a title of a probably limited success) is out of the question (not because I don't want to ask, but because I know that the request would probably not be taken seriously by the suits), so an expansion is much more affordable. Besides, SH4 (which is more up-to-date than SH3) already provides fleet boats, and those are not among my priorities.

Cheers

mookiemookie 09-28-09 08:06 AM

Quote:

Originally Posted by Highbury (Post 1179601)
Controllable destroyers would not be in an expansion.. that would be a whole new game... why don't you keep expectations a bit more realistic, say a Fleet Boat - Atlantic expansion... ya know, maybe submarines in a subsim? DC was a stand-alone game, not an expansion.

I agree. Focus on one thing and do it well.

karamazovnew 09-28-09 08:58 AM

Quote:

Originally Posted by Highbury (Post 1179601)
Controllable destroyers would not be in an expansion.. that would be a whole new game...

If they nail the sea engine down, why just stop at DD's? If they make a nice weather engine, realistic navigation with spherical world, watter currents and tides, they could make ANY game that's related to the sea. Combine the SH5 order\crew system with a Trafalgar era fleet, or the Pirate era, or even WW1 subs and ships, heck, even small sail boats and the money would be rolling in :yeah:

nikimcbee 09-28-09 09:04 AM

Quote:

Originally Posted by mookiemookie (Post 1179980)
I agree. Focus on one thing and do it well.

ditto. If the programming/ software engineering isn't a hassle, finish SHV the release DC2 as a seperate game. although the last time they tried that it was a total headache:D

martes86 09-28-09 09:13 AM

Quote:

Originally Posted by karamazovnew (Post 1180019)
If they nail the sea engine down, why just stop at DD's? If they make a nice weather engine, realistic navigation with spherical world, watter currents and tides, they could make ANY game that's related to the sea. Combine the SH5 order\crew system with a Trafalgar era fleet, or the Pirate era, or even WW1 subs and ships, heck, even small sail boats and the money would be rolling in :yeah:

Not a chance. You have to take into account the costs of developing it against the revenues such titles would generate. The later would be quite low unless ALL of Subsim (at the very least) planned to buy it, thing I don't see happening any time soon, just like not everybody will buy SH5.

Highbury 09-28-09 01:17 PM

Quote:

Originally Posted by martes86 (Post 1179950)
Besides, SH4 (which is more up-to-date than SH3) already provides fleet boats, and those are not among my priorities.

You had U-Boats in SHIII, did that stop them from adding some to SHIV? A brief summary of my thought process.....

SHIII provided U-Boats in the Atlantic.
Then SHIV had Fleet Boats in the Pacific.... you following so far?

Ok, now they released U-Boats for the Pacific because it was easily implemented and was something they had not done before... still caught up? Good.

Now it gets complicated...

SHIV had Fleet Boats in the Pacific.
And SHV will have U-Boats in the Atlantic. (This looks alot like III & IV but reversed, huh?)

Now, what would be an easily implemented expansion that is something they have not done before? Oh yeah, Fleet Boats in the Atlantic.

But you are right, I make no sense. That will never happen and it is much more likely that they will write a whole new game and release it for an expansion price. :zzz:

Leveche 09-28-09 01:27 PM

First of all, thank Mix Martes86, for this open windows, for the multi players, who could be heard.

I think that it could good to take advantage the IA DDs model exits, adding three or four station, and some men on board, being all controllable by humans, not as complicated as in an expansion, and on the other hand it would represent almost double sales for UBI.

I vote for the first option.

Regards.

GuntherU379 09-28-09 02:32 PM

The AI can never compete with the human intelligence. DDs's presence controlled by players gives infinite possibilities to the multiplayer game and gives more realism to the game.
The success and the survival of SH3 throughout the years is demonstrated by the constant presence of multiplayer games in Ubisoft. A SH5 with DDs controlled by human beings possible a game during many years.

Task Force 09-28-09 02:51 PM

Id like playable DDs. but also have a sp campaign, so you dont just have it in mp...

Sailor Steve 09-28-09 03:07 PM

Absolutely. I loved multiplay in SH2, but I also played Destroyer Command just for itself. A well-done Escort companion game that allowed for both the action of multiplayer and the boring grind of never-ending convoys with only a very rare u-boat attack would tickle me pink.

martes86 09-28-09 03:35 PM

Quote:

Originally Posted by Highbury (Post 1180213)
Now, what would be an easily implemented expansion that is something they have not done before? Oh yeah, Fleet Boats in the Atlantic.

But you are right, I make no sense. That will never happen and it is much more likely that they will write a whole new game and release it for an expansion price. :zzz:

Never heard about any major operations by Fleet Boats in the Atlantic, as opposed to the U-Boats having the "Monsoon Boats".


Besides, it doesn't have to be a whole new game (a format that doesn't seem likely), I'll just be happy with half of it. The DDs don't need to have full-interiors, and the sensor data only has to be rerouted through the interface, since DDs already work on their own, they're just not controllable. I know it's not as simple as that, but it's not as complicated, as the engine is done already, the models are done, the whole thing is done, you'd just be swapping ships and sides, and sailing on the surface. And that'd give us a BIG replayability value for multiplayer games (because of the interop which allows for infinite combinations for players, and it's not always the same as it happens with SH3 now). And having a MP functional surface side, makes it possible to mod it for SP as well, which would only take a little of a campaign design, nothing more as the base would already be set. So we'd actually have a full game for half the effort and the price. That's a good trade. :DL

Argus00 09-28-09 05:44 PM

After everything else is working, DDs would be nice :up:

THE_MASK 09-28-09 08:53 PM

The logical expansion for SH5 would be pacific fleet of course .


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