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-   -   [REQ] WWI submarine mod (https://www.subsim.com/radioroom/showthread.php?t=155091)

keltos01 08-23-09 02:16 AM

Quote:

Originally Posted by iambecomelife (Post 1156938)
I have thought up a way to trick SH4 into operating under the prize rules (with limitations) thanks to new modding software, a total revision of the "nationality" concept, & sh4's improved character generation routines. Again, more info soon.


what software is that ???



Quote:

Originally Posted by iambecomelife (Post 1156938)
And as for the number of ships, keep in mind that there are already several WWI-era ships in the various Silent Hunter games, so that reduces the workload. For instance, four-pipers, old merchants, & V&W's . Plus, some of us might have been working on WWI ships for other mods. :cool:

did the US send Subs to the european theater of war or fight with them elsewhere ?

[edit]
http://img269.imageshack.us/img269/4034/uswwiww103.gif


The first U.S. submarines to arrive in European waters were USS K-1, K-2, K-5, and K-6, which reached the Azores in October 1917.

Nonetheless, because the Royal Navy in 1916 had begun assigning submarines to anti-U-boat patrols in the North Sea, the English Channel, and the Irish Sea, the U.S. naval high command in June 1917 proposed sending a contingent of submarines to European waters to assist in the anti-submarine campaign. Initially, SUBLANT designated 12 submarines for the mission, divided into separate divisions to be stationed, respectively, in the Azores and on the southern coast of Ireland. These boats were chosen from the most capable the Navy had to offer: USS K-1, K-2, K-5, K-6, and E-1, constituting SUBDIV 4, for the Azores; and USS L-1 through L-4 and L-9 through L-11, constituting SUBDIV 5, for Bantry Bay, Ireland.

http://sub-log.com/united_states_submarines_in_wwi

I live at the center of the warzone for WWI ;)

keltos

keltos01 08-24-09 11:01 AM

So I see that Iambecomelife is interrested in a WWI mod too, since he posted a poll here :

http://www.subsim.com/radioroom/showthread.php?t=155297

Well maybe close this thread down then ? the kindo answers I hoped for are in the other thread...

He might've thought of placing that poll in here too, but then again he didn't.

keltos

iambecomelife 08-26-09 10:29 PM

The software I speak of is the latest version of S3ditor. It enables zone manipulations that allow me to affect merchant ships' behavior (albeit crudely).

To make the system work I will also rely on the players themselves to use their powers of observation and deductive reasoning. No more blowing anything out of the water - early on, even British ships could not be destroyed if they were not carrying contraband. If you pay close attention, you should have some idea of what you may (and may not) sink.

Sledgehammer427 08-26-09 10:58 PM

apparently this has been planned for quite some time:hmmm:

keltos01 08-27-09 03:00 AM

Well if so now would be the time to define team members no ?

I would like to know if Peabody would be interrested in, as he is making the campaign layers for our IJN campaign and is expert at implementing thing in SH4 like new guns etc...

You too Sledgehammer, we'll need your expertise,

Iambecomelife : same goes !

I can work on the 3d stuff, zones etc... I've made quite a few playable subs so far ;)

I have loads of intel on WWI subs and since I live in Belgium, for once I am at the heart of the conflict !

I have access to intel, have quite a few books on the subject too etc...

keltos

Sledgehammer427 08-27-09 03:04 AM

I'd love to help! if IABL wants us to, that is.
but by all means, my services are at your disposal
:yeah:

Hitman 08-27-09 07:25 AM

Take a look here, you'll find it most interesting:

http://www.subsim.com/radioroom/showthread.php?t=140882

iambecomelife 08-27-09 07:48 AM

Quote:

Originally Posted by keltos01 (Post 1159733)
Well if so now would be the time to define team members no ?

I would like to know if Peabody would be interrested in, as he is making the campaign layers for our IJN campaign and is expert at implementing thing in SH4 like new guns etc...

You too Sledgehammer, we'll need your expertise,

Iambecomelife : same goes !

I can work on the 3d stuff, zones etc... I've made quite a few playable subs so far ;)

I have loads of intel on WWI subs and since I live in Belgium, for once I am at the heart of the conflict !

