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-   -   List of your really "must have" mods (https://www.subsim.com/radioroom/showthread.php?t=156569)

Jimbuna 10-01-09 11:49 AM

Quote:

Originally Posted by melnibonian (Post 1182012)
Jim what is the KM Heavy and the KM Fleet Tender Mods?

(Off the top of my head...still at work) The KM is a mix of the Bismarck, Tirpitz, Hipper, Scharnhorst etc. etc. (thought I'd already given you that).

The Fleet Tender is a boat derived from the Leipzig IIRC (I can't remember the originator, but it might be in the read me) it came from the downloads section (I think).

melnibonian 10-01-09 12:10 PM

Thanks Jim :up:

Jimbuna 10-01-09 01:17 PM

Quote:

Originally Posted by melnibonian (Post 1182076)
Thanks Jim :up:

(Back home)

The KM Heavy mod was something BBW and I cobbled together whilst testing GWX2.1 IIRC but works fine with GWX3.0 and includes Bismarck, Tirpitz, Scharnhorst, Gneisenau and Hipper.

The Fleet Tender read me below:

Quote:

Kriegsmarine generic fleet tender by Mikhayl - july 2009

Made from Gerome_73's NCL_Leipzig, just scaled the hull, moved the superstructure around and adapted masts, small parts, zones and texture.

Install with JSGME, you will need to add the ship manually in your campaign files otherwise it will not appear in game.

If you already have the file "Particles_funnelsmoke.dat" by Albrecht von Hesse in data/library/, you can delete the one provided in the mod before installing.

Add this line to your EnglishNames.cfg and GermanNames.cfg in data/sea/
English:
SBTender=Fleet Tender
German:
SBTender=Begleitschiff

Credits: Gerome_73, LSH3 team, Albrecht von Hesse.
Use/re-use/modify as you like as long as you credit the original authors.

http://img134.imageshack.us/img134/7...eenshot01f.jpg

jaxa 10-01-09 01:26 PM

Looks good, never listened about this type. What's main armour?

Thomen 10-01-09 02:37 PM

Most of the already mentioned, plus, Seabed Repair Mod by Mikhayl. Lets you put down on the bottom of the sea (appropriate water depth given).

EDIT: Oh yea.. and the No Ring Ring Mod by Melendir.:up:

piri_reis 10-02-09 03:41 AM

Extended Freecam 2.1 for GWX is a must for me.
(Using a GWX3 install here)

rea00cy 02-24-10 10:29 PM

Hello guys. I really want to taste that KM Heavy and the KM Fleet Tender Mods reported here above. But I found no links to D/L.
Any help?

[SJ]nailz 02-25-10 09:18 AM

see my signature

Jimbuna 02-25-10 10:32 AM

Quote:

Originally Posted by rea00cy (Post 1280005)
Hello guys. I really want to taste that KM Heavy and the KM Fleet Tender Mods reported here above. But I found no links to D/L.
Any help?

I'm at work right now but if nobody is able to assist you drop me a PM and I'll u/l them both for you tomorrow evening.

piri_reis 02-25-10 10:51 AM

Here you go mate, the KM Fleet Tender:

http://www.mediafire.com/?uzja1f3zjmu

java`s revenge 02-25-10 01:00 PM

Okay,
Here is my list,

GWX3
GWX 16km atmosphere
No ring ring
No jawohl
Quit hydrophone room
radiomessage, morsecode only
raptors instruments 3.1
tmt v.2
ammo + no fatique
the real swordfish
torpedo damage v.2
waterstream + exhaust combi v. 2.1
new clearsky clouds
gwx light harbor traffic
gwx no medal on crew
lifeboat&debris v.4
lsh 5.0 sh4styleflags
deckawash / badweather gun
sobers 3D waves
fm30 up/down
dfa updn rotflags fin2
sh4styleflags gwx
dd oh v. 3.09 + fix for anvart fm30
Magui + fix
mark`s ocean madness v.2

BillCar 02-25-10 01:07 PM

I'm running the following:

WideScreen_SH3_V1
SH-5 Water for GWX 3.0 V0.6 Atlantic Campaign (Default 16km environment)
GWX Alternative Loadscreen (Full Circle)
GWx - Alternative Flotillas
GWX - Captain American's Icons
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
LifeBoats & Debris_v4
navmaptools_4_all_lines
Rapt0r's Uniforms
Realistic Torpedo MOD
Longer Repair Times 2.04 (All)
Torpedo damage Final
WB's Fuel Economy
WB's Renown Replacement
Thomsen's Sound Pack V3.2cg
RadioMessage - TypewriterOnly
BillCar's Active Sonar Ping Mk.I
Hitman's Beta GUI for GWX 3.0 (this is already my all-time favourite GUI and I cannot wait for the finished version)

bigboywooly 02-25-10 02:18 PM

Quote:

Originally Posted by jimbuna (Post 1280381)
I'm at work right now but if nobody is able to assist you drop me a PM and I'll u/l them both for you tomorrow evening.


Dammit
Forgot about that mod - the KM Heavy one
Were there campaign files in there ?
Lost my copy I think when HD crashed :oops:

Ktl_KUrtz 02-26-10 06:23 AM

My sound mods!:yeah:
A must!:up:
Rofl!
Avaiable on my link!
KUrtz

Jimbuna 02-26-10 04:53 PM

Quote:

Originally Posted by bigboywooly (Post 1280609)
Dammit
Forgot about that mod - the KM Heavy one
Were there campaign files in there ?
Lost my copy I think when HD crashed :oops:

Nope....no campaign files :nope:

Good job yer balls are in a bag or you'd probably forget them as well :DL

Alex 02-26-10 05:06 PM

ROFLMAO Jim :haha:

bigboywooly 02-26-10 06:09 PM

Quote:

Originally Posted by jimbuna (Post 1281955)
Nope....no campaign files :nope:

Good job yer balls are in a bag or you'd probably forget them as well :DL

Ahh so that s where they went

Just located it on one of my upload sites

irish1958 02-26-10 11:01 PM

Quote:

Originally Posted by bigboywooly (Post 1282032)
Ahh so that s where they went

Just located it on one of my upload sites

Are you referring to the campaign files or a more personal item?:x

Buck_O 02-26-10 11:52 PM

Anyone know were I can get "Racerboy's SH4 effects for SH3 V7.1" mod?

bigboywooly 02-27-10 05:29 AM

Quote:

Originally Posted by irish1958 (Post 1282265)
Are you referring to the campaign files or a more personal item?:x

:rotfl2:

No the KM heavy mod Irish


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