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Great job! Was trying to figure this one myself but gave up.
I have some suggestions, please check your PM.... |
I like the faster flag animations even better!
Anvart. I would like some coffee flavored flags please.:D |
OK, as you will tell ... :haha:
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Attention, please...
... As i have understood (reading this thread and private messages), some modders tried to use flag.dat from SH4 for SH3 and have failed (animation did not work)... I wish to give you the basic tips for this purpose ... The MeshAnimation mechanism (controller) in SH3 and SH4 is identical, but ... Animated mesh in SH3 must have type 2 ... 2 ... 2 ... and only 2 ... ... If who has not understood look next picture: http://img14.imageshack.us/img14/2642/animmeshtype.jpg ... and you should make flag material bilaterial (2-sided) ... and you should remove SinchroMesh controller (not use in SH3) ... and you should add MeshAnimation controller (for smooth animation) ... ... and common tip ... IIRC, in SH3 we have next mesh types: 00 – Shadow Model (invisible) 02 – Animated Mesh 04 – Usual (main) Model 06 – Reflected (in the water ... and invisible) Model and some other … and so on ... now don't remember ... |
Good work, Anvart. :salute:
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Downloaded this a few days ago but only just got the chance to try it out.
What can I say? Flags now look very nice. Good work mate :up: |
Last 3 months very often i have problems with subsim connection ...
:wah: |
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You are absolutely right... :damn: |
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The length of flags in the mod (in both cases) is little bit more than length of flags in stock game ... And next ... You can change speed of animation yourself... For this purpose using S3D (author Skwasjer), export 3D model of any flag with animation into any empty folder ... and then import sequence of obj-files (simply load first file with number * _000.obj) back into flag(s).dat using new parametres of animation (for example, 20 FpS instead of 12 FpS)... |
To all users of my mod.
In last variant of flagS.dat i have increased speed of animation with ~12 FpS to ~20 FpS ... How you think, it's necessary to make the same in flag.dat (~16 FpS) or no ? :o |
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Downloaded - thanks Anvart :yeah:
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Will be made... :up: |
People have different tastes, therefore ...
first post is updated ... SH4StyleNormFlags_fast.7z In this addition i have made animation for flag.dat little bit faster (12 FPS ---> 16 FPS)... |
Thanks for this mod Anvart and the hard work you have put into it. Presumably rather than install the main mod then the fast flags additional mod of your choice, you can merge the two before installation so that you have only the one mod that needs to be installed using JSGME?
Nemo |
Thanks Anvart, lonvin' your mod, now the British Merchant's have some eyecandy before they get sunk by me! :up:
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Again, thank you for your HARD WORK:rock::rock::rock: |
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If I understood the message correctly, Irish1958 wanted to say that it was not as easy as you say because you have needed also the effort of learnig to use the tools (hexeditor, Silent Editor) many hours. He wants to remark that your effort and knowledge is indeed very high and hard to achive, and only because of that you did find it easy. But it would not be easy for any of us :yep: |
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