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-   -   IL-2 question. (https://www.subsim.com/radioroom/showthread.php?t=155657)

Schroeder 09-02-09 09:32 AM

First thing in the He111 is to lock the tail wheel.
After that you can't do much wrong any more. You can hold the plane with the brakes if you want to but most runways are long enough to take off without revving the engines up before releasing the brakes. Always remember that planes with right turning engines will sway to the left on take off so it's best to already have some (in the 111 full) right rudder applied before you start to roll.
Just lock the wheel (which you don't have to do in most other planes) and play with the throttle as you like.

Only exception here are jets. With them you have to change your throttle settings very slowly to avoid ending as a fireball or getting a flameout.

Raptor1 09-02-09 10:54 AM

Quote:

Originally Posted by Schroeder (Post 1164203)
Only exception here are jets. With them you have to change your throttle settings very slowly to avoid ending as a fireball or getting a flameout.

Only the German jets. The Soviet jets (And the Tank 183, I believe) are magic and cannot be destroyed in such manner, the American YP-80's engine has a tendency to simply stop functioning if you do it.

You don't have to lock the tailwheel in the 111 (I never do), just use the breaks often, very often.

Schroeder 09-02-09 11:12 AM

Quote:

Originally Posted by Raptor1 (Post 1164258)
You don't have to lock the tailwheel in the 111 (I never do), just use the breaks often, very often.

That is possible with experience and no crosswind. However I believe spike88 is not that experienced yet.
So I gave him an advice that should make it easier for beginners.;)

Raptor1 09-02-09 11:15 AM

Quote:

Originally Posted by Schroeder (Post 1164276)
That is possible with experience and no crosswind. However I believe spike88 is not that experienced yet.
So I gave him an advice that should make it easier for beginners.;)

Hmm, good point, alright then.

Spike88 09-02-09 01:01 PM

Quote:

Originally Posted by Schroeder (Post 1164203)
Only exception here are jets. With them you have to change your throttle settings very slowly to avoid ending as a fireball or getting a flameout.

That explains why my engines kept igniting in the AR-234.

Thanks for the advice. Giving it another go.

Schroeder 09-02-09 01:29 PM

Another advice for the 111 is not to taxi faster than 20km/h. If you exceed that speed you might spin around when cornering.

Raptor1 09-02-09 01:33 PM

Quote:

Originally Posted by Schroeder (Post 1164387)
Another advice for the 111 is not to taxi faster than 20km/h. If you exceed that speed you might spin around when cornering.

Though that does give the 111 the ability to get off the runway in style after landing. :O:

Oberon 09-02-09 01:36 PM

Quote:

Originally Posted by Raptor1 (Post 1164394)
Though that does give the 111 the ability to get off the runway in style after landing. :O:


You spin me right round baby, right round....

Spike88 09-02-09 01:37 PM

Well, I just gave it another go. Take off was easy when I locked the tail wheel. :up: But I ended up spinning out of control and stalling when trying to level out to the right. I tried to bail, but we were to close to the ground. Which is mostly my joysticks fault. Apparently it doesn't go all the way to the right anymore. :damn: I can't seem to calibrate it, even with the logitech profiler, so I think I'll buy me a new one today.


If anyone has joystick suggestions post them here:
http://www.subsim.com/radioroom/show...40#post1164440

Spike88 09-02-09 07:57 PM

Just tried a He-111 sortie with my new joystick. It went smoothly :yeah:

Almost crashed on the landing due to the plane before me losing its wing on the runway, but was able to recover.

Task Force 09-02-09 08:02 PM

yea... we know about 111s in the lolwaffles...:rotfl:

CapitanPiluso 09-02-09 09:12 PM

Hi Spike, have you got the game with the last patch ???
I 've heard people complaining about this and want to know if the game is correctly patched :hmmm:

Spike88 09-02-09 09:36 PM

Yeah, its patched up to 4.08m, I heard there was a problem earlier where steam hadn't released the newest patch, but that's been squared away.



I suck with the small planes, especially off a carrier. It took me 5 times just to take off properly. The gear in my F4F wouldn't work properly, I had to raise it and lower it manually. Does the gear randomly break, or was this a bug?

Task Force 09-02-09 09:50 PM

No you have to manualy raise the gears in that plane.

Spike88 09-03-09 08:54 AM

Quote:

Originally Posted by Task Force (Post 1164847)
No you have to manualy raise the gears in that plane.

Ah, okay. What about the flaps? When I set them to anything they'd switch back to raised.

Dowly 09-03-09 09:36 AM

Quote:

Originally Posted by Spike88 (Post 1165067)
What about the flaps? When I set them to anything they'd switch back to raised.

I think some planes have limiters on the flaps, so if you extend them in too great speeds they will automatically raise themselves up.

Schroeder 09-03-09 10:04 AM

Quote:

Originally Posted by Dowly (Post 1165092)
I think some planes have limiters on the flaps, so if you extend them in too great speeds they will automatically raise themselves up.

That is correct. You can't lower the flaps in a F4 above a certain speed (forgot what speed it was).

Dowly 09-03-09 10:11 AM

Quote:

Originally Posted by Schroeder (Post 1165101)
(forgot what speed it was).

I think it was pretty low as I remember pondering wth was their purpose if I can't slow my speed down when coming to an landing. :hmmm:

Schroeder 09-03-09 11:48 AM

Yes, it was pretty low (makes it also impossible to use them in dogfights).:shifty:

The Ju 88 has the same "feature".

Task Force 09-03-09 11:53 AM

yep thats a really annoying feature.


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