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-   -   If it don't "SAVE", I don't want it! (https://www.subsim.com/radioroom/showthread.php?t=155791)

Overboard 09-04-09 09:57 PM

Never had a problem with any of my saves.. But your right being able to save your game and not have to worry if they will work or not is a good thing :yep:

maerean_m 09-05-09 01:24 AM

Quote:

Originally Posted by prowler3 (Post 1165611)
Let me reiterate the need for a stable "Save" function. I have just lost 2 days of work, in SH3+GWX3. The save will not load. I was SURFACED, I was MORE THAN 50 NM from any ship, I was IN THE CONTROL ROOM, I was NOT BEING HUNTED when I saved...but it will not load. The save is in line with dates/times (a usual culprit)...nothing points to why this save won't load...and I'm &%$@!^Y tired of it.

The way the progress is being saved has been COMPLETELY rewritten. None of those bugs will annoy you any more (there will be new bugs, of course :har:)

Webster 09-05-09 02:55 AM

Quote:

Originally Posted by maerean_m (Post 1166504)
The way the progress is being saved has been COMPLETELY rewritten. None of those bugs will annoy you any more (there will be new bugs, of course :har:)

i dont mind the new bugs at all, but the old bugs were on to me so i could trick them anymore :O:

were you guys able to let us save the AI stuff around us too when we save or is that still not doable?

maerean_m 09-05-09 05:13 AM

Quote:

Originally Posted by WEBSTER (Post 1166525)
were you guys able to let us save the AI stuff around us too when we save or is that still not doable?

Can you be more specific, please?

Kromus 09-05-09 06:20 AM

CTD IS hardware related issue pretty much, personally I`ve had CTDs when I bought game and there were no patches. Since the last patch I`ve never had CTD (I`m using TMO + RSRD + few more mods). I`ve only had CTD (program stopped working) when loading savegame. Same goes with other games, all running fine (I understand a bit how to build a working computer).

Savegame problem IS simply NOT hardware related issue, the only problem is how savegame data are stored (you only load data, nothing else, it doesn`t check anything special, just data) and thats UBI problem because they can`t make working savegames. But they are not frequent just show up in the least expected moment so I can live with it. But they are still there.

Point here is that savegame should be 100% stable - unless you corrupt it yourself (some other games have samegame issues too, for instance Pro Cycling Manager 09 - rocksteady on my machine but savegame issues - it saves game when you quit game, no load just continue game but rarely it just freaks out - backing up saves it my "daily bread", go at PCMdaily.com forums, savegame problems are described nicely there - they even included autobackupsave :D after each ingame week...), so it shouldn`t matter where you are or what you do.

And don`t mix apples and oranges (CTD+savegame issue)

mookiemookie 09-05-09 07:55 AM

Quote:

Originally Posted by maerean_m (Post 1166565)
Can you be more specific, please?

I believe an example of what webster is talking about is if you save near a harbor, and then reload your game, ships will "forget" their waypoints and run aground and burn.

SteamWake 09-05-09 08:02 AM

Quote:

Originally Posted by mookiemookie (Post 1166630)
I believe an example of what webster is talking about is if you save near a harbor, and then reload your game, ships will "forget" their waypoints and run aground and burn.


LOL you dont need a saved game for ships and planes for that matter to run aground :rotfl:

More than once Ive approached a harbor and spotted a plume of smoke.

I fly the external cam over there to see whats up and :o Its the philidalphia experement with ships stuck halfway into buildings and burning.

The aircraft seem to forget at times there is a mountain there and just fly into them :haha:

Just one of those quirky game things.

I have never suffered a corrupted save but then again after hearing all the stories I am quite careful as to the frequency and locations of my saves.

To the OP I have a question.... You played for two days without a save?

Webster 09-05-09 10:07 AM

Quote:

Originally Posted by WEBSTER http://www.subsim.com/radioroom/smartdark/viewpost.gif
were you guys able to let us save the AI stuff around us too when we save or is that still not doable?
Quote:

Originally Posted by maerean_m (Post 1166565)
Can you be more specific, please?


ok what i am talking about is when you save a game in sh4 when you have some computer randomly generated AI activity in the area such as a convoy, task force, or airplane, when you reload this saved game (assuming it wasnt a corrupted save, but i heard you guys already addressed that) when you reload the game you are there but everything computer randomly generated AI stuff that was there with you is not there any more.

DarkFish 09-05-09 10:11 AM

Quote:

Originally Posted by Kromus (Post 1166585)
Savegame problem IS simply NOT hardware related issue, the only problem is how savegame data are stored (you only load data, nothing else, it doesn`t check anything special, just data) and thats UBI problem because they can`t make working savegames. But they are not frequent just show up in the least expected moment so I can live with it. But they are still there.

then explain why some people keep getting corrupted save files and other people (like me) have never had any, while they're using the same game version / OS etc. If the software is so similar the only thing left that can cause corrupted saves is hardware (or hardware related stuff like drivers)
Still, I agree UBI should make a saving system that works on any computer.

(also, what did you want SH4 to load besides data? Ain't 'data' the way everything is stored on a PC?)