I have access to intel, have quite a few books on the subject too etc...

keltos

Excellent; your assistance would be most welcome, b/c I have never made a playable sub before. As of now 3d modeling for one German sub is nearly complete; there are plans to add 3-4 more classes for starters. (Unless I obtain really excellent sources & recruit an interior modeler, interiors will be stock SH3/SH4 with appropriate modifications, like no radar).

One thing I would really like to do is add retractable masts and smoke pipes to early subs like the U-9. I am trying to teach myself how to do this but I may need help.

Plus, in addition to help with submarines I badly need information on the following:

-Uniforms
-Contraband Regulations
-Restrictions on Submarine Warfare (I know that circa 1917-1918 the rules were much more relaxed).
-Maps/pics of major harbors

Hitman 08-27-09 08:18 AM

Quote:

One thing I would really like to do is add retractable masts and smoke pipes to early subs like the U-9. I am trying to teach myself how to do this but I may need help.
Tie the funnel to the snorkel, and set the diesel engine working depth in a manner that even surfaced it won't start unless the snorkel is raised :D

Sledgehammer427 08-27-09 10:49 AM

you could also talk to Anvart, IIRC he knows every which-way around making things go up in-game

heres a useful link I found, with a U-boat interior picture. looks just like the WWII ones
http://uboat.net/history/wwi/index.htm

EDIT: also, I got a book on Kriegsmarine Uniforms 1914-1945 ;)

iambecomelife 08-27-09 01:09 PM

Quote:

Originally Posted by Hitman (Post 1159867)
Tie the funnel to the snorkel, and set the diesel engine working depth in a manner that even surfaced it won't start unless the snorkel is raised :D

I have settled on SH4 as a platform, so is the snorkel included? Yes, I am that clueless - I have about 20-24 hrs of SH4 patrols under my belt!

keltos01 08-27-09 03:26 PM

Quote:

Originally Posted by iambecomelife (Post 1160083)
I have settled on SH4 as a platform, so is the snorkel included? Yes, I am that clueless - I have about 20-24 hrs of SH4 patrols under my belt!

there is one but I don't think it was implemented, I know Peabody made our for the IJN mod, I think there's one in Operation Monsun too.

can you post pictures of the sub you are working on please ?

keltos

peabody 08-27-09 05:23 PM

Quote:

Originally Posted by iambecomelife (Post 1160083)
I have settled on SH4 as a platform, so is the snorkel included?

There is a snorkel 3D model in the library/GerSubParts/Senzori_uboat.dat but there is no 3D model for the US side. As Keltos said it is not implimented. When it is implimented you get a couple knots more speed submerged but it does not do anything about the CO2 levels.

Peaboy

iambecomelife 08-27-09 08:35 PM

Sledgehammer & Keltos, I will be sending you additional details & screenshots by PM soon. If anyone else is familiar with making playable subs or can help with research, etc feel free to contact me!

keltos01 08-28-09 02:00 AM

Quote:

Originally Posted by iambecomelife (Post 1160404)
Sledgehammer & Keltos, I will be sending you additional details & screenshots by PM soon. If anyone else is familiar with making playable subs or can help with research, etc feel free to contact me!

I just found where you've been all this time ;)

the SH3 forum !

keltos

iambecomelife 08-28-09 02:24 AM

Quote:

Originally Posted by keltos01 (Post 1160504)
I just found where you've been all this time ;)

the SH3 forum !

keltos

Yes; this is going to be my first mod for SH4 (not counting merchant vessels other people ported over for me).

Sledgehammer427 08-28-09 04:57 PM

I await your PM with bated breath IABL
I also found my copy of The Kaiser's Uboats by osprey publishing, in eBook format, so I can help with the playable boats

keltos01 08-28-09 05:23 PM

http://img40.imageshack.us/img40/758...ishsubswwi.jpg



Quote:

Originally Posted by Sledgehammer427 (Post 1160996)
I await your PM with bated breath IABL
I also found my copy of The Kaiser's Uboats by osprey publishing, in eBook format, so I can help with the playable boats

a good book indeed ;) I have a couple more like "anti submarine warfare in WWI" and

British submarines of WWI - they had hunter-killer submarines capable of 15 knots submerged !

also : "the encyclopedia of uboots from 1904 to the present"

"HM Submarines in Camera 1901-1996"

http://img43.imageshack.us/img43/758...ishsubswwi.jpg


http://img200.imageshack.us/img200/8150/89218941.jpg
U-1"Jane's Submarine war beneath the waves 1776-"


a documentary : Gallipoli Submarine

a movie (1933) : Morgenrot (filmed in a WWI sub in 1933, an early Das Boot)


keltos

iambecomelife 08-28-09 09:01 PM

Thank you for all the assistance.

Today I have been using the stock SH4 ships as testbeds for some of the ideas I want to incorporate - for instance, better AI launched torpedoes & appropriate behavior for neutral merchants when they encounter the player sub. Tomorrow I will send some screenshots & a text document to you guys with a list of features &c.

Deamon 08-28-09 10:03 PM

Quote:

Originally Posted by Highbury (Post 1155344)
The biggest obstacle to a proper WWI sim on the SH engine is the inability to operate under the prize rules.

I think when you study this subject in-depth you will realize SH needs A LOT more than juts prize rules to play like a real WWI sim.

To this reason alone SH was never an option for my own project.

Quote:

So obviously we could get SH to look like a WWI game, but can we get it to play like one?
Even if it would just look like one I would subscribe to it. :yep: And I think the answere to your question is clearly NO.

I think there is a number of things that can be get out of SH. Obviously you would need to remove all asdics. The early war hydrophones need to be ****ty and not even all ships have them, include air ships/blimps.

Are q-ships even possible in SH ?

But so many other things would be still missing, a hell of a lot of minefields(especially the early british mines were malfunctioning but overall mines were omnipresent and a big probelm, big navigational challenge ( but there is no realistic navigation in SH ) ), many huge nets, there are no nets towed by ships to fish for you and stuff. No early war towed water bombs, no flares ect, ect.

As the war progresses there would need to be SOSUS systems on british coasts, remote controlled mine fields, beam barriers( britain exploited the circumstance that the german torpedos had no safety mechanism. Once put in the tube they would go off when it would collide with the tube hatch, so british forces would tow a long chain of heavy logs at night across the channel for example. At night the u-boat would not see it and collide with it and the torpedo in the tube would slide against the tube hatch and detonate. I don't know how many u-boats got lost this way but england would try any trick at hand and there was a lot going on back then. It is interesting to mention that the german boats would always dismount the warheads and store them seperately from the torpedos below the floor plates, specially secured ), light buoys and chains of boats illuminating the straight of dover barrier by burning magnesium and big spot lights on the coasts at night.

All sort of spy boats, drifter at night listening with hydrophones for you and stuff. In good weather when an u-boat is detected somewhere, everything afloat would be sent out to hunt it or just keep it submerged till it suffocates. Especially in WWI you have a myriad of auxillary vehicles of all sorts ( since nothing else was available or would be detached ). This is the main force you have to deal with actually and not destroyers, at least not in the first half of the war. A lot of armed fish trawlers, yachts, sail boats and stuff.

The british fleet command would be very stingy with detaching destroyers and torpedo boats for ASW duty especially early in the war since they wanted to keep them ready for the fleet, since at that time everything was awaiting the decisive battle with the german fleet. And of course british subs would be always after you when you leave or return to port.

Contraband classification would be changing constantly. Somewhere into the war you would receive almost daily radio messages with new contraband that you would have to add to the list while removing others from it. So you would have to go through the lists every time and see if you are still dealing with contraband. This are just some random examples and not even to mentioned the peculiarities of the WWI technologies and different operational procedures.

There is so much needed for a proper WWI sim. Overall WWI is so much different from WWII, there is so so much that is overlooked, I can easily bubble all night long about it. Anybody who studied it realizes that.

But even if most of this is not possible just driving this old boats would be a fresh new wind and certainly appreciated. I was waiting for this, so go ahead. :salute:


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