YukonJack_AK |
08-22-09 03:46 AM |
Quote:
Originally Posted by maerean_m
(Post 1155576)
Assassin's Creed was created by a completely different studio with a completely different engine. Those requirements are caused by the fact that their main target is the Xbox 360.
Silent Hunter has nothing to do with the Xbox 360.
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I do realize that you (Ubi Romania) were not responsible for Assassins Creed. I was just using it as a prime example of a graphics intensive, AI intensive game. Graphics and AI take a terrible toll on system resources let alone involving a realistic physics engine, weather engine, etc etc etc... simulators in general are extremely resource needy. But I was also using it as an example of the tendency of game dev's to 'under-estimate' the recommended specs to run the game 'maxxed out'. I started this thread because I just wanted to know what the requirements were to run the game at it's fullest possible potential. Thank you for answering that question!
And thank you for not porting SH5 over to console... it kills so many good games! (like IL2...)
@Wulfmann -
Quote:
Originally Posted by wulfmann
SH has virtually nothing to do with eye candy mass released games. The games yo8 mentioned were made for 360 and then tweaked to PC.
UBI knows there is a much wider age group in SH and also knows many guys (like me) never buy any of the other games.
My specs were based on the real world of everyone not the real world for game keeks.
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EVERY game relased today has to compete in a world of advanced graphics, uber-intelligent AI, and incredible play-ability. Whether SH5 is created for the 'mass-console market' or not... it still has to compete - it has to intrigue people into playing it (mostly by being graphicaly superior to is predessors/rivals thereby making it resource intensive game) so to put it another way - Ubi doesn't give a damn about you or me or any specific end users (No offense Ubi Romania and the Dev Team - I'm talking about the suits). They're looking to make a product as in-expensively as they can, that will sell the most units as possible and to do that it has to be pretty, exciting, and interesting to the average person who has an attention span of about 5 seconds - they don't care how resource intensive it is or isn't... that's on the development team. If the development team can make a good product using 'mid-range' materials then good for them (and great for us) - but if they have to 'pull out the big guns' to make the suits happy, they will and who cares if we have the hardware to run it or not (ie, Crysis). That's why there are so few 'PC Exclusive' titles - it costs far too much to develop for not enough return. Hell, the last time I looked at a sales report of Console Games vs PC Games Sales it was more than 30 to 1 and that was about 2 years ago! The sad truth is that the PC gaming market is dying due to the ease of use and cost effectiveness of console gaming. So simply - if Ubi Romania doesn't make this a blockbuster of release... you probably won't see a SH6... atleast not on a PC.
And yes, the games I mentioned earlier are EXTREMELY resource needy because where initially dev'd for console then ported or re-dev'd for the pc - but that's because the market is dying. Sooner than later, as desktops go the way of the dodo, your home PC will be a laptop or a netbook and your games will only come on a console. Like it or not...
and btw... I'm not a game geek... I'm an IT professional/journalist who enjoys the occasional game - and 90% of the time it's SH3/GWX!
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