Kromus 09-05-09 11:52 AM

Quote:

Originally Posted by DarkFish (Post 1166716)
then explain why some people keep getting corrupted save files and other people (like me) have never had any, while they're using the same game version / OS etc. If the software is so similar the only thing left that can cause corrupted saves is hardware (or hardware related stuff like drivers)
Still, I agree UBI should make a saving system that works on any computer.

(also, what did you want SH4 to load besides data? Ain't 'data' the way everything is stored on a PC?)


If the problem was hardware related ("faulty" SW driver mismatch that communicates with "faulty" HW for example) it would crash before you could saved anything - game would process data that would cause crash so you couldn`t actually save them ( those are "extra data").

Save game stores only (at least should) data you actually encountered before the crash. Those aren`t data that are artificially created (Ubi knows better how this works - just my opinion, maybe there are some data that causes the crash) after you saved something. And thats the problem.

This game must have some strange savegame algorithm system that doesn`t close all "opened strings" before it actually saves RUNNING game = when it tries to load a game those strings are missing and game crashes (like I said it happens rarely but it is there - I`ve had last crash about 2 weeks ago, now I`m playing for fun with SSBN Ohio and saving underwater even when attacking big convoys with 15+ ships and simply no crash yet)... When you try to load a game, there are still few strings that cause a crash because game can`t simply find them. There must be something like this, because when you continue playing for a while after you saved game your game won`t crash, just when you load.

Try to load and save 100 times in 20 different enemy harbors when few destroyers are throwing depth charges or shoot at you at perispope depth... Or just save 200 times per patrol near different ports. If you try this 10K times, I`ll believe that we all have faulty HW :DL (just j/k)

Anyway, if this would be really HW related issue, it would be really interesting (can`t save properly because of "faulty hardware" that otherwise actually runs game at 100% - it even sounds illogical unless we all have corrupted harddrives :D - remember this game needs/should have to load ALL of information/files or "data" before it can actually save it... unless, well... UBI ). Some official statement from UBI would be nice here.

P.S.: I really don`t want to argue here, I`m just 100% sure that it`s not my hardware issue...
Man, more topics like this and I actually start to believe I`ve go total crap at home :)

Webster 09-05-09 12:08 PM

the corrupted saves debate has been going on like forever and i have my own ideas that since we can eliminate most common threads when it happens, it is as much related to whats going on in the game "combined" with your hardware.

marginal or semi marginal computers memory wise are 3 times more likely to have corrupted saves than those with 2gigs or more ram with a good cpu and a mid to upper level video card.

with my p4 and 1gig ram with a 7600gs video card i got corrupted saves all the time unless there was no AI activity in detectable range and i was surfaced at near stop and not withing 5 miles of land or shallow water. a shallow water save almost always gave me some immediate hull damage when it reloaded.

i upgraded to a quad core Q6600 with 8800gt video card and 2gigs ram and the only corrupted save i ever had since was once when saving in the middle of an ongoing battle inside of a large task force. but a shallow water save or saving while under water will still almost always gives me some immediate hull damage when it reloaded.

i believe the corruption is just running out of memory storage space which causes the lost data corruption.

Jimbuna 09-05-09 12:15 PM

Quote:

Originally Posted by maerean_m (Post 1166504)
The way the progress is being saved has been COMPLETELY rewritten. None of those bugs will annoy you any more (there will be new bugs, of course :har:)

LMAO :DL

Safe-Keeper 09-05-09 01:18 PM

Quote:

The way the progress is being saved has been COMPLETELY rewritten. None of those bugs will annoy you any more
But... but...

Quote:

(there will be new bugs, of course :har:)
Phew. Had me going there.

pozine 09-05-09 03:02 PM

i don't know how, but this bug never happened to me :D

andycaccia 09-19-09 07:49 AM

Personally I vote for a standard "save" system. Sh4 wasn't too bad in its saving system. but also the idea of a continuous saving of the progresses is quite interesting..more realistic...but it can be frustrating.
We'll see...

gutted 09-19-09 10:41 AM

Quote:

Originally Posted by W_clear (Post 1165788)
I don't like "save",beacause it's not ture.

say that after your PC crashes 3/4th of the way into your patrol. hours of your life down the tube. i save alot these days, because it's happened to many times.

Jimbuna 09-20-09 06:11 AM

Quote:

Originally Posted by gutted (Post 1175084)
say that after your PC crashes 3/4th of the way into your patrol. hours of your life down the tube. i save alot these days, because it's happened to many times.

It always pays to save periodically.....simply use the same name and it will overwrite the previous save, meaning a minimum of disc space being taken up.

gutted 09-20-09 11:40 AM

Quote:

Originally Posted by jimbuna (Post 1175435)
It always pays to save periodically.....simply use the same name and it will overwrite the previous save, meaning a minimum of disc space being taken up.

Yup, i keep a save called "Current Mission", and periodically save to it. Usually after a battle, so i dont have to redo it if something goes kaput. Lately my PC has been acting up, and freezing randomly with a high pitch whine coming out of the speakers when playing certain games. Thought it was heat, but i checked and the CPU & GPU temps are fine while playing. go figure.


